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	<id>https://uo-phoenix.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Doom</id>
	<title>Doom - Revision history</title>
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	<updated>2026-04-06T01:29:53Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<title>Aion: Created page with &quot; &lt;!-- saved from url=(0046)https://uo.stratics.com/content/atlas/doom.php --&gt; &lt;html&gt;&lt;head&gt;&lt;meta http-equiv=&quot;Content-Type&quot; content=&quot;text/html; charset=UTF-8&quot;&gt;&lt;/head&gt;&lt;body&gt;&lt;center&gt;               &lt;table cellspacing=&quot;0&quot; border=&quot;0&quot; cellpadding=&quot;1&quot; width=&quot;100%&quot;&gt;                 &lt;tbody&gt;&lt;tr&gt;                    &lt;td class=&quot;menuline&quot;&gt;&lt;a href=&quot;https://uo.stratics.com/content/atlas/dungeon.php&quot;&gt;Overview&lt;/a&gt; | &lt;a href=&quot;https://uo.stratics.com/content/atlas/covetous.php&quot;&gt;Britannia&lt;/a&gt;...&quot;</title>
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		<updated>2025-06-05T13:55:42Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot; &amp;lt;!-- saved from url=(0046)https://uo.stratics.com/content/atlas/doom.php --&amp;gt; &amp;lt;html&amp;gt;&amp;lt;head&amp;gt;&amp;lt;meta http-equiv=&amp;quot;Content-Type&amp;quot; content=&amp;quot;text/html; charset=UTF-8&amp;quot;&amp;gt;&amp;lt;/head&amp;gt;&amp;lt;body&amp;gt;&amp;lt;center&amp;gt;               &amp;lt;table cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;                 &amp;lt;tbody&amp;gt;&amp;lt;tr&amp;gt;                    &amp;lt;td class=&amp;quot;menuline&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;https://uo.stratics.com/content/atlas/dungeon.php&amp;quot;&amp;gt;Overview&amp;lt;/a&amp;gt; | &amp;lt;a href=&amp;quot;https://uo.stratics.com/content/atlas/covetous.php&amp;quot;&amp;gt;Britannia&amp;lt;/a&amp;gt;...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&lt;br /&gt;
&amp;lt;!-- saved from url=(0046)https://uo.stratics.com/content/atlas/doom.php --&amp;gt;&lt;br /&gt;
&amp;lt;html&amp;gt;&amp;lt;head&amp;gt;&amp;lt;meta http-equiv=&amp;quot;Content-Type&amp;quot; content=&amp;quot;text/html; charset=UTF-8&amp;quot;&amp;gt;&amp;lt;/head&amp;gt;&amp;lt;body&amp;gt;&amp;lt;center&amp;gt;&lt;br /&gt;
              &amp;lt;table cellspacing=&amp;quot;0&amp;quot; border=&amp;quot;0&amp;quot; cellpadding=&amp;quot;1&amp;quot; width=&amp;quot;100%&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;tbody&amp;gt;&amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=&amp;quot;menuline&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;https://uo.stratics.com/content/atlas/dungeon.php&amp;quot;&amp;gt;Overview&amp;lt;/a&amp;gt; | &amp;lt;a href=&amp;quot;https://uo.stratics.com/content/atlas/covetous.php&amp;quot;&amp;gt;Britannia&amp;lt;/a&amp;gt; &lt;br /&gt;
                    | &amp;lt;a href=&amp;quot;https://uo.stratics.com/content/atlas/britain-sewer.php&amp;quot;&amp;gt;The Lost Lands&amp;lt;/a&amp;gt; | &amp;lt;a href=&amp;quot;https://uo.stratics.com/content/atlas/ilshenar-ankh.php&amp;quot;&amp;gt;Ilshenar&amp;lt;/a&amp;gt; | Malas | &amp;lt;a href=&amp;quot;https://uo.stratics.com/content/atlas/fandancer_dojo.php&amp;quot;&amp;gt;Tokuno Islands&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=&amp;quot;bar&amp;quot;&amp;gt;Dungeons&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=&amp;quot;menuline&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;https://uo.stratics.com/content/atlas/bedlam.php&amp;quot;&amp;gt;Bedlam&amp;lt;/a&amp;gt; &lt;br /&gt;
                    | Doom &lt;br /&gt;
					| &amp;lt;a href=&amp;quot;https://uo.stratics.com/content/atlas/labyrinth.php&amp;quot;&amp;gt;Labyrinth&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
              &amp;lt;/tbody&amp;gt;&amp;lt;/table&amp;gt;              &amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;tbody&amp;gt;&amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=&amp;quot;top&amp;quot; colspan=&amp;quot;2&amp;quot;&amp;gt;Dungeon Doom&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=&amp;quot;heading&amp;quot; colspan=&amp;quot;2&amp;quot;&amp;gt;Level 1&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td align=&amp;quot;CENTER&amp;quot;&amp;gt;&amp;lt;img border=&amp;quot;0&amp;quot; src=&amp;quot;./doom.php_files/doom.gif&amp;quot; width=&amp;quot;255&amp;quot; height=&amp;quot;551&amp;quot;&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                  &amp;lt;td&amp;gt; &lt;br /&gt;
				    &amp;lt;p&amp;gt;Points of Interest: &lt;br /&gt;
                    &amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;&amp;lt;b&amp;gt;A&amp;lt;/b&amp;gt; &amp;lt;a href=&amp;quot;https://uo.stratics.com/content/atlas/doom.php#guide&amp;quot;&amp;gt;Entry point&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
                      &amp;lt;b&amp;gt;B&amp;lt;/b&amp;gt; &amp;lt;a href=&amp;quot;https://uo.stratics.com/content/atlas/doom.php#escape&amp;quot;&amp;gt;Exit Moongate&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
                      &amp;lt;b&amp;gt;C&amp;lt;/b&amp;gt; &amp;lt;a href=&amp;quot;https://uo.stratics.com/content/atlas/doom.php#lever&amp;quot;&amp;gt;Lever Puzzle&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
                      &amp;lt;b&amp;gt;D&amp;lt;/b&amp;gt; &amp;lt;a href=&amp;quot;https://uo.stratics.com/content/atlas/doom.php#lever&amp;quot;&amp;gt;Lamp Room&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
                      &amp;lt;b&amp;gt;E&amp;lt;/b&amp;gt; &amp;lt;a href=&amp;quot;https://uo.stratics.com/content/atlas/doom.php#guardians&amp;quot;&amp;gt;Dark Guardian Room&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
                      &amp;lt;b&amp;gt;F&amp;lt;/b&amp;gt; &amp;lt;a href=&amp;quot;https://uo.stratics.com/content/atlas/doom.php#daemon&amp;quot;&amp;gt;Victoria the Sorceress&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
                      &amp;lt;b&amp;gt;G&amp;lt;/b&amp;gt; &amp;lt;a href=&amp;quot;https://uo.stratics.com/content/atlas/doom.php#gauntlet&amp;quot;&amp;gt;Bell of the Dead&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
                      &amp;lt;b&amp;gt;H&amp;lt;/b&amp;gt; &amp;lt;a href=&amp;quot;https://uo.stratics.com/content/atlas/doom.php#gauntlet&amp;quot;&amp;gt;Nix the Variety Dealer&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
                      &amp;lt;b&amp;gt;I&amp;lt;/b&amp;gt; &amp;lt;a href=&amp;quot;https://uo.stratics.com/content/atlas/doom.php#gauntlet&amp;quot;&amp;gt;The Healer Shop&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
                      &amp;lt;b&amp;gt;J-O&amp;lt;/b&amp;gt; &amp;lt;a href=&amp;quot;https://uo.stratics.com/content/atlas/doom.php#gauntlet&amp;quot;&amp;gt;The Gauntlet&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
                      &amp;lt;b&amp;gt;P&amp;lt;/b&amp;gt; &amp;lt;a href=&amp;quot;https://uo.stratics.com/content/atlas/doom.php#escape&amp;quot;&amp;gt;Exit from Gauntlet &amp;lt;/a&amp;gt;&lt;br /&gt;
					  &lt;br /&gt;
					&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Inhabitants: &lt;br /&gt;
&lt;br /&gt;
					&amp;lt;/p&amp;gt;&amp;lt;p&amp;gt;Inhabitants In Guantlet: &lt;br /&gt;
&lt;br /&gt;
				  &amp;lt;/p&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
              &amp;lt;/tbody&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
			  &amp;lt;p&amp;gt;&lt;br /&gt;
			  &amp;lt;table width=&amp;quot;100%&amp;quot; border=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot; cellpadding=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
                &amp;lt;tbody&amp;gt;&amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=&amp;quot;top&amp;quot;&amp;gt;&amp;lt;a name=&amp;quot;guide&amp;quot;&amp;gt;A beginners guide to his Doom&amp;lt;/a&amp;gt;; &lt;br /&gt;
                    by Fluffy&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
                &amp;lt;tr&amp;gt; &lt;br /&gt;
                  &amp;lt;td class=&amp;quot;menuline&amp;quot;&amp;gt;&amp;lt;a href=&amp;quot;https://uo.stratics.com/content/atlas/doom.php#escape&amp;quot;&amp;gt;Escaping Doom&amp;lt;/a&amp;gt; | &amp;lt;a href=&amp;quot;https://uo.stratics.com/content/atlas/doom.php#stealing&amp;quot;&amp;gt;Stealable &lt;br /&gt;
                    Artifacts&amp;lt;/a&amp;gt; | &amp;lt;a href=&amp;quot;https://uo.stratics.com/content/atlas/doom.php#lever&amp;quot;&amp;gt;Lever Puzzle &amp;amp;amp; Lamp Room&amp;lt;/a&amp;gt; &lt;br /&gt;
                    | &amp;lt;a href=&amp;quot;https://uo.stratics.com/content/atlas/doom.php#guardians&amp;quot;&amp;gt;The Dark Guardians&amp;lt;/a&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
                    &amp;lt;a href=&amp;quot;https://uo.stratics.com/content/atlas/doom.php#daemon&amp;quot;&amp;gt;The Bone Daemon&amp;lt;/a&amp;gt; | &amp;lt;a href=&amp;quot;https://uo.stratics.com/content/atlas/doom.php#gauntlet&amp;quot;&amp;gt;The &lt;br /&gt;
                    Gauntlet&amp;lt;/a&amp;gt; | &amp;lt;a href=&amp;quot;https://uo.stratics.com/content/guides/doomtamer.shtml&amp;quot;&amp;gt;Tamer Guide&amp;lt;/a&amp;gt;&amp;lt;/td&amp;gt;&lt;br /&gt;
                &amp;lt;/tr&amp;gt;&lt;br /&gt;
			    &amp;lt;tr&amp;gt;&lt;br /&gt;
				  &amp;lt;td&amp;gt; &amp;lt;p&amp;gt;&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;&amp;lt;strong&amp;gt;I&amp;lt;/strong&amp;gt;&amp;lt;/font&amp;gt;n &lt;br /&gt;
                      the corrupted forest of Malas, east of the Necromancer city &lt;br /&gt;
                      of Umbra, lies the entrance to the terrible dungeon of Doom. &lt;br /&gt;
                      The dungeon is a dangerous place filled with all manner &lt;br /&gt;
                      of traps and monsters more vicious than most, but as with &lt;br /&gt;
                      most places of evil, Dungeon Doom also holds great riches &lt;br /&gt;
                      for those adventurers who dare to enter.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;The entrance itself is an immense dark stone structure &lt;br /&gt;
                      littered with the remains of previous visitors to the dungeon, &lt;br /&gt;
                      some human and some definitely not human. Stairs descending &lt;br /&gt;
                      down under the structure lead only to a small underground &lt;br /&gt;
                      room containing nothing of interest, nothing except a hole &lt;br /&gt;
                      in the ground that is.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;The only way forward from there is to jump. Down the hole, &lt;br /&gt;
                      down to your Doom...&amp;lt;/p&amp;gt;&lt;br /&gt;
					  &amp;lt;center&amp;gt;&lt;br /&gt;
					  &amp;lt;img src=&amp;quot;./doom.php_files/doom-entry.jpg&amp;quot; width=&amp;quot;202&amp;quot; height=&amp;quot;268&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
                      &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;Point A: Doom Entry Point &amp;lt;/font&amp;gt; &lt;br /&gt;
                    &amp;lt;/center&amp;gt;&lt;br /&gt;
                    &amp;lt;h3&amp;gt;&amp;lt;a name=&amp;quot;escape&amp;quot;&amp;gt;Escaping from Doom&amp;lt;/a&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;Once you&amp;#039;re inside the dungeon of Doom the grim reality &lt;br /&gt;
                      dawns upon you.. The hole where you entered is far above &lt;br /&gt;
                      and out of your reach, there is no way you&amp;#039;re going to get &lt;br /&gt;
                      out the same way as you got in.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;So what do you do if you need to get out of there and you &lt;br /&gt;
                      just used your last reagents or runebook charges? Or even &lt;br /&gt;
                      worse, if you&amp;#039;re dead? &amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt; The answer is simple: You walk to the moongate, which &lt;br /&gt;
                      is in the far northeastern corner of the dungeon, past the &lt;br /&gt;
                      countless monsters that roam the hallways. The moongate &lt;br /&gt;
                      will take you outside to the corrupted forest.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;center&amp;gt;&lt;br /&gt;
                      &amp;lt;p&amp;gt;&amp;lt;img src=&amp;quot;./doom.php_files/doom-exit.jpg&amp;quot; width=&amp;quot;151&amp;quot; height=&amp;quot;161&amp;quot;&amp;gt; &lt;br /&gt;
                        &amp;lt;br&amp;gt;&lt;br /&gt;
                        &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;Point B: Exit Moongate&amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;/center&amp;gt;&lt;br /&gt;
					&amp;lt;p&amp;gt;However, if you are in the Gauntlet area of the dungeon &lt;br /&gt;
                      you won&amp;#039;t be able to get to this exit. Have no fear though, &lt;br /&gt;
                      because there is an identical moongate on the beach just &lt;br /&gt;
                      next to the ferry.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;h3&amp;gt;&amp;lt;a name=&amp;quot;stealing&amp;quot;&amp;gt;Stealable Artifacts&amp;lt;/a&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;Scattered around the entire dungeon one can find strange &lt;br /&gt;
                      items known as artifacts. Although these artifacts seem &lt;br /&gt;
                      to just be laying there for the taking, that unfortunately &lt;br /&gt;
                      isn&amp;#039;t possible because they a magically locked to the ground.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;The only way to obtain these artifacts are by being an &lt;br /&gt;
                      exceptionally good thief, with at least Grandmaster status &lt;br /&gt;
                      in the Stealing skill. The skilled thief can simply try &lt;br /&gt;
                      to steal the items from the ground, the higher skill he &lt;br /&gt;
                      has, the better are his chances of succeeding.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;The artifacts are divided in a number of levels, level &lt;br /&gt;
                      1 being the lowest and level 12 the highest. For each level &lt;br /&gt;
                      the artifact has, the time it takes for it to re-spawn increases, &lt;br /&gt;
                      so while a level one only takes around 90 minutes, a level &lt;br /&gt;
                      3 may take around 6 hours or more.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;The following is a list of all the known stealable artifacts &lt;br /&gt;
                      and their level.&amp;lt;/p&amp;gt;&lt;br /&gt;
					  &lt;br /&gt;
                    &amp;lt;table align=&amp;quot;center&amp;quot; border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;0&amp;quot; cellspacing=&amp;quot;0&amp;quot;&amp;gt;&lt;br /&gt;
                      &amp;lt;tbody&amp;gt;&amp;lt;tr&amp;gt; &lt;br /&gt;
                        &amp;lt;td class=&amp;quot;heading&amp;quot;&amp;gt;Artifact&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;heading&amp;quot;&amp;gt;Level&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;heading&amp;quot;&amp;gt;Respawn Time&amp;lt;/td&amp;gt;&lt;br /&gt;
                      &amp;lt;/tr&amp;gt;&lt;br /&gt;
                      &amp;lt;tr&amp;gt; &lt;br /&gt;
                        &amp;lt;td&amp;gt;Damaged Books&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;1.5 Hours&amp;lt;/td&amp;gt;&lt;br /&gt;
                      &amp;lt;/tr&amp;gt;&lt;br /&gt;
                      &amp;lt;tr&amp;gt; &lt;br /&gt;
                        &amp;lt;td&amp;gt;Bottle (Bong)&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;1.5 Hours&amp;lt;/td&amp;gt;&lt;br /&gt;
                      &amp;lt;/tr&amp;gt;&lt;br /&gt;
                      &amp;lt;tr&amp;gt; &lt;br /&gt;
                        &amp;lt;td&amp;gt;Rock&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;1.5 Hours&amp;lt;/td&amp;gt;&lt;br /&gt;
                      &amp;lt;/tr&amp;gt;&lt;br /&gt;
                      &amp;lt;tr&amp;gt; &lt;br /&gt;
                        &amp;lt;td&amp;gt;Skull Candle&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;1&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;1.5 Hours&amp;lt;/td&amp;gt;&lt;br /&gt;
                      &amp;lt;/tr&amp;gt;&lt;br /&gt;
                      &amp;lt;tr&amp;gt; &lt;br /&gt;
                        &amp;lt;td&amp;gt;Stretched Hide&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;3 Hours&amp;lt;/td&amp;gt;&lt;br /&gt;
                      &amp;lt;/tr&amp;gt;&lt;br /&gt;
                      &amp;lt;tr&amp;gt; &lt;br /&gt;
                        &amp;lt;td&amp;gt;Brazier&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;2&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;3 Hours&amp;lt;/td&amp;gt;&lt;br /&gt;
                      &amp;lt;/tr&amp;gt;&lt;br /&gt;
                      &amp;lt;tr&amp;gt; &lt;br /&gt;
                        &amp;lt;td&amp;gt;Lamp Post&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;6 Hours&amp;lt;/td&amp;gt;&lt;br /&gt;
                      &amp;lt;/tr&amp;gt;&lt;br /&gt;
                      &amp;lt;tr&amp;gt; &lt;br /&gt;
                        &amp;lt;td&amp;gt;Books (Stacked)&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;6 Hours&amp;lt;/td&amp;gt;&lt;br /&gt;
                      &amp;lt;/tr&amp;gt;&lt;br /&gt;
                      &amp;lt;tr&amp;gt; &lt;br /&gt;
                        &amp;lt;td&amp;gt;Books (Face down)&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;3&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;6 Hours&amp;lt;/td&amp;gt;&lt;br /&gt;
                      &amp;lt;/tr&amp;gt;&lt;br /&gt;
                      &amp;lt;tr&amp;gt; &lt;br /&gt;
                        &amp;lt;td&amp;gt;Studded Leggings (Hanging)&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;1 Day&amp;lt;/td&amp;gt;&lt;br /&gt;
                      &amp;lt;/tr&amp;gt;&lt;br /&gt;
                      &amp;lt;tr&amp;gt; &lt;br /&gt;
                        &amp;lt;td&amp;gt;Egg Case&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;1 Day&amp;lt;/td&amp;gt;&lt;br /&gt;
                      &amp;lt;/tr&amp;gt;&lt;br /&gt;
                      &amp;lt;tr&amp;gt; &lt;br /&gt;
                        &amp;lt;td&amp;gt;Skinned Goat&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;1 Day&amp;lt;/td&amp;gt;&lt;br /&gt;
                      &amp;lt;/tr&amp;gt;&lt;br /&gt;
                      &amp;lt;tr&amp;gt; &lt;br /&gt;
                        &amp;lt;td&amp;gt;Gruesome Standard&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;1 Day&amp;lt;/td&amp;gt;&lt;br /&gt;
                      &amp;lt;/tr&amp;gt;&lt;br /&gt;
                      &amp;lt;tr&amp;gt; &lt;br /&gt;
                        &amp;lt;td&amp;gt;Bloody Water&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;1 Day&amp;lt;/td&amp;gt;&lt;br /&gt;
                      &amp;lt;/tr&amp;gt;&lt;br /&gt;
                      &amp;lt;tr&amp;gt; &lt;br /&gt;
                        &amp;lt;td&amp;gt;Tarot Cards&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;1 Day&amp;lt;/td&amp;gt;&lt;br /&gt;
                      &amp;lt;/tr&amp;gt;&lt;br /&gt;
                      &amp;lt;tr&amp;gt; &lt;br /&gt;
                        &amp;lt;td&amp;gt;Backpack (Reversed)&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;5&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;1 Day&amp;lt;/td&amp;gt;&lt;br /&gt;
                      &amp;lt;/tr&amp;gt;&lt;br /&gt;
                      &amp;lt;tr&amp;gt; &lt;br /&gt;
                        &amp;lt;td&amp;gt;Studded Tunic&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;4 Days&amp;lt;/td&amp;gt;&lt;br /&gt;
                      &amp;lt;/tr&amp;gt;&lt;br /&gt;
                      &amp;lt;tr&amp;gt; &lt;br /&gt;
                        &amp;lt;td&amp;gt;Cocoon&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;7&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;4 Days&amp;lt;/td&amp;gt;&lt;br /&gt;
                      &amp;lt;/tr&amp;gt;&lt;br /&gt;
                      &amp;lt;tr&amp;gt; &lt;br /&gt;
                        &amp;lt;td&amp;gt;Skinned Deer&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;8&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;8 Days&amp;lt;/td&amp;gt;&lt;br /&gt;
                      &amp;lt;/tr&amp;gt;&lt;br /&gt;
                      &amp;lt;tr&amp;gt; &lt;br /&gt;
                        &amp;lt;td&amp;gt;Saddle&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;8 Days&amp;lt;/td&amp;gt;&lt;br /&gt;
                      &amp;lt;/tr&amp;gt;&lt;br /&gt;
                      &amp;lt;tr&amp;gt; &lt;br /&gt;
                        &amp;lt;td&amp;gt;Leather Tunic (Hanging)&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;9&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;16 Days&amp;lt;/td&amp;gt;&lt;br /&gt;
                      &amp;lt;/tr&amp;gt;&lt;br /&gt;
                      &amp;lt;tr&amp;gt; &lt;br /&gt;
                        &amp;lt;td&amp;gt;Zyronic Claw (Magic Weapon)&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;1 Month&amp;lt;/td&amp;gt;&lt;br /&gt;
                      &amp;lt;/tr&amp;gt;&lt;br /&gt;
                      &amp;lt;tr&amp;gt; &lt;br /&gt;
                        &amp;lt;td&amp;gt;Titan&amp;#039;s Hammer (Magic Weapon)&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;1 Month&amp;lt;/td&amp;gt;&lt;br /&gt;
                      &amp;lt;/tr&amp;gt;&lt;br /&gt;
                      &amp;lt;tr&amp;gt; &lt;br /&gt;
                        &amp;lt;td&amp;gt;Blade of the Righteous (Magic Weapon)&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;1 Month&amp;lt;/td&amp;gt;&lt;br /&gt;
                      &amp;lt;/tr&amp;gt;&lt;br /&gt;
                      &amp;lt;tr&amp;gt; &lt;br /&gt;
                        &amp;lt;td&amp;gt;The Inquisitor&amp;#039;s Resolution (Magic Gauntlets)&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;10&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;1 Month&amp;lt;/td&amp;gt;&lt;br /&gt;
                      &amp;lt;/tr&amp;gt;&lt;br /&gt;
                      &amp;lt;tr&amp;gt; &lt;br /&gt;
                        &amp;lt;td&amp;gt;Ruined Painting&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;12&amp;lt;/td&amp;gt;&lt;br /&gt;
                        &amp;lt;td class=&amp;quot;centered&amp;quot;&amp;gt;4 Months&amp;lt;/td&amp;gt;&lt;br /&gt;
                      &amp;lt;/tr&amp;gt;&lt;br /&gt;
                    &amp;lt;/tbody&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
                    &amp;lt;p&amp;gt;&amp;lt;em&amp;gt;The Respawn times listed are only approximate numbers, &lt;br /&gt;
                      they may vary by +/- 20%. It is measured from when the item &lt;br /&gt;
                      last spawned, not when it was stolen.&amp;lt;/em&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;While most of the stealable artifacts are strictly decorative &lt;br /&gt;
                      items, there are a few of them that are weapons or armor &lt;br /&gt;
                      imbued with powerful magical properties. Descriptions of &lt;br /&gt;
                      those can be found &amp;lt;a href=&amp;quot;https://uo.stratics.com/content/arms-armor/artifacts.php?cat=847&amp;quot;&amp;gt;here&amp;lt;/a&amp;gt;. &amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;h3&amp;gt;&amp;lt;a name=&amp;quot;lever&amp;quot;&amp;gt;The Lever Puzzle &amp;amp;amp; Lamp Room&amp;lt;/a&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
                    &amp;lt;center&amp;gt;&lt;br /&gt;
					&amp;lt;img src=&amp;quot;./doom.php_files/doom-levers.jpg&amp;quot; width=&amp;quot;254&amp;quot; height=&amp;quot;227&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
                      &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;Point C: The Lever Puzzle&amp;lt;/font&amp;gt; &lt;br /&gt;
                    &amp;lt;/center&amp;gt;&lt;br /&gt;
					&amp;lt;p&amp;gt;In the northern end of the large hall west of the entrance &lt;br /&gt;
                      to the dungeon stands four tall statues. Between the statues &lt;br /&gt;
                      are 5 pressure pads and 4 levers, these are all part of &lt;br /&gt;
                      a devious and lethal puzzle.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;To solve the puzzle you have to be in a group of at least &lt;br /&gt;
                      5 people. Each person will have to stand on one of the pressure &lt;br /&gt;
                      pads, and then the trick is to figure out which order the &lt;br /&gt;
                      levers have to be pulled. Unfortunately this will have to &lt;br /&gt;
                      be done by trial and error at first and error usually means &lt;br /&gt;
                      death to a few of the people present.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;When all four levers have been pulled one of two things &lt;br /&gt;
                      will happen. If they were pulled in the wrong order, large &lt;br /&gt;
                      boulders will fall from above and hit everyone in the area &lt;br /&gt;
                      for a great deal of damage. In addition the that the statues &lt;br /&gt;
                      will give you a little clue about what you did wrong. If &lt;br /&gt;
                      the levers were pulled in the correct order, the person &lt;br /&gt;
                      standing on the green pressure pad in the center of the &lt;br /&gt;
                      statues, will be teleported to a small room with no doors, &lt;br /&gt;
                      a room commonly known as the lamp room.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;Inside the lamp room there can be three things of interest. &lt;br /&gt;
                      The first is the level 3 stealable artifact Lamp Post. The &lt;br /&gt;
                      second is the level 10 stealable artifact gauntlets &amp;quot;&amp;lt;a href=&amp;quot;https://uo.stratics.com/database/view.php?db_content=gameitem&amp;amp;amp;id=956&amp;amp;amp;cat=847&amp;quot;&amp;gt;The &lt;br /&gt;
                      Inquisitor&amp;#039;s Resolution&amp;lt;/a&amp;gt;&amp;quot;. The third is a small golden &lt;br /&gt;
                      box placed on the table in the center of the room.&amp;lt;br&amp;gt;&lt;br /&gt;
                      The golden box turns out to be a cleverly concealed trap &lt;br /&gt;
                      when opened though, as a strange creature, known as the &lt;br /&gt;
                      Wanderer of the Void, will appear when the lid is lifted. &lt;br /&gt;
                    &amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;center&amp;gt;&lt;br /&gt;
                      &amp;lt;p&amp;gt;&amp;lt;img src=&amp;quot;./doom.php_files/doom-secret.jpg&amp;quot; width=&amp;quot;227&amp;quot; height=&amp;quot;250&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
                        &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;Point D: The Lamp Room &amp;lt;/font&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;/center&amp;gt;&lt;br /&gt;
					&amp;lt;p&amp;gt;As if one trap wasn&amp;#039;t enough in this small room, once you &lt;br /&gt;
                      enter the room a lethal gas will start to seep in though &lt;br /&gt;
                      cracks in the walls. At first the gas will merely make you &lt;br /&gt;
                      a bit nauseous, but over time it grows more concentrated &lt;br /&gt;
                      and if you do not escape quickly you will surely collapse &lt;br /&gt;
                      in there and die.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;h3&amp;gt;&amp;lt;a name=&amp;quot;guardians&amp;quot;&amp;gt;The Dark Guardians&amp;lt;/a&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;In the far northern end of the dungeon, behind 3 sets of &lt;br /&gt;
                      double doors, lies room which is one of the most deadly &lt;br /&gt;
                      traps known. From the doorway you immediately notice the &lt;br /&gt;
                      large piles of human remains just a few steps into the room, &lt;br /&gt;
                      but the cause of their death isn&amp;#039;t apparent from there. &lt;br /&gt;
                      Other things of interest in the room are two large statues &lt;br /&gt;
                      near the door, a stone pentagram in the center of the room &lt;br /&gt;
                      and a few chests hiding untold riches. &amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;Once you step a few steps into the room, the cause for &lt;br /&gt;
                      all the skeletal remains becomes clear though. The massive &lt;br /&gt;
                      doors will slam shut and become impossible to open, from &lt;br /&gt;
                      out of nowhere a number of Dark Guardians, a creature closely &lt;br /&gt;
                      related to the Lich, will appear on the pentagram and deadly &lt;br /&gt;
                      poison will slowly start to fill the room, making it increasingly &lt;br /&gt;
                      harder to breathe in there.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;For each creature in the room two Dark Guardians will appear &lt;br /&gt;
                      and now only one thing remains... Kill or be killed. If &lt;br /&gt;
                      you manage to kill all the guardians the poison will clear &lt;br /&gt;
                      the air, the doors will unlock and you are free to leave. &lt;br /&gt;
                      If the guardians manage to kill you, they will disappear &lt;br /&gt;
                      and the same things will happen, although when your ghost &lt;br /&gt;
                      tries to leaves the room it will be transported to a location &lt;br /&gt;
                      in the other end of the dungeon along with your remains.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;h3&amp;gt;&amp;lt;a name=&amp;quot;daemon&amp;quot;&amp;gt;The Bone Daemon&amp;lt;/a&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;One of the main reasons to enter Dungeon Doom can be found &lt;br /&gt;
                      in a room to the southeast of the entrance. In the corner &lt;br /&gt;
                      of that room lives an ancient sorceress by the name of Victoria, &lt;br /&gt;
                      who has been cursed to wander the unholy halls for all eternity.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;center&amp;gt;&lt;br /&gt;
					&amp;lt;img src=&amp;quot;./doom.php_files/doom-victoria.jpg&amp;quot; width=&amp;quot;193&amp;quot; height=&amp;quot;204&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
                      &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;Point F: Victoria the Sorceress&amp;lt;/font&amp;gt; &lt;br /&gt;
                    &amp;lt;/center&amp;gt;&lt;br /&gt;
					&amp;lt;p&amp;gt;Victoria has an interesting tale to tell about a creature &lt;br /&gt;
                      she calls the Dark Father and also someone called Chyloth &lt;br /&gt;
                      the Ferryman. Apparently she once tried to kill the Dark &lt;br /&gt;
                      Father, but failed and became cursed instead. To get her &lt;br /&gt;
                      revenge for that she will offer to help you get across the &lt;br /&gt;
                      lake to the area known as the Gauntlet, where the Dark Father &lt;br /&gt;
                      can be summoned.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;To receive her help you will however first need to collect &lt;br /&gt;
                      1000 Daemon Bones, which can be found on all creatures in &lt;br /&gt;
                      the dungeon. The more powerful the creature, the more bones &lt;br /&gt;
                      it will have.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;Once you have given the 1000 Daemon Bones to Victoria she &lt;br /&gt;
                      will summon a powerful Bone Daemon for you to defeat. If &lt;br /&gt;
                      you manage to dispose of the Daemon, searching its corpse &lt;br /&gt;
                      will yield a strange golden skull, which will be your ticket &lt;br /&gt;
                      across the lake.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;center&amp;gt;&lt;br /&gt;
					&amp;lt;img src=&amp;quot;./doom.php_files/doom-summon.jpg&amp;quot; width=&amp;quot;260&amp;quot; height=&amp;quot;223&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
                      &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;The Bone Daemon Summoning Pentagram&amp;lt;/font&amp;gt; &lt;br /&gt;
                    &amp;lt;/center&amp;gt;&lt;br /&gt;
					&amp;lt;p&amp;gt;If you at any point leave the dungeon, after the Daemon &lt;br /&gt;
                      has been summoned for you, and you haven&amp;#039;t received a skull, &lt;br /&gt;
                      the 1000 bones will be returned to you.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;h3&amp;gt;&amp;lt;a name=&amp;quot;gauntlet&amp;quot;&amp;gt;The Gauntlet&amp;lt;/a&amp;gt;&amp;lt;/h3&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;Now that you have a golden skull, head for the beach at &lt;br /&gt;
                      the lake in the southern end of the dungeon. When you get &lt;br /&gt;
                      there you should find a dark platform with a large bell &lt;br /&gt;
                      hanging above it. This is the Bell of the Dead and once &lt;br /&gt;
                      rung it will summon a mysterious figure known as Chyloth &lt;br /&gt;
                      the Ferryman. &amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;Chyloth will yell at you a bit at first, something about &lt;br /&gt;
                      only the dead may cross, but if you hand him the golden &lt;br /&gt;
                      skull, he suddenly changes his mind and lets you and everyone &lt;br /&gt;
                      in your party hop aboard his ferry and sail across the lake. &lt;br /&gt;
                    &amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;Summoning Chyloth without giving him a skull is not something &lt;br /&gt;
                      that is advisable, as Chyloth has a very dangerous pet at &lt;br /&gt;
                      his disposal. If you do so anyway, running away would be &lt;br /&gt;
                      the best advice, because otherwise you might find yourself &lt;br /&gt;
                      in the belly of a Skeletal Dragon.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;center&amp;gt;&lt;br /&gt;
					&amp;lt;img src=&amp;quot;./doom.php_files/doom-chyloth.jpg&amp;quot; width=&amp;quot;156&amp;quot; height=&amp;quot;239&amp;quot;&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
                      &amp;lt;font size=&amp;quot;-2&amp;quot;&amp;gt;Point G: Chyloth and the Bell of the Dead&amp;lt;/font&amp;gt; &lt;br /&gt;
                    &amp;lt;/center&amp;gt;&lt;br /&gt;
					&amp;lt;p&amp;gt;Finally you are at the infamous Gauntlet of Doom. A place &lt;br /&gt;
                      of untold riches and an untold number of dead adventurers. &lt;br /&gt;
                    &amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;The first thing you should do once you get here, is familiarize &lt;br /&gt;
                      yourself with Nix the Variety Dealer. Nix can be found by &lt;br /&gt;
                      walking through a wall in the eastern side of the hallway &lt;br /&gt;
                      leading south from the beach, there he has made a small &lt;br /&gt;
                      shop where he sells all manner of supplies, that could be &lt;br /&gt;
                      useful to the brave adventurer.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;Further down the hallway you will reach a large hall with &lt;br /&gt;
                      six pentagrams on the floor, this is the center of the Gauntlet. &lt;br /&gt;
                      The Gauntlet is made of a five rooms, each with a some very &lt;br /&gt;
                      powerful creatures in them, the number of which depends &lt;br /&gt;
                      on the number of people in there. The rooms will have to &lt;br /&gt;
                      be defeated in a clockwise direction from the entrance and &lt;br /&gt;
                      once you enter an active one you can only leave by death, &lt;br /&gt;
                      either yours or the monsters in the room, as the doors to &lt;br /&gt;
                      the room will be locked.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;If you should happen to die in the Gauntlet, and you most &lt;br /&gt;
                      likely will, all hope isn&amp;#039;t lost. In the northwestern room &lt;br /&gt;
                      lives a kind healer, who will help you find your path back &lt;br /&gt;
                      to life for the small fee of 5.000 gold pieces.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;Now that you know the place a bit better, let&amp;#039;s get on &lt;br /&gt;
                      with business... The first room, which is the eastern one, &lt;br /&gt;
                      is inhabited by creatures know as &amp;lt;a href=&amp;quot;https://uo.stratics.com/database/view.php?db_content=hunters&amp;amp;amp;id=728&amp;quot;&amp;gt;Darknight &lt;br /&gt;
                      Creepers&amp;lt;/a&amp;gt;, strange creatures that seem to have several &lt;br /&gt;
                      torsos stacked upon each other. You will have to get rid &lt;br /&gt;
                      of all of them if you want to get out again in one piece.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;Once the first room is cleared, you can proceed to the &lt;br /&gt;
                      next one, the one to the southeast. This one is inhabited &lt;br /&gt;
                      by &amp;lt;a href=&amp;quot;https://uo.stratics.com/database/view.php?db_content=hunters&amp;amp;amp;id=730&amp;quot;&amp;gt;Flesh &lt;br /&gt;
                      Renderers&amp;lt;/a&amp;gt;, a type of giant insect that moves at an amazing &lt;br /&gt;
                      speed and has the ability to knock you off your mount. You &lt;br /&gt;
                      will have to move fast to get out of this one.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;The third room is not for people who fear long sharp objects, &lt;br /&gt;
                      it is inhabited by &amp;lt;a href=&amp;quot;https://uo.stratics.com/database/view.php?db_content=hunters&amp;amp;amp;id=733&amp;quot;&amp;gt;Impalers&amp;lt;/a&amp;gt;, &lt;br /&gt;
                      who instead of hands have long sharp and pointy spikes at &lt;br /&gt;
                      the end of their arms. A strong armor or a lot of running &lt;br /&gt;
                      around is required here.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;The fourth room is by many considered the easiest one, &lt;br /&gt;
                      it is inhabited by &amp;lt;a href=&amp;quot;https://uo.stratics.com/database/view.php?db_content=hunters&amp;amp;amp;id=735&amp;quot;&amp;gt;Shadow &lt;br /&gt;
                      Knights&amp;lt;/a&amp;gt;, a group of undead warriors who have the ability &lt;br /&gt;
                      to hide and stealth around. Once they are revealed they &lt;br /&gt;
                      shouldn&amp;#039;t pose much of a threat to the experienced fighter.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;Finally the fifth and final room is now open to you. In &lt;br /&gt;
                      there the &amp;lt;a href=&amp;quot;https://uo.stratics.com/database/view.php?db_content=hunters&amp;amp;amp;id=725&amp;quot;&amp;gt;Abyssmal &lt;br /&gt;
                      Horrors&amp;lt;/a&amp;gt; await with their powerful magic skills ready &lt;br /&gt;
                      to fry you. The key to surviving this room is plenty of &lt;br /&gt;
                      resistance and a lot of physical damage.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;With the fifth room defeated, you should head out into &lt;br /&gt;
                      the center of the Gauntlet again. Here you will find the &lt;br /&gt;
                      fruit of your hard labour, the &amp;lt;a href=&amp;quot;https://uo.stratics.com/database/view.php?db_content=hunters&amp;amp;amp;id=729&amp;quot;&amp;gt;Dark &lt;br /&gt;
                      Fathers&amp;lt;/a&amp;gt;. The Dark Fathers will be a battle to remember, &lt;br /&gt;
                      since they are as strong as all the other creatures in the &lt;br /&gt;
                      Gauntlet together and also because they have the power to &lt;br /&gt;
                      summon large numbers of undead creatures to their aid.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;Now that you&amp;#039;re all done you might ask what the point of &lt;br /&gt;
                      all this Gauntlet stuff is. Well isn&amp;#039;t it obvious? Wealth &lt;br /&gt;
                      beyond you wildest dreams of course. Well maybe not quite &lt;br /&gt;
                      that much, but each of the Gauntlet monsters has a chance &lt;br /&gt;
                      of dropping a powerful &amp;lt;a href=&amp;quot;https://uo.stratics.com/content/arms-armor/artifacts.php?cat=846&amp;quot;&amp;gt;magical &lt;br /&gt;
                      artifact&amp;lt;/a&amp;gt; in the backpack of one of its killers. These &lt;br /&gt;
                      artifacts should make it well worth your trouble to go through &lt;br /&gt;
                      all this, if you are lucky enough to get one.&amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;Only one thing remains now and that is to leave this accursed &lt;br /&gt;
                      place. Recalling or gating is out of the question since &lt;br /&gt;
                      the evil of the place blocks that kind of magic, but luckily &lt;br /&gt;
                      there is a moongate on the beach right next to the ferry. &lt;br /&gt;
                      This moongate will take you to outside the entrance in the &lt;br /&gt;
                      corrupted forest. &amp;lt;/p&amp;gt;&lt;br /&gt;
                    &amp;lt;p&amp;gt;Use it and you have escaped your Doom.&amp;lt;/p&amp;gt;&lt;br /&gt;
                  &amp;lt;/td&amp;gt;&lt;br /&gt;
				&amp;lt;/tr&amp;gt;&lt;br /&gt;
			  &amp;lt;/tbody&amp;gt;&amp;lt;/table&amp;gt;&lt;br /&gt;
&amp;lt;/p&amp;gt;&amp;lt;/center&amp;gt;&amp;lt;/body&amp;gt;&amp;lt;/html&amp;gt;&lt;/div&gt;</summary>
		<author><name>Aion</name></author>
	</entry>
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