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	<id>https://uo-phoenix.com/wiki/index.php?action=history&amp;feed=atom&amp;title=Camping</id>
	<title>Camping - Revision history</title>
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	<updated>2026-04-06T01:38:49Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Camping&amp;diff=1826&amp;oldid=prev</id>
		<title>Draconis: Created page with &quot;= Camping &amp; Outpost System Guide =  The Camping &amp; Outpost System expands the traditional Camping skill into a&lt;br&gt; world-impacting survival and utility feature. Skilled campers can establish&lt;br&gt; temporary camps, upgrade campfires, and reactivate abandoned outposts&lt;br&gt; scattered throughout the world, providing valuable services to themselves&lt;br&gt; and other travelers.&lt;br&gt; &lt;br&gt; This system encourages exploration, cooperation, and strategic use of&lt;br&gt; wilderness locations.  --...&quot;</title>
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		<updated>2025-12-22T00:54:51Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;= Camping &amp;amp; Outpost System Guide =  The Camping &amp;amp; Outpost System expands the traditional Camping skill into a&amp;lt;br&amp;gt; world-impacting survival and utility feature. Skilled campers can establish&amp;lt;br&amp;gt; temporary camps, upgrade campfires, and reactivate abandoned outposts&amp;lt;br&amp;gt; scattered throughout the world, providing valuable services to themselves&amp;lt;br&amp;gt; and other travelers.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; This system encourages exploration, cooperation, and strategic use of&amp;lt;br&amp;gt; wilderness locations.  --...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;= Camping &amp;amp; Outpost System Guide =&lt;br /&gt;
&lt;br /&gt;
The Camping &amp;amp; Outpost System expands the traditional Camping skill into a&amp;lt;br&amp;gt;&lt;br /&gt;
world-impacting survival and utility feature. Skilled campers can establish&amp;lt;br&amp;gt;&lt;br /&gt;
temporary camps, upgrade campfires, and reactivate abandoned outposts&amp;lt;br&amp;gt;&lt;br /&gt;
scattered throughout the world, providing valuable services to themselves&amp;lt;br&amp;gt;&lt;br /&gt;
and other travelers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This system encourages exploration, cooperation, and strategic use of&amp;lt;br&amp;gt;&lt;br /&gt;
wilderness locations.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Camper’s Maps ==&lt;br /&gt;
&lt;br /&gt;
Camper’s Maps are special items used by experienced campers to record and&amp;lt;br&amp;gt;&lt;br /&gt;
revisit important wilderness locations.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Allows players to mark the location of campsites and outposts.&amp;lt;br&amp;gt;&lt;br /&gt;
* Marked locations can be returned to later.&amp;lt;br&amp;gt;&lt;br /&gt;
* Only usable at valid camp or outpost locations.&amp;lt;br&amp;gt;&lt;br /&gt;
* Requires Camping skill to mark locations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* 50.0 Camping to mark an outpost or campsite.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Camper’s Maps are personal navigation tools and do not create permanent&amp;lt;br&amp;gt;&lt;br /&gt;
runes or recall points. They are intended for wilderness travel and&amp;lt;br&amp;gt;&lt;br /&gt;
survival.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Upgraded Campfires ==&lt;br /&gt;
&lt;br /&gt;
At higher Camping skill levels, players may enhance their campfires beyond&amp;lt;br&amp;gt;&lt;br /&gt;
basic use.&lt;br /&gt;
&lt;br /&gt;
=== Campfire Upgrade ===&lt;br /&gt;
&lt;br /&gt;
* Requires 70.0 Camping.&amp;lt;br&amp;gt;&lt;br /&gt;
* The campfire may be upgraded after placement.&amp;lt;br&amp;gt;&lt;br /&gt;
* Grants a temporary stat bonus to all players who enter the campfire’s area of effect.&amp;lt;br&amp;gt;&lt;br /&gt;
* Bonus applies only while within range and fades after leaving the area.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upgraded campfires are ideal for group encounters, dungeon staging areas,&amp;lt;br&amp;gt;&lt;br /&gt;
or temporary rest points in hostile territory.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
&lt;br /&gt;
Outposts are predefined locations placed throughout the world by server&amp;lt;br&amp;gt;&lt;br /&gt;
administrators. These locations represent abandoned camps that can be&amp;lt;br&amp;gt;&lt;br /&gt;
temporarily reclaimed by skilled campers.&lt;br /&gt;
&lt;br /&gt;
=== Abandoned State ===&lt;br /&gt;
&lt;br /&gt;
* Outposts initially appear as extinguished fire pits.&amp;lt;br&amp;gt;&lt;br /&gt;
* They provide no benefits while abandoned.&amp;lt;br&amp;gt;&lt;br /&gt;
* Visible to all players as dormant wilderness structures.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Establishing an Outpost ===&lt;br /&gt;
&lt;br /&gt;
* Requires 50.0 Camping.&amp;lt;br&amp;gt;&lt;br /&gt;
* A player may light the fire pit to reactivate the outpost.&amp;lt;br&amp;gt;&lt;br /&gt;
* Upon activation, the outpost becomes usable by all passing players.&amp;lt;br&amp;gt;&lt;br /&gt;
* The activating camper gains permission to add utilities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Outpost Utilities ==&lt;br /&gt;
&lt;br /&gt;
Once an outpost is established, additional features may be added based on&amp;lt;br&amp;gt;&lt;br /&gt;
the camper’s skill level.&lt;br /&gt;
&lt;br /&gt;
=== Mark Location ===&lt;br /&gt;
&lt;br /&gt;
* Requires 50.0 Camping.&amp;lt;br&amp;gt;&lt;br /&gt;
* Allows the camper to mark the outpost location on their Camper’s Map.&amp;lt;br&amp;gt;&lt;br /&gt;
* Enables future return to the outpost location.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Add Tent ===&lt;br /&gt;
&lt;br /&gt;
* Requires 70.0 Camping.&amp;lt;br&amp;gt;&lt;br /&gt;
* Adds a tent structure to the outpost.&amp;lt;br&amp;gt;&lt;br /&gt;
* Allows players within range to safely log out.&amp;lt;br&amp;gt;&lt;br /&gt;
* Prevents logout penalties or unsafe wilderness logouts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Add Shrine ===&lt;br /&gt;
&lt;br /&gt;
* Requires 90.0 Camping.&amp;lt;br&amp;gt;&lt;br /&gt;
* Adds a shrine with an ankh.&amp;lt;br&amp;gt;&lt;br /&gt;
* Allows players to resurrect at the outpost.&amp;lt;br&amp;gt;&lt;br /&gt;
* Resurrection is available to all players.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Add Stash ===&lt;br /&gt;
&lt;br /&gt;
* Requires 100.0 Camping.&amp;lt;br&amp;gt;&lt;br /&gt;
* Adds a stash chest.&amp;lt;br&amp;gt;&lt;br /&gt;
* Allows players to access their own bank storage remotely.&amp;lt;br&amp;gt;&lt;br /&gt;
* The chest does not store shared items and respects normal bank rules.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Outpost Duration &amp;amp; Decay ==&lt;br /&gt;
&lt;br /&gt;
Outposts are temporary by design.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Each activated outpost lasts for 1 hour.&amp;lt;br&amp;gt;&lt;br /&gt;
* After the duration expires, the outpost reverts to its abandoned state.&amp;lt;br&amp;gt;&lt;br /&gt;
* All added utilities are removed upon decay.&amp;lt;br&amp;gt;&lt;br /&gt;
* Outposts also revert to abandoned state after a server restart or reset.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This ensures that outposts remain dynamic, contested, and part of the&amp;lt;br&amp;gt;&lt;br /&gt;
living world rather than permanent structures.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Design Intent ==&lt;br /&gt;
&lt;br /&gt;
The Camping &amp;amp; Outpost System is designed to:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Reward high Camping skill investment.&amp;lt;br&amp;gt;&lt;br /&gt;
* Encourage cooperative wilderness gameplay.&amp;lt;br&amp;gt;&lt;br /&gt;
* Create temporary hubs without replacing towns.&amp;lt;br&amp;gt;&lt;br /&gt;
* Support exploration and long-distance travel.&amp;lt;br&amp;gt;&lt;br /&gt;
* Add meaningful world interaction without permanent clutter.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Outposts are meant to be discovered, reclaimed, used, and eventually lost,&amp;lt;br&amp;gt;&lt;br /&gt;
keeping the wilderness alive and ever-changing.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
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