<?xml version="1.0"?>
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	<id>https://uo-phoenix.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Harvest_%26_Hearth</id>
	<title>Harvest &amp; Hearth - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://uo-phoenix.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Harvest_%26_Hearth"/>
	<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Harvest_%26_Hearth&amp;action=history"/>
	<updated>2026-04-06T05:15:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.40.1</generator>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Harvest_%26_Hearth&amp;diff=1822&amp;oldid=prev</id>
		<title>Draconis: /* Beehive Stages */</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Harvest_%26_Hearth&amp;diff=1822&amp;oldid=prev"/>
		<updated>2025-12-21T22:25:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Beehive Stages&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:25, 21 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These can be decorative world objects or placed items.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These can be decorative world objects or placed items.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Beehive Stages ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Beehive&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;Stages ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are three distinct stages in a beehive’s development:&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are three distinct stages in a beehive’s development:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l26&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Producing&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;; Producing&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: After reaching maturity, the hive begins producing excess honey and wax.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;: After reaching maturity, the hive begins producing excess honey and wax.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;See [[Beehive]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Hive Health &amp;amp; Population ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Hive Health &amp;amp; Population ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;

&lt;!-- diff cache key higler_wiki-wiki:diff::1.12:old-1809:rev-1822 --&gt;
&lt;/table&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Harvest_%26_Hearth&amp;diff=1809&amp;oldid=prev</id>
		<title>Draconis: /* Apiculture (Beekeeping) */</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Harvest_%26_Hearth&amp;diff=1809&amp;oldid=prev"/>
		<updated>2025-12-20T18:58:21Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Apiculture (Beekeeping)&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en-GB&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 11:58, 20 December 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Water&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Water&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These can be decorative world objects or placed items &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(as long as they count as flowers/water in your world)&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;These can be decorative world objects or placed items.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br/&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Beehive Stages ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Beehive Stages ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Harvest_%26_Hearth&amp;diff=1808&amp;oldid=prev</id>
		<title>Draconis: Created page with &quot;= Apiculture, Farming &amp; Cooking Expansion Guide =  This page explains the player-facing features of the Apiculture (Beekeeping) system and the related Cooking / Farming / Ranching / Dairy / Wax Crafting systems.   All programming, installation, and developer-only details are intentionally omitted.  __TOC__  == Apiculture (Beekeeping) == Apiculture is the science (and art) of raising honey bees, also known as beekeeping. Bees live together in colonies and make their homes...&quot;</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Harvest_%26_Hearth&amp;diff=1808&amp;oldid=prev"/>
		<updated>2025-12-20T05:57:43Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Apiculture, Farming &amp;amp; Cooking Expansion Guide =  This page explains the player-facing features of the Apiculture (Beekeeping) system and the related Cooking / Farming / Ranching / Dairy / Wax Crafting systems.   All programming, installation, and developer-only details are intentionally omitted.  __TOC__  == Apiculture (Beekeeping) == Apiculture is the science (and art) of raising honey bees, also known as beekeeping. Bees live together in colonies and make their homes...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Apiculture, Farming &amp;amp; Cooking Expansion Guide =&lt;br /&gt;
&lt;br /&gt;
This page explains the player-facing features of the Apiculture (Beekeeping) system and the related Cooking / Farming / Ranching / Dairy / Wax Crafting systems.  &lt;br /&gt;
All programming, installation, and developer-only details are intentionally omitted.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Apiculture (Beekeeping) ==&lt;br /&gt;
Apiculture is the science (and art) of raising honey bees, also known as beekeeping. Bees live together in colonies and make their homes in beehives. Maintaining a hive takes ongoing care, but can be very rewarding.&lt;br /&gt;
&lt;br /&gt;
To start, you need a beehive deed and an area with:&lt;br /&gt;
* Flowers&lt;br /&gt;
* Water&lt;br /&gt;
&lt;br /&gt;
These can be decorative world objects or placed items (as long as they count as flowers/water in your world).&lt;br /&gt;
&lt;br /&gt;
== Beehive Stages ==&lt;br /&gt;
There are three distinct stages in a beehive’s development:&lt;br /&gt;
&lt;br /&gt;
; Colonizing&lt;br /&gt;
: The hive sends out scouts to survey the area and locate flowers and water.&lt;br /&gt;
&lt;br /&gt;
; Brooding&lt;br /&gt;
: Egg laying begins in full force as the hive prepares for full production.&lt;br /&gt;
&lt;br /&gt;
; Producing&lt;br /&gt;
: After reaching maturity, the hive begins producing excess honey and wax.&lt;br /&gt;
&lt;br /&gt;
== Hive Health &amp;amp; Population ==&lt;br /&gt;
A hive is measured in two ways:&lt;br /&gt;
* Overall health&lt;br /&gt;
* Bee population&lt;br /&gt;
&lt;br /&gt;
=== Overall Health States ===&lt;br /&gt;
Overall health indicates the average well-being of the colony:&lt;br /&gt;
&lt;br /&gt;
; Thriving&lt;br /&gt;
: Bees are extremely healthy. Produces honey and wax at an increased rate.&lt;br /&gt;
&lt;br /&gt;
; Healthy&lt;br /&gt;
: Bees are healthy and producing excess honey and wax.&lt;br /&gt;
&lt;br /&gt;
; Sickly&lt;br /&gt;
: Bees are sickly and no longer producing excess resources.&lt;br /&gt;
&lt;br /&gt;
; Dying&lt;br /&gt;
: If nothing is done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
=== Bee Population ===&lt;br /&gt;
Bee population is a rough estimate of the number of bees in the hive. More bees can increase production, but large hives are more difficult to maintain:&lt;br /&gt;
* More water and flowers are required to support a large hive.&lt;br /&gt;
* The range a hive can check for flowers and water increases as the hive gets larger.&lt;br /&gt;
* If conditions become poor enough, bees may abscond (leave), resulting in an empty hive.&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Note:&amp;#039;&amp;#039; A single hive can support up to 100,000 bees. A healthy hive can last indefinitely, but older hives are more susceptible to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
== Caring for a Hive ==&lt;br /&gt;
Like any living thing, bees are susceptible to outside threats such as parasites and disease. Beekeepers have multiple tools (including potions) to manage these threats and improve productivity.&lt;br /&gt;
&lt;br /&gt;
=== Potions &amp;amp; Their Uses ===&lt;br /&gt;
; Cure potions&lt;br /&gt;
: Used to combat diseases such as foulbrood and dysentery. Can also neutralize excess poison.&lt;br /&gt;
&lt;br /&gt;
; Poison potions&lt;br /&gt;
: Used to combat insects (example: wax moth) and parasites (example: bee louse). Use carefully—too much poison can harm the bees.&lt;br /&gt;
&lt;br /&gt;
; Strength potions&lt;br /&gt;
: Used to build up the hive’s immunity to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
; Heal potions&lt;br /&gt;
: Used to help heal the bees.&lt;br /&gt;
&lt;br /&gt;
; Agility potions&lt;br /&gt;
: Gives bees extra energy allowing them to work harder. Boosts honey/wax output and increases the range bees can search for flowers and water.&lt;br /&gt;
&lt;br /&gt;
=== Environmental Balance (Flowers &amp;amp; Water) ===&lt;br /&gt;
The hive depends on nearby resources:&lt;br /&gt;
* Flowers are used for building, food, and general colony function.&lt;br /&gt;
* Water is required, but too much water can increase the risk of disease-carrying bacteria.&lt;br /&gt;
* Too many flowers can bring the bees into contact with more parasites and insects.&lt;br /&gt;
&lt;br /&gt;
== Hive Management (Apiculture Gump) ==&lt;br /&gt;
Managing and caring for a hive is done through the Apiculture gump. The left side shows status icons you can use to monitor and respond to problems:&lt;br /&gt;
&lt;br /&gt;
; Production&lt;br /&gt;
: Opens the production screen where you harvest what the hive has produced.&lt;br /&gt;
&lt;br /&gt;
; Infestation&lt;br /&gt;
: A warning indicator (red or yellow) means the hive is infested. Use poison to deal with pests.&lt;br /&gt;
&lt;br /&gt;
; Disease&lt;br /&gt;
: A warning indicator (red or yellow) means the hive is diseased. Cure potions help fight sickness.&lt;br /&gt;
&lt;br /&gt;
; Water&lt;br /&gt;
: Shows water availability. Too much water may increase disease risk.&lt;br /&gt;
&lt;br /&gt;
; Flowers&lt;br /&gt;
: Shows flower availability. Too many flowers may increase parasite exposure.&lt;br /&gt;
&lt;br /&gt;
== Daily Growth Check Results ==&lt;br /&gt;
The hive performs a growth check once per day (shown in the upper-right of the gump). The results may include:&lt;br /&gt;
&lt;br /&gt;
* Not healthy&lt;br /&gt;
* Low resources&lt;br /&gt;
* Population decrease&lt;br /&gt;
* Population growth&lt;br /&gt;
* Stage increase / resource production&lt;br /&gt;
&lt;br /&gt;
Most of this information is also available via in-game help.&lt;br /&gt;
&lt;br /&gt;
== Honey &amp;amp; Wax Production ==&lt;br /&gt;
Once mature, hives can produce:&lt;br /&gt;
* Honey&lt;br /&gt;
* Raw beeswax&lt;br /&gt;
&lt;br /&gt;
Honey can be processed into jars:&lt;br /&gt;
* &amp;#039;&amp;#039;3 Honey + 1 Bottle = 1 Jar of Honey&amp;#039;&amp;#039;&lt;br /&gt;
&lt;br /&gt;
Raw beeswax must be rendered before it can be used for crafting.&lt;br /&gt;
&lt;br /&gt;
== Wax Rendering ==&lt;br /&gt;
Beeswax production includes a processing step:&lt;br /&gt;
&lt;br /&gt;
* Hives produce &amp;#039;&amp;#039;Raw Beeswax&amp;#039;&amp;#039;&lt;br /&gt;
* Raw beeswax must be rendered into usable &amp;#039;&amp;#039;Beeswax&amp;#039;&amp;#039;&lt;br /&gt;
* Rendering may fail, producing &amp;#039;&amp;#039;slumgum&amp;#039;&amp;#039; waste (a by-product)&lt;br /&gt;
&lt;br /&gt;
&amp;#039;&amp;#039;Tip:&amp;#039;&amp;#039; Rendering requires you to be near a heat source.&lt;br /&gt;
&lt;br /&gt;
== Wax Crafting ==&lt;br /&gt;
Wax crafting turns beeswax into useful items, primarily centered around candle-making and decorative wax items.&lt;br /&gt;
&lt;br /&gt;
=== Base Wax Resources ===&lt;br /&gt;
From wax, you craft the base resources needed for candle-making, such as:&lt;br /&gt;
* Blank candles&lt;br /&gt;
* Candle wicks&lt;br /&gt;
&lt;br /&gt;
=== Candle Items ===&lt;br /&gt;
Examples of craftable candle items include:&lt;br /&gt;
* Short candles&lt;br /&gt;
* Long candles&lt;br /&gt;
* Colored variants (often involve dyes; may be randomly hued)&lt;br /&gt;
* Specialty candles (may require rare components depending on your world)&lt;br /&gt;
&lt;br /&gt;
=== Decorative Wax Items ===&lt;br /&gt;
Examples include:&lt;br /&gt;
* Dipping sticks (decorative; may be flippable)&lt;br /&gt;
* Blank candle piles / decorative stacks&lt;br /&gt;
* Wax busts (a decorative bust that can take on a player’s face under special conditions)&lt;br /&gt;
&lt;br /&gt;
== Cooking Expansion Overview ==&lt;br /&gt;
The Cooking Expansion adds breadth and realism to food creation and consumption. It includes:&lt;br /&gt;
* Expanded cooking tools and utensils&lt;br /&gt;
* Reorganized food categories (meals, bowls, beverages, dairy, etc.)&lt;br /&gt;
* Beverage systems (brewing / juices / wine in supported worlds)&lt;br /&gt;
* Witchcraft-themed food crafting (in supported worlds)&lt;br /&gt;
* Animal feeding/hunger integration (see Animal Husbandry)&lt;br /&gt;
&lt;br /&gt;
== Food Effects &amp;amp; Buffs ==&lt;br /&gt;
Many foods can provide bonuses such as:&lt;br /&gt;
* Skill boosts&lt;br /&gt;
* Strength/Dexterity/Intelligence boosts&lt;br /&gt;
* One or multiple stat boosts depending on the food&lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
Food bonuses last based on hunger / fill factor behavior:&lt;br /&gt;
* The duration of boosts is tied to the food’s fill factor.&lt;br /&gt;
* Some foods can define custom durations, but generally follow hunger timing.&lt;br /&gt;
* Effects typically do not stack—if you already have an active boost, eating again may not refresh it until it expires.&lt;br /&gt;
&lt;br /&gt;
=== Raw Foods ===&lt;br /&gt;
Some foods may be marked as raw and can be eaten, but raw consumption may carry risk depending on your shard’s rules.&lt;br /&gt;
&lt;br /&gt;
== Milk &amp;amp; Cheese System ==&lt;br /&gt;
This system allows milking animals and producing cheese.&lt;br /&gt;
&lt;br /&gt;
=== Milking ===&lt;br /&gt;
Players can milk animals such as:&lt;br /&gt;
* Cows&lt;br /&gt;
* Goats&lt;br /&gt;
* Sheep&lt;br /&gt;
&lt;br /&gt;
Milk can be stored and then:&lt;br /&gt;
* Bottled for drinking/recipes&lt;br /&gt;
* Used to fill a cheese form for cheese-making&lt;br /&gt;
&lt;br /&gt;
=== Cheese Making ===&lt;br /&gt;
Cheese-making is a timed process:&lt;br /&gt;
* Fill a cheese form with enough milk&lt;br /&gt;
* Begin fermentation&lt;br /&gt;
* Harvest cheese when complete&lt;br /&gt;
&lt;br /&gt;
Results can vary by player skill, with a small chance to fail and a small chance to produce special “magic” cheeses.&lt;br /&gt;
&lt;br /&gt;
=== Cheese Types &amp;amp; Portions ===&lt;br /&gt;
Cheese comes in multiple forms and can often be carved into portions:&lt;br /&gt;
* Full wheels&lt;br /&gt;
* Large wedges&lt;br /&gt;
* Small wedges&lt;br /&gt;
&lt;br /&gt;
Magic cheese types may grant temporary stat benefits, similar to special fish-style foods.&lt;br /&gt;
&lt;br /&gt;
== Animal Husbandry &amp;amp; Ranching ==&lt;br /&gt;
Animals behave more like real animals and support deeper farming gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Realistic Animal Behavior ===&lt;br /&gt;
Examples include:&lt;br /&gt;
* Prey animals running from threats&lt;br /&gt;
* Predators hunting prey&lt;br /&gt;
* Animals interacting with food sources and farms&lt;br /&gt;
&lt;br /&gt;
=== Aging &amp;amp; Breeding ===&lt;br /&gt;
Animals can:&lt;br /&gt;
* Age over time&lt;br /&gt;
* Reproduce&lt;br /&gt;
* Produce offspring&lt;br /&gt;
* Die naturally (or be killed)&lt;br /&gt;
&lt;br /&gt;
=== Farming &amp;amp; Ranching Gameplay ===&lt;br /&gt;
A ranch system supports farm ownership and livestock management, often including:&lt;br /&gt;
* Ownership/branding concepts&lt;br /&gt;
* Ranch tools and ranch management interfaces&lt;br /&gt;
* Livestock control and containment (fences/gates in supported worlds)&lt;br /&gt;
* Specialized breeds (milk vs meat vs wool, etc.)&lt;br /&gt;
&lt;br /&gt;
== Crops &amp;amp; Wild Agriculture ==&lt;br /&gt;
A crop system supports naturally-spawning (wild) crops designed to exist in the world. These are intended to be harvested rather than planted by players, depending on your shard’s setup.&lt;br /&gt;
&lt;br /&gt;
Crops provide ingredients for:&lt;br /&gt;
* Cooking&lt;br /&gt;
* Brewing / beverages (in supported worlds)&lt;br /&gt;
* Animal feeding (in supported worlds)&lt;br /&gt;
&lt;br /&gt;
== Beekeeping Quest ==&lt;br /&gt;
A quest may exist that introduces players to beekeeping:&lt;br /&gt;
&lt;br /&gt;
* An old man sends players to collect honeycombs&lt;br /&gt;
* Honeycombs can be gathered from wild beehives and honey bears&lt;br /&gt;
* Honey bears resemble normal brown bears but carry a honeycomb&lt;br /&gt;
* Trading in honeycombs can reward specialized equipment that helps separate honeycomb into honey and raw beeswax&lt;br /&gt;
&lt;br /&gt;
== Tips &amp;amp; Notes ==&lt;br /&gt;
* Beekeeping is long-term and rewards consistent care.&lt;br /&gt;
* Balance is important—too much of a good thing (water/flowers) can create problems.&lt;br /&gt;
* Larger hives produce more but require more resources to sustain.&lt;br /&gt;
* Older hives are more vulnerable to infestation and disease.&lt;br /&gt;
* Wax production supports candle-making and decorative crafting.&lt;br /&gt;
* Food systems may provide meaningful buffs—use them before hunting, gathering, or crafting sessions.&lt;br /&gt;
&lt;br /&gt;
== Quick Summary ==&lt;br /&gt;
* Apiculture adds realistic beehives, honey, and wax.&lt;br /&gt;
* Hives progress through stages and require maintenance.&lt;br /&gt;
* Honey can be jarred and used as a valuable resource.&lt;br /&gt;
* Raw beeswax must be rendered before crafting.&lt;br /&gt;
* Wax supports candle-making and decorative wax items.&lt;br /&gt;
* Cooking Expansion adds broader food crafting and consumable buffs.&lt;br /&gt;
* Milk &amp;amp; Cheese adds milking and cheese-making with possible special results.&lt;br /&gt;
* Animal Husbandry adds aging, breeding, and deeper farming/ranching gameplay.&lt;br /&gt;
* Crop systems provide world-grown ingredients for the expanded food ecosystem.&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
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