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	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Runic_Crafting&amp;diff=797</id>
		<title>Runic Crafting</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Runic_Crafting&amp;diff=797"/>
		<updated>2024-05-18T20:02:44Z</updated>

		<summary type="html">&lt;p&gt;Dragon: /* Runic Weapon Crafting Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Runic Weapon Crafting Guide ==&lt;br /&gt;
&lt;br /&gt;
This guide provides detailed instructions on crafting runic weapons, focusing on the use of runic smith hammers for bows and staves, and the importance of using corresponding woods and materials.&lt;br /&gt;
&lt;br /&gt;
=== Materials Needed ===&lt;br /&gt;
&lt;br /&gt;
To craft a runic weapon, gather the following materials:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runic Smith Hammer&#039;&#039;&#039;: Necessary for the crafting process and rewarded from turning in BODs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corresponding Wood or Ingots&#039;&#039;&#039;: The wood/ingot type must match the runic material being used (e.g., Yew for Yew Runic, Frostwood for Frostwood Runic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exceptional Weapon Base&#039;&#039;&#039;: Aim for an exceptional weapon base as it has better properties and potential magical attributes.&lt;br /&gt;
&lt;br /&gt;
=== Preparation ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Select Your Wood or Ingots&#039;&#039;&#039;: Choose the wood that corresponds with your runic material (e.g., Valorite requires Valorite).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ensure Exceptional Quality&#039;&#039;&#039;: Aim for an exceptional weapon base to maximize the chances of magical properties and additional bonuses.&lt;br /&gt;
&lt;br /&gt;
=== Crafting Process ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use the Runic Smith Hammer&#039;&#039;&#039;: Equip the appropriate runic smith hammer or fletching tools for your weapon type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting the Weapon&#039;&#039;&#039;: Use the corresponding wood to craft the weapon. Ensure you follow the correct procedure to utilize the runic hammer.&lt;br /&gt;
&lt;br /&gt;
=== Properties and Bonuses ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runic Material Modifier&#039;&#039;&#039;: Each runic material type adds specific damage modifiers to the weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chance at Slayer&#039;&#039;&#039;: Exceptional weapons have a 25-30% chance of becoming a random slayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Slayer Potential&#039;&#039;&#039;: High-tier runic materials like Valorite or Frostwood can result in the highest damage weapons, especially when combined with super slayer properties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Damage Modifiers ====&lt;br /&gt;
Ruin +1&lt;br /&gt;
&lt;br /&gt;
Might +3&lt;br /&gt;
&lt;br /&gt;
Exceptional +4&lt;br /&gt;
&lt;br /&gt;
Force +5&lt;br /&gt;
&lt;br /&gt;
Power +7&lt;br /&gt;
&lt;br /&gt;
Vanq +9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A valorite exceptional weapon for example will have +13 base damage/Indestructible/Supremely Accurate, along with the potential for up to double damage if it is also a super slayer attacking the appropriate mob types.&lt;br /&gt;
Crafting with Runics is the only way in the game to achieve 4 properties on one item.&lt;br /&gt;
&lt;br /&gt;
=== Types of Runic Materials ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valorite/Frostwood&#039;&#039;&#039;: Highest damage increase, chance at super slayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verite/Bloodwood&#039;&#039;&#039;: Provides power and a chance at slayer, with varying bonuses to accuracy and durability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Runic Materials&#039;&#039;&#039;: Lower-tier materials offer different combinations of damage, accuracy, and durability increases.&lt;br /&gt;
&lt;br /&gt;
=== Advanced Crafting Tips ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximize Properties&#039;&#039;&#039;: Crafting is the only way to obtain a weapon with up to 4 properties. Artifacts typically have a maximum of 3 properties, including slayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance Approach&#039;&#039;&#039;: Choose materials based on the desired balance of damage, accuracy, and durability to suit your playstyle and needs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Testing and Maintenance&#039;&#039;&#039;: Regularly test and maintain your crafted weapons to ensure they retain their magical properties and effectiveness.&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Runic_Crafting&amp;diff=796</id>
		<title>Runic Crafting</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Runic_Crafting&amp;diff=796"/>
		<updated>2024-05-18T20:02:31Z</updated>

		<summary type="html">&lt;p&gt;Dragon: /* Materials Needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Runic Weapon Crafting Guide ==&lt;br /&gt;
&lt;br /&gt;
This guide provides detailed instructions on crafting runic weapons, focusing on the use of runic smith hammers for bows and staves, and the importance of using corresponding woods and materials.&lt;br /&gt;
&lt;br /&gt;
=== Materials Needed ===&lt;br /&gt;
&lt;br /&gt;
To craft a runic weapon, gather the following materials:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runic Smith Hammer&#039;&#039;&#039;: Necessary for the crafting process and rewarded from turning in BODs&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corresponding Wood&#039;&#039;&#039;: The wood type must match the runic material being used (e.g., Yew for Yew Runic, Frostwood for Frostwood Runic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exceptional Weapon Base&#039;&#039;&#039;: Aim for an exceptional weapon base as it has better properties and potential magical attributes.&lt;br /&gt;
&lt;br /&gt;
=== Preparation ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Select Your Wood or Ingots&#039;&#039;&#039;: Choose the wood that corresponds with your runic material (e.g., Valorite requires Valorite).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ensure Exceptional Quality&#039;&#039;&#039;: Aim for an exceptional weapon base to maximize the chances of magical properties and additional bonuses.&lt;br /&gt;
&lt;br /&gt;
=== Crafting Process ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use the Runic Smith Hammer&#039;&#039;&#039;: Equip the appropriate runic smith hammer or fletching tools for your weapon type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting the Weapon&#039;&#039;&#039;: Use the corresponding wood to craft the weapon. Ensure you follow the correct procedure to utilize the runic hammer.&lt;br /&gt;
&lt;br /&gt;
=== Properties and Bonuses ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runic Material Modifier&#039;&#039;&#039;: Each runic material type adds specific damage modifiers to the weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chance at Slayer&#039;&#039;&#039;: Exceptional weapons have a 25-30% chance of becoming a random slayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Slayer Potential&#039;&#039;&#039;: High-tier runic materials like Valorite or Frostwood can result in the highest damage weapons, especially when combined with super slayer properties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Damage Modifiers ====&lt;br /&gt;
Ruin +1&lt;br /&gt;
&lt;br /&gt;
Might +3&lt;br /&gt;
&lt;br /&gt;
Exceptional +4&lt;br /&gt;
&lt;br /&gt;
Force +5&lt;br /&gt;
&lt;br /&gt;
Power +7&lt;br /&gt;
&lt;br /&gt;
Vanq +9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A valorite exceptional weapon for example will have +13 base damage/Indestructible/Supremely Accurate, along with the potential for up to double damage if it is also a super slayer attacking the appropriate mob types.&lt;br /&gt;
Crafting with Runics is the only way in the game to achieve 4 properties on one item.&lt;br /&gt;
&lt;br /&gt;
=== Types of Runic Materials ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valorite/Frostwood&#039;&#039;&#039;: Highest damage increase, chance at super slayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verite/Bloodwood&#039;&#039;&#039;: Provides power and a chance at slayer, with varying bonuses to accuracy and durability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Runic Materials&#039;&#039;&#039;: Lower-tier materials offer different combinations of damage, accuracy, and durability increases.&lt;br /&gt;
&lt;br /&gt;
=== Advanced Crafting Tips ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximize Properties&#039;&#039;&#039;: Crafting is the only way to obtain a weapon with up to 4 properties. Artifacts typically have a maximum of 3 properties, including slayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance Approach&#039;&#039;&#039;: Choose materials based on the desired balance of damage, accuracy, and durability to suit your playstyle and needs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Testing and Maintenance&#039;&#039;&#039;: Regularly test and maintain your crafted weapons to ensure they retain their magical properties and effectiveness.&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Runic_Crafting&amp;diff=795</id>
		<title>Runic Crafting</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Runic_Crafting&amp;diff=795"/>
		<updated>2024-05-18T20:00:42Z</updated>

		<summary type="html">&lt;p&gt;Dragon: /* Crafting Process */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Runic Weapon Crafting Guide ==&lt;br /&gt;
&lt;br /&gt;
This guide provides detailed instructions on crafting runic weapons, focusing on the use of runic smith hammers for bows and staves, and the importance of using corresponding woods and materials.&lt;br /&gt;
&lt;br /&gt;
=== Materials Needed ===&lt;br /&gt;
&lt;br /&gt;
To craft a runic weapon, gather the following materials:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runic Smith Hammer&#039;&#039;&#039;: Necessary for the crafting process, works specifically with bows and staves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corresponding Wood&#039;&#039;&#039;: The wood type must match the runic material being used (e.g., Yew for Yew Runic, Frostwood for Frostwood Runic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exceptional Weapon Base&#039;&#039;&#039;: Aim for an exceptional weapon base as it has better properties and potential magical attributes.&lt;br /&gt;
&lt;br /&gt;
=== Preparation ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Select Your Wood or Ingots&#039;&#039;&#039;: Choose the wood that corresponds with your runic material (e.g., Valorite requires Valorite).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ensure Exceptional Quality&#039;&#039;&#039;: Aim for an exceptional weapon base to maximize the chances of magical properties and additional bonuses.&lt;br /&gt;
&lt;br /&gt;
=== Crafting Process ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use the Runic Smith Hammer&#039;&#039;&#039;: Equip the appropriate runic smith hammer or fletching tools for your weapon type.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Crafting the Weapon&#039;&#039;&#039;: Use the corresponding wood to craft the weapon. Ensure you follow the correct procedure to utilize the runic hammer.&lt;br /&gt;
&lt;br /&gt;
=== Properties and Bonuses ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runic Material Modifier&#039;&#039;&#039;: Each runic material type adds specific damage modifiers to the weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chance at Slayer&#039;&#039;&#039;: Exceptional weapons have a 25-30% chance of becoming a random slayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Slayer Potential&#039;&#039;&#039;: High-tier runic materials like Valorite or Frostwood can result in the highest damage weapons, especially when combined with super slayer properties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Damage Modifiers ====&lt;br /&gt;
Ruin +1&lt;br /&gt;
&lt;br /&gt;
Might +3&lt;br /&gt;
&lt;br /&gt;
Exceptional +4&lt;br /&gt;
&lt;br /&gt;
Force +5&lt;br /&gt;
&lt;br /&gt;
Power +7&lt;br /&gt;
&lt;br /&gt;
Vanq +9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A valorite exceptional weapon for example will have +13 base damage/Indestructible/Supremely Accurate, along with the potential for up to double damage if it is also a super slayer attacking the appropriate mob types.&lt;br /&gt;
Crafting with Runics is the only way in the game to achieve 4 properties on one item.&lt;br /&gt;
&lt;br /&gt;
=== Types of Runic Materials ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valorite/Frostwood&#039;&#039;&#039;: Highest damage increase, chance at super slayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verite/Bloodwood&#039;&#039;&#039;: Provides power and a chance at slayer, with varying bonuses to accuracy and durability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Runic Materials&#039;&#039;&#039;: Lower-tier materials offer different combinations of damage, accuracy, and durability increases.&lt;br /&gt;
&lt;br /&gt;
=== Advanced Crafting Tips ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximize Properties&#039;&#039;&#039;: Crafting is the only way to obtain a weapon with up to 4 properties. Artifacts typically have a maximum of 3 properties, including slayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance Approach&#039;&#039;&#039;: Choose materials based on the desired balance of damage, accuracy, and durability to suit your playstyle and needs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Testing and Maintenance&#039;&#039;&#039;: Regularly test and maintain your crafted weapons to ensure they retain their magical properties and effectiveness.&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Runic_Crafting&amp;diff=794</id>
		<title>Runic Crafting</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Runic_Crafting&amp;diff=794"/>
		<updated>2024-05-18T20:00:35Z</updated>

		<summary type="html">&lt;p&gt;Dragon: /* Preparation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Runic Weapon Crafting Guide ==&lt;br /&gt;
&lt;br /&gt;
This guide provides detailed instructions on crafting runic weapons, focusing on the use of runic smith hammers for bows and staves, and the importance of using corresponding woods and materials.&lt;br /&gt;
&lt;br /&gt;
=== Materials Needed ===&lt;br /&gt;
&lt;br /&gt;
To craft a runic weapon, gather the following materials:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runic Smith Hammer&#039;&#039;&#039;: Necessary for the crafting process, works specifically with bows and staves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corresponding Wood&#039;&#039;&#039;: The wood type must match the runic material being used (e.g., Yew for Yew Runic, Frostwood for Frostwood Runic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exceptional Weapon Base&#039;&#039;&#039;: Aim for an exceptional weapon base as it has better properties and potential magical attributes.&lt;br /&gt;
&lt;br /&gt;
=== Preparation ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Select Your Wood or Ingots&#039;&#039;&#039;: Choose the wood that corresponds with your runic material (e.g., Valorite requires Valorite).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ensure Exceptional Quality&#039;&#039;&#039;: Aim for an exceptional weapon base to maximize the chances of magical properties and additional bonuses.&lt;br /&gt;
&lt;br /&gt;
=== Crafting Process ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use the Runic Smith Hammer&#039;&#039;&#039;: Equip the appropriate runic smith hammer or fletching tools for your weapon type.&lt;br /&gt;
&#039;&#039;&#039;Crafting the Weapon&#039;&#039;&#039;: Use the corresponding wood to craft the weapon. Ensure you follow the correct procedure to utilize the runic hammer.&lt;br /&gt;
=== Properties and Bonuses ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runic Material Modifier&#039;&#039;&#039;: Each runic material type adds specific damage modifiers to the weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chance at Slayer&#039;&#039;&#039;: Exceptional weapons have a 25-30% chance of becoming a random slayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Slayer Potential&#039;&#039;&#039;: High-tier runic materials like Valorite or Frostwood can result in the highest damage weapons, especially when combined with super slayer properties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Damage Modifiers ====&lt;br /&gt;
Ruin +1&lt;br /&gt;
&lt;br /&gt;
Might +3&lt;br /&gt;
&lt;br /&gt;
Exceptional +4&lt;br /&gt;
&lt;br /&gt;
Force +5&lt;br /&gt;
&lt;br /&gt;
Power +7&lt;br /&gt;
&lt;br /&gt;
Vanq +9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A valorite exceptional weapon for example will have +13 base damage/Indestructible/Supremely Accurate, along with the potential for up to double damage if it is also a super slayer attacking the appropriate mob types.&lt;br /&gt;
Crafting with Runics is the only way in the game to achieve 4 properties on one item.&lt;br /&gt;
&lt;br /&gt;
=== Types of Runic Materials ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valorite/Frostwood&#039;&#039;&#039;: Highest damage increase, chance at super slayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verite/Bloodwood&#039;&#039;&#039;: Provides power and a chance at slayer, with varying bonuses to accuracy and durability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Runic Materials&#039;&#039;&#039;: Lower-tier materials offer different combinations of damage, accuracy, and durability increases.&lt;br /&gt;
&lt;br /&gt;
=== Advanced Crafting Tips ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximize Properties&#039;&#039;&#039;: Crafting is the only way to obtain a weapon with up to 4 properties. Artifacts typically have a maximum of 3 properties, including slayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance Approach&#039;&#039;&#039;: Choose materials based on the desired balance of damage, accuracy, and durability to suit your playstyle and needs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Testing and Maintenance&#039;&#039;&#039;: Regularly test and maintain your crafted weapons to ensure they retain their magical properties and effectiveness.&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Runic_Crafting&amp;diff=793</id>
		<title>Runic Crafting</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Runic_Crafting&amp;diff=793"/>
		<updated>2024-05-18T20:00:30Z</updated>

		<summary type="html">&lt;p&gt;Dragon: /* Materials Needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Runic Weapon Crafting Guide ==&lt;br /&gt;
&lt;br /&gt;
This guide provides detailed instructions on crafting runic weapons, focusing on the use of runic smith hammers for bows and staves, and the importance of using corresponding woods and materials.&lt;br /&gt;
&lt;br /&gt;
=== Materials Needed ===&lt;br /&gt;
&lt;br /&gt;
To craft a runic weapon, gather the following materials:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runic Smith Hammer&#039;&#039;&#039;: Necessary for the crafting process, works specifically with bows and staves.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Corresponding Wood&#039;&#039;&#039;: The wood type must match the runic material being used (e.g., Yew for Yew Runic, Frostwood for Frostwood Runic).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Exceptional Weapon Base&#039;&#039;&#039;: Aim for an exceptional weapon base as it has better properties and potential magical attributes.&lt;br /&gt;
&lt;br /&gt;
=== Preparation ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Select Your Wood or Ingots&#039;&#039;&#039;: Choose the wood that corresponds with your runic material (e.g., Valorite requires Valorite).&lt;br /&gt;
&#039;&#039;&#039;Ensure Exceptional Quality&#039;&#039;&#039;: Aim for an exceptional weapon base to maximize the chances of magical properties and additional bonuses.&lt;br /&gt;
=== Crafting Process ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use the Runic Smith Hammer&#039;&#039;&#039;: Equip the appropriate runic smith hammer or fletching tools for your weapon type.&lt;br /&gt;
&#039;&#039;&#039;Crafting the Weapon&#039;&#039;&#039;: Use the corresponding wood to craft the weapon. Ensure you follow the correct procedure to utilize the runic hammer.&lt;br /&gt;
=== Properties and Bonuses ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runic Material Modifier&#039;&#039;&#039;: Each runic material type adds specific damage modifiers to the weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chance at Slayer&#039;&#039;&#039;: Exceptional weapons have a 25-30% chance of becoming a random slayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Slayer Potential&#039;&#039;&#039;: High-tier runic materials like Valorite or Frostwood can result in the highest damage weapons, especially when combined with super slayer properties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Damage Modifiers ====&lt;br /&gt;
Ruin +1&lt;br /&gt;
&lt;br /&gt;
Might +3&lt;br /&gt;
&lt;br /&gt;
Exceptional +4&lt;br /&gt;
&lt;br /&gt;
Force +5&lt;br /&gt;
&lt;br /&gt;
Power +7&lt;br /&gt;
&lt;br /&gt;
Vanq +9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A valorite exceptional weapon for example will have +13 base damage/Indestructible/Supremely Accurate, along with the potential for up to double damage if it is also a super slayer attacking the appropriate mob types.&lt;br /&gt;
Crafting with Runics is the only way in the game to achieve 4 properties on one item.&lt;br /&gt;
&lt;br /&gt;
=== Types of Runic Materials ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valorite/Frostwood&#039;&#039;&#039;: Highest damage increase, chance at super slayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verite/Bloodwood&#039;&#039;&#039;: Provides power and a chance at slayer, with varying bonuses to accuracy and durability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Runic Materials&#039;&#039;&#039;: Lower-tier materials offer different combinations of damage, accuracy, and durability increases.&lt;br /&gt;
&lt;br /&gt;
=== Advanced Crafting Tips ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximize Properties&#039;&#039;&#039;: Crafting is the only way to obtain a weapon with up to 4 properties. Artifacts typically have a maximum of 3 properties, including slayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance Approach&#039;&#039;&#039;: Choose materials based on the desired balance of damage, accuracy, and durability to suit your playstyle and needs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Testing and Maintenance&#039;&#039;&#039;: Regularly test and maintain your crafted weapons to ensure they retain their magical properties and effectiveness.&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=BODs&amp;diff=792</id>
		<title>BODs</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=BODs&amp;diff=792"/>
		<updated>2024-05-18T20:00:07Z</updated>

		<summary type="html">&lt;p&gt;Dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Runic Crafting]]&lt;br /&gt;
&lt;br /&gt;
[[Blacksmith BODs]]&lt;br /&gt;
&lt;br /&gt;
[[Tailoring BODs]]&lt;br /&gt;
&lt;br /&gt;
[[Inscription BODs]]&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=BODs&amp;diff=791</id>
		<title>BODs</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=BODs&amp;diff=791"/>
		<updated>2024-05-18T19:59:57Z</updated>

		<summary type="html">&lt;p&gt;Dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Runic Crafting]]&lt;br /&gt;
[[Blacksmith BODs]]&lt;br /&gt;
[[Tailoring BODs]]&lt;br /&gt;
[[Inscription BODs]]&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=BODs&amp;diff=790</id>
		<title>BODs</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=BODs&amp;diff=790"/>
		<updated>2024-05-18T19:59:06Z</updated>

		<summary type="html">&lt;p&gt;Dragon: Removed redirect to Blacksmith BODs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt; [[Blacksmith BODs]]&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Runic_Crafting&amp;diff=789</id>
		<title>Runic Crafting</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Runic_Crafting&amp;diff=789"/>
		<updated>2024-05-18T19:57:46Z</updated>

		<summary type="html">&lt;p&gt;Dragon: /* Properties and Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Runic Weapon Crafting Guide ==&lt;br /&gt;
&lt;br /&gt;
This guide provides detailed instructions on crafting runic weapons, focusing on the use of runic smith hammers for bows and staves, and the importance of using corresponding woods and materials.&lt;br /&gt;
&lt;br /&gt;
=== Materials Needed ===&lt;br /&gt;
&lt;br /&gt;
To craft a runic weapon, gather the following materials:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runic Smith Hammer&#039;&#039;&#039;: Necessary for the crafting process, works specifically with bows and staves.&lt;br /&gt;
&#039;&#039;&#039;Corresponding Wood&#039;&#039;&#039;: The wood type must match the runic material being used (e.g., Yew for Yew Runic, Frostwood for Frostwood Runic).&lt;br /&gt;
&#039;&#039;&#039;Exceptional Weapon Base&#039;&#039;&#039;: Aim for an exceptional weapon base as it has better properties and potential magical attributes.&lt;br /&gt;
=== Preparation ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Select Your Wood or Ingots&#039;&#039;&#039;: Choose the wood that corresponds with your runic material (e.g., Valorite requires Valorite).&lt;br /&gt;
&#039;&#039;&#039;Ensure Exceptional Quality&#039;&#039;&#039;: Aim for an exceptional weapon base to maximize the chances of magical properties and additional bonuses.&lt;br /&gt;
=== Crafting Process ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use the Runic Smith Hammer&#039;&#039;&#039;: Equip the appropriate runic smith hammer or fletching tools for your weapon type.&lt;br /&gt;
&#039;&#039;&#039;Crafting the Weapon&#039;&#039;&#039;: Use the corresponding wood to craft the weapon. Ensure you follow the correct procedure to utilize the runic hammer.&lt;br /&gt;
=== Properties and Bonuses ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runic Material Modifier&#039;&#039;&#039;: Each runic material type adds specific damage modifiers to the weapon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Chance at Slayer&#039;&#039;&#039;: Exceptional weapons have a 25-30% chance of becoming a random slayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Super Slayer Potential&#039;&#039;&#039;: High-tier runic materials like Valorite or Frostwood can result in the highest damage weapons, especially when combined with super slayer properties.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Damage Modifiers ====&lt;br /&gt;
Ruin +1&lt;br /&gt;
&lt;br /&gt;
Might +3&lt;br /&gt;
&lt;br /&gt;
Exceptional +4&lt;br /&gt;
&lt;br /&gt;
Force +5&lt;br /&gt;
&lt;br /&gt;
Power +7&lt;br /&gt;
&lt;br /&gt;
Vanq +9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A valorite exceptional weapon for example will have +13 base damage/Indestructible/Supremely Accurate, along with the potential for up to double damage if it is also a super slayer attacking the appropriate mob types.&lt;br /&gt;
Crafting with Runics is the only way in the game to achieve 4 properties on one item.&lt;br /&gt;
&lt;br /&gt;
=== Types of Runic Materials ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valorite/Frostwood&#039;&#039;&#039;: Highest damage increase, chance at super slayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verite/Bloodwood&#039;&#039;&#039;: Provides power and a chance at slayer, with varying bonuses to accuracy and durability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Runic Materials&#039;&#039;&#039;: Lower-tier materials offer different combinations of damage, accuracy, and durability increases.&lt;br /&gt;
&lt;br /&gt;
=== Advanced Crafting Tips ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximize Properties&#039;&#039;&#039;: Crafting is the only way to obtain a weapon with up to 4 properties. Artifacts typically have a maximum of 3 properties, including slayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance Approach&#039;&#039;&#039;: Choose materials based on the desired balance of damage, accuracy, and durability to suit your playstyle and needs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Testing and Maintenance&#039;&#039;&#039;: Regularly test and maintain your crafted weapons to ensure they retain their magical properties and effectiveness.&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Runic_Crafting&amp;diff=788</id>
		<title>Runic Crafting</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Runic_Crafting&amp;diff=788"/>
		<updated>2024-05-18T19:57:32Z</updated>

		<summary type="html">&lt;p&gt;Dragon: /* Advanced Crafting Tips */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Runic Weapon Crafting Guide ==&lt;br /&gt;
&lt;br /&gt;
This guide provides detailed instructions on crafting runic weapons, focusing on the use of runic smith hammers for bows and staves, and the importance of using corresponding woods and materials.&lt;br /&gt;
&lt;br /&gt;
=== Materials Needed ===&lt;br /&gt;
&lt;br /&gt;
To craft a runic weapon, gather the following materials:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runic Smith Hammer&#039;&#039;&#039;: Necessary for the crafting process, works specifically with bows and staves.&lt;br /&gt;
&#039;&#039;&#039;Corresponding Wood&#039;&#039;&#039;: The wood type must match the runic material being used (e.g., Yew for Yew Runic, Frostwood for Frostwood Runic).&lt;br /&gt;
&#039;&#039;&#039;Exceptional Weapon Base&#039;&#039;&#039;: Aim for an exceptional weapon base as it has better properties and potential magical attributes.&lt;br /&gt;
=== Preparation ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Select Your Wood or Ingots&#039;&#039;&#039;: Choose the wood that corresponds with your runic material (e.g., Valorite requires Valorite).&lt;br /&gt;
&#039;&#039;&#039;Ensure Exceptional Quality&#039;&#039;&#039;: Aim for an exceptional weapon base to maximize the chances of magical properties and additional bonuses.&lt;br /&gt;
=== Crafting Process ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use the Runic Smith Hammer&#039;&#039;&#039;: Equip the appropriate runic smith hammer or fletching tools for your weapon type.&lt;br /&gt;
&#039;&#039;&#039;Crafting the Weapon&#039;&#039;&#039;: Use the corresponding wood to craft the weapon. Ensure you follow the correct procedure to utilize the runic hammer.&lt;br /&gt;
=== Properties and Bonuses ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runic Material Modifier&#039;&#039;&#039;: Each runic material type adds specific damage modifiers to the weapon.&lt;br /&gt;
&#039;&#039;&#039;Chance at Slayer&#039;&#039;&#039;: Exceptional weapons have a 25-30% chance of becoming a random slayer.&lt;br /&gt;
&#039;&#039;&#039;Super Slayer Potential&#039;&#039;&#039;: High-tier runic materials like Valorite or Frostwood can result in the highest damage weapons, especially when combined with super slayer properties.&lt;br /&gt;
&lt;br /&gt;
==== Damage Modifiers ====&lt;br /&gt;
Ruin +1&lt;br /&gt;
&lt;br /&gt;
Might +3&lt;br /&gt;
&lt;br /&gt;
Exceptional +4&lt;br /&gt;
&lt;br /&gt;
Force +5&lt;br /&gt;
&lt;br /&gt;
Power +7&lt;br /&gt;
&lt;br /&gt;
Vanq +9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A valorite exceptional weapon for example will have +13 base damage/Indestructible/Supremely Accurate, along with the potential for up to double damage if it is also a super slayer attacking the appropriate mob types.&lt;br /&gt;
Crafting with Runics is the only way in the game to achieve 4 properties on one item.&lt;br /&gt;
&lt;br /&gt;
=== Types of Runic Materials ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valorite/Frostwood&#039;&#039;&#039;: Highest damage increase, chance at super slayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verite/Bloodwood&#039;&#039;&#039;: Provides power and a chance at slayer, with varying bonuses to accuracy and durability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Runic Materials&#039;&#039;&#039;: Lower-tier materials offer different combinations of damage, accuracy, and durability increases.&lt;br /&gt;
&lt;br /&gt;
=== Advanced Crafting Tips ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximize Properties&#039;&#039;&#039;: Crafting is the only way to obtain a weapon with up to 4 properties. Artifacts typically have a maximum of 3 properties, including slayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Balance Approach&#039;&#039;&#039;: Choose materials based on the desired balance of damage, accuracy, and durability to suit your playstyle and needs.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Testing and Maintenance&#039;&#039;&#039;: Regularly test and maintain your crafted weapons to ensure they retain their magical properties and effectiveness.&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Runic_Crafting&amp;diff=787</id>
		<title>Runic Crafting</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Runic_Crafting&amp;diff=787"/>
		<updated>2024-05-18T19:57:20Z</updated>

		<summary type="html">&lt;p&gt;Dragon: /* Types of Runic Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Runic Weapon Crafting Guide ==&lt;br /&gt;
&lt;br /&gt;
This guide provides detailed instructions on crafting runic weapons, focusing on the use of runic smith hammers for bows and staves, and the importance of using corresponding woods and materials.&lt;br /&gt;
&lt;br /&gt;
=== Materials Needed ===&lt;br /&gt;
&lt;br /&gt;
To craft a runic weapon, gather the following materials:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runic Smith Hammer&#039;&#039;&#039;: Necessary for the crafting process, works specifically with bows and staves.&lt;br /&gt;
&#039;&#039;&#039;Corresponding Wood&#039;&#039;&#039;: The wood type must match the runic material being used (e.g., Yew for Yew Runic, Frostwood for Frostwood Runic).&lt;br /&gt;
&#039;&#039;&#039;Exceptional Weapon Base&#039;&#039;&#039;: Aim for an exceptional weapon base as it has better properties and potential magical attributes.&lt;br /&gt;
=== Preparation ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Select Your Wood or Ingots&#039;&#039;&#039;: Choose the wood that corresponds with your runic material (e.g., Valorite requires Valorite).&lt;br /&gt;
&#039;&#039;&#039;Ensure Exceptional Quality&#039;&#039;&#039;: Aim for an exceptional weapon base to maximize the chances of magical properties and additional bonuses.&lt;br /&gt;
=== Crafting Process ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use the Runic Smith Hammer&#039;&#039;&#039;: Equip the appropriate runic smith hammer or fletching tools for your weapon type.&lt;br /&gt;
&#039;&#039;&#039;Crafting the Weapon&#039;&#039;&#039;: Use the corresponding wood to craft the weapon. Ensure you follow the correct procedure to utilize the runic hammer.&lt;br /&gt;
=== Properties and Bonuses ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runic Material Modifier&#039;&#039;&#039;: Each runic material type adds specific damage modifiers to the weapon.&lt;br /&gt;
&#039;&#039;&#039;Chance at Slayer&#039;&#039;&#039;: Exceptional weapons have a 25-30% chance of becoming a random slayer.&lt;br /&gt;
&#039;&#039;&#039;Super Slayer Potential&#039;&#039;&#039;: High-tier runic materials like Valorite or Frostwood can result in the highest damage weapons, especially when combined with super slayer properties.&lt;br /&gt;
&lt;br /&gt;
==== Damage Modifiers ====&lt;br /&gt;
Ruin +1&lt;br /&gt;
&lt;br /&gt;
Might +3&lt;br /&gt;
&lt;br /&gt;
Exceptional +4&lt;br /&gt;
&lt;br /&gt;
Force +5&lt;br /&gt;
&lt;br /&gt;
Power +7&lt;br /&gt;
&lt;br /&gt;
Vanq +9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A valorite exceptional weapon for example will have +13 base damage/Indestructible/Supremely Accurate, along with the potential for up to double damage if it is also a super slayer attacking the appropriate mob types.&lt;br /&gt;
Crafting with Runics is the only way in the game to achieve 4 properties on one item.&lt;br /&gt;
&lt;br /&gt;
=== Types of Runic Materials ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valorite/Frostwood&#039;&#039;&#039;: Highest damage increase, chance at super slayer.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Verite/Bloodwood&#039;&#039;&#039;: Provides power and a chance at slayer, with varying bonuses to accuracy and durability.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other Runic Materials&#039;&#039;&#039;: Lower-tier materials offer different combinations of damage, accuracy, and durability increases.&lt;br /&gt;
&lt;br /&gt;
=== Advanced Crafting Tips ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximize Properties&#039;&#039;&#039;: Crafting is the only way to obtain a weapon with up to 4 properties. Artifacts typically have a maximum of 3 properties, including slayer.&lt;br /&gt;
&#039;&#039;&#039;Balance Approach&#039;&#039;&#039;: Choose materials based on the desired balance of damage, accuracy, and durability to suit your playstyle and needs.&lt;br /&gt;
&#039;&#039;&#039;Testing and Maintenance&#039;&#039;&#039;: Regularly test and maintain your crafted weapons to ensure they retain their magical properties and effectiveness.&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Runic_Crafting&amp;diff=786</id>
		<title>Runic Crafting</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Runic_Crafting&amp;diff=786"/>
		<updated>2024-05-18T19:56:40Z</updated>

		<summary type="html">&lt;p&gt;Dragon: /* Damage Modifiers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Runic Weapon Crafting Guide ==&lt;br /&gt;
&lt;br /&gt;
This guide provides detailed instructions on crafting runic weapons, focusing on the use of runic smith hammers for bows and staves, and the importance of using corresponding woods and materials.&lt;br /&gt;
&lt;br /&gt;
=== Materials Needed ===&lt;br /&gt;
&lt;br /&gt;
To craft a runic weapon, gather the following materials:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runic Smith Hammer&#039;&#039;&#039;: Necessary for the crafting process, works specifically with bows and staves.&lt;br /&gt;
&#039;&#039;&#039;Corresponding Wood&#039;&#039;&#039;: The wood type must match the runic material being used (e.g., Yew for Yew Runic, Frostwood for Frostwood Runic).&lt;br /&gt;
&#039;&#039;&#039;Exceptional Weapon Base&#039;&#039;&#039;: Aim for an exceptional weapon base as it has better properties and potential magical attributes.&lt;br /&gt;
=== Preparation ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Select Your Wood or Ingots&#039;&#039;&#039;: Choose the wood that corresponds with your runic material (e.g., Valorite requires Valorite).&lt;br /&gt;
&#039;&#039;&#039;Ensure Exceptional Quality&#039;&#039;&#039;: Aim for an exceptional weapon base to maximize the chances of magical properties and additional bonuses.&lt;br /&gt;
=== Crafting Process ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use the Runic Smith Hammer&#039;&#039;&#039;: Equip the appropriate runic smith hammer or fletching tools for your weapon type.&lt;br /&gt;
&#039;&#039;&#039;Crafting the Weapon&#039;&#039;&#039;: Use the corresponding wood to craft the weapon. Ensure you follow the correct procedure to utilize the runic hammer.&lt;br /&gt;
=== Properties and Bonuses ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runic Material Modifier&#039;&#039;&#039;: Each runic material type adds specific damage modifiers to the weapon.&lt;br /&gt;
&#039;&#039;&#039;Chance at Slayer&#039;&#039;&#039;: Exceptional weapons have a 25-30% chance of becoming a random slayer.&lt;br /&gt;
&#039;&#039;&#039;Super Slayer Potential&#039;&#039;&#039;: High-tier runic materials like Valorite or Frostwood can result in the highest damage weapons, especially when combined with super slayer properties.&lt;br /&gt;
&lt;br /&gt;
==== Damage Modifiers ====&lt;br /&gt;
Ruin +1&lt;br /&gt;
&lt;br /&gt;
Might +3&lt;br /&gt;
&lt;br /&gt;
Exceptional +4&lt;br /&gt;
&lt;br /&gt;
Force +5&lt;br /&gt;
&lt;br /&gt;
Power +7&lt;br /&gt;
&lt;br /&gt;
Vanq +9&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A valorite exceptional weapon for example will have +13 base damage/Indestructible/Supremely Accurate, along with the potential for up to double damage if it is also a super slayer attacking the appropriate mob types.&lt;br /&gt;
Crafting with Runics is the only way in the game to achieve 4 properties on one item.&lt;br /&gt;
&lt;br /&gt;
=== Types of Runic Materials ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valorite/Frostwood&#039;&#039;&#039;: Highest damage increase, chance at super slayer.&lt;br /&gt;
&#039;&#039;&#039;Verite/Bloodwood&#039;&#039;&#039;: Provides power and a chance at slayer, with varying bonuses to accuracy and durability.&lt;br /&gt;
&#039;&#039;&#039;Other Runic Materials&#039;&#039;&#039;: Lower-tier materials offer different combinations of damage, accuracy, and durability increases.&lt;br /&gt;
=== Advanced Crafting Tips ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximize Properties&#039;&#039;&#039;: Crafting is the only way to obtain a weapon with up to 4 properties. Artifacts typically have a maximum of 3 properties, including slayer.&lt;br /&gt;
&#039;&#039;&#039;Balance Approach&#039;&#039;&#039;: Choose materials based on the desired balance of damage, accuracy, and durability to suit your playstyle and needs.&lt;br /&gt;
&#039;&#039;&#039;Testing and Maintenance&#039;&#039;&#039;: Regularly test and maintain your crafted weapons to ensure they retain their magical properties and effectiveness.&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Runic_Crafting&amp;diff=785</id>
		<title>Runic Crafting</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Runic_Crafting&amp;diff=785"/>
		<updated>2024-05-18T19:56:16Z</updated>

		<summary type="html">&lt;p&gt;Dragon: /* Properties and Bonuses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Runic Weapon Crafting Guide ==&lt;br /&gt;
&lt;br /&gt;
This guide provides detailed instructions on crafting runic weapons, focusing on the use of runic smith hammers for bows and staves, and the importance of using corresponding woods and materials.&lt;br /&gt;
&lt;br /&gt;
=== Materials Needed ===&lt;br /&gt;
&lt;br /&gt;
To craft a runic weapon, gather the following materials:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runic Smith Hammer&#039;&#039;&#039;: Necessary for the crafting process, works specifically with bows and staves.&lt;br /&gt;
&#039;&#039;&#039;Corresponding Wood&#039;&#039;&#039;: The wood type must match the runic material being used (e.g., Yew for Yew Runic, Frostwood for Frostwood Runic).&lt;br /&gt;
&#039;&#039;&#039;Exceptional Weapon Base&#039;&#039;&#039;: Aim for an exceptional weapon base as it has better properties and potential magical attributes.&lt;br /&gt;
=== Preparation ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Select Your Wood or Ingots&#039;&#039;&#039;: Choose the wood that corresponds with your runic material (e.g., Valorite requires Valorite).&lt;br /&gt;
&#039;&#039;&#039;Ensure Exceptional Quality&#039;&#039;&#039;: Aim for an exceptional weapon base to maximize the chances of magical properties and additional bonuses.&lt;br /&gt;
=== Crafting Process ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use the Runic Smith Hammer&#039;&#039;&#039;: Equip the appropriate runic smith hammer or fletching tools for your weapon type.&lt;br /&gt;
&#039;&#039;&#039;Crafting the Weapon&#039;&#039;&#039;: Use the corresponding wood to craft the weapon. Ensure you follow the correct procedure to utilize the runic hammer.&lt;br /&gt;
=== Properties and Bonuses ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runic Material Modifier&#039;&#039;&#039;: Each runic material type adds specific damage modifiers to the weapon.&lt;br /&gt;
&#039;&#039;&#039;Chance at Slayer&#039;&#039;&#039;: Exceptional weapons have a 25-30% chance of becoming a random slayer.&lt;br /&gt;
&#039;&#039;&#039;Super Slayer Potential&#039;&#039;&#039;: High-tier runic materials like Valorite or Frostwood can result in the highest damage weapons, especially when combined with super slayer properties.&lt;br /&gt;
&lt;br /&gt;
==== Damage Modifiers ====&lt;br /&gt;
Ruin +1&lt;br /&gt;
Might +3&lt;br /&gt;
Exceptional +4&lt;br /&gt;
Force +5&lt;br /&gt;
Power +7&lt;br /&gt;
Vanq +9&lt;br /&gt;
&lt;br /&gt;
A valorite exceptional weapon for example will have +13 base damage/Indestructible/Supremely Accurate, along with the potential for up to double damage if it is also a super slayer attacking the appropriate mob types.&lt;br /&gt;
Crafting with Runics is the only way in the game to achieve 4 properties on one item.&lt;br /&gt;
&lt;br /&gt;
=== Types of Runic Materials ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valorite/Frostwood&#039;&#039;&#039;: Highest damage increase, chance at super slayer.&lt;br /&gt;
&#039;&#039;&#039;Verite/Bloodwood&#039;&#039;&#039;: Provides power and a chance at slayer, with varying bonuses to accuracy and durability.&lt;br /&gt;
&#039;&#039;&#039;Other Runic Materials&#039;&#039;&#039;: Lower-tier materials offer different combinations of damage, accuracy, and durability increases.&lt;br /&gt;
=== Advanced Crafting Tips ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximize Properties&#039;&#039;&#039;: Crafting is the only way to obtain a weapon with up to 4 properties. Artifacts typically have a maximum of 3 properties, including slayer.&lt;br /&gt;
&#039;&#039;&#039;Balance Approach&#039;&#039;&#039;: Choose materials based on the desired balance of damage, accuracy, and durability to suit your playstyle and needs.&lt;br /&gt;
&#039;&#039;&#039;Testing and Maintenance&#039;&#039;&#039;: Regularly test and maintain your crafted weapons to ensure they retain their magical properties and effectiveness.&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Runic_Crafting&amp;diff=784</id>
		<title>Runic Crafting</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Runic_Crafting&amp;diff=784"/>
		<updated>2024-05-18T19:52:33Z</updated>

		<summary type="html">&lt;p&gt;Dragon: /* Runic Weapon Crafting Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Runic Weapon Crafting Guide ==&lt;br /&gt;
&lt;br /&gt;
This guide provides detailed instructions on crafting runic weapons, focusing on the use of runic smith hammers for bows and staves, and the importance of using corresponding woods and materials.&lt;br /&gt;
&lt;br /&gt;
=== Materials Needed ===&lt;br /&gt;
&lt;br /&gt;
To craft a runic weapon, gather the following materials:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Runic Smith Hammer&#039;&#039;&#039;: Necessary for the crafting process, works specifically with bows and staves.&lt;br /&gt;
&#039;&#039;&#039;Corresponding Wood&#039;&#039;&#039;: The wood type must match the runic material being used (e.g., Yew for Yew Runic, Frostwood for Frostwood Runic).&lt;br /&gt;
&#039;&#039;&#039;Exceptional Weapon Base&#039;&#039;&#039;: Aim for an exceptional weapon base as it has better properties and potential magical attributes.&lt;br /&gt;
=== Preparation ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Select Your Wood or Ingots&#039;&#039;&#039;: Choose the wood that corresponds with your runic material (e.g., Valorite requires Valorite).&lt;br /&gt;
&#039;&#039;&#039;Ensure Exceptional Quality&#039;&#039;&#039;: Aim for an exceptional weapon base to maximize the chances of magical properties and additional bonuses.&lt;br /&gt;
=== Crafting Process ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Use the Runic Smith Hammer&#039;&#039;&#039;: Equip the appropriate runic smith hammer or fletching tools for your weapon type.&lt;br /&gt;
&#039;&#039;&#039;Crafting the Weapon&#039;&#039;&#039;: Use the corresponding wood to craft the weapon. Ensure you follow the correct procedure to utilize the runic hammer.&lt;br /&gt;
=== Properties and Bonuses ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Base Damage Increase&#039;&#039;&#039;: Exceptional weapons receive a +3 base damage increase.&lt;br /&gt;
&#039;&#039;&#039;Runic Material Modifier&#039;&#039;&#039;: Each runic material type adds specific damage modifiers to the weapon.&lt;br /&gt;
&#039;&#039;&#039;Chance at Slayer&#039;&#039;&#039;: Exceptional weapons have a 25-30% chance of becoming a random slayer.&lt;br /&gt;
&#039;&#039;&#039;Super Slayer Potential&#039;&#039;&#039;: High-tier runic materials like Valorite or Frostwood can result in the highest damage weapons, especially when combined with super slayer properties.&lt;br /&gt;
=== Types of Runic Materials ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Valorite/Frostwood&#039;&#039;&#039;: Highest damage increase, chance at super slayer.&lt;br /&gt;
&#039;&#039;&#039;Verite/Bloodwood&#039;&#039;&#039;: Provides power and a chance at slayer, with varying bonuses to accuracy and durability.&lt;br /&gt;
&#039;&#039;&#039;Other Runic Materials&#039;&#039;&#039;: Lower-tier materials offer different combinations of damage, accuracy, and durability increases.&lt;br /&gt;
=== Advanced Crafting Tips ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Maximize Properties&#039;&#039;&#039;: Crafting is the only way to obtain a weapon with up to 4 properties. Artifacts typically have a maximum of 3 properties, including slayer.&lt;br /&gt;
&#039;&#039;&#039;Balance Approach&#039;&#039;&#039;: Choose materials based on the desired balance of damage, accuracy, and durability to suit your playstyle and needs.&lt;br /&gt;
&#039;&#039;&#039;Testing and Maintenance&#039;&#039;&#039;: Regularly test and maintain your crafted weapons to ensure they retain their magical properties and effectiveness.&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Runic_Crafting&amp;diff=783</id>
		<title>Runic Crafting</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Runic_Crafting&amp;diff=783"/>
		<updated>2024-05-18T19:51:20Z</updated>

		<summary type="html">&lt;p&gt;Dragon: /* Runic Weapon Crafting Guide */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Runic Weapon Crafting Guide ==&lt;br /&gt;
&lt;br /&gt;
This guide provides detailed instructions on crafting runic weapons, focusing on the use of runic smith hammers for bows and staves, and the importance of using corresponding woods and materials.&lt;br /&gt;
&lt;br /&gt;
=== Materials Needed ===&lt;br /&gt;
&lt;br /&gt;
To craft a runic weapon, gather the following materials:&lt;br /&gt;
&lt;br /&gt;
[b]Runic Smith Hammer[/b]: Necessary for the crafting process, works specifically with bows and staves.&lt;br /&gt;
[b]Corresponding Wood[/b]: The wood type must match the runic material being used (e.g., Yew for Yew Runic, Frostwood for Frostwood Runic).&lt;br /&gt;
[b]Exceptional Weapon Base[/b]: Aim for an exceptional weapon base as it has better properties and potential magical attributes.&lt;br /&gt;
=== Preparation ===&lt;br /&gt;
&lt;br /&gt;
[b]Select Your Wood or Ingots[/b]: Choose the wood that corresponds with your runic material (e.g., Valorite requires Valorite).&lt;br /&gt;
[b]Ensure Exceptional Quality[/b]: Aim for an exceptional weapon base to maximize the chances of magical properties and additional bonuses.&lt;br /&gt;
=== Crafting Process ===&lt;br /&gt;
&lt;br /&gt;
[b]Use the Runic Smith Hammer[/b]: Equip the appropriate runic smith hammer or fletching tools for your weapon type.&lt;br /&gt;
[b]Crafting the Weapon[/b]: Use the corresponding wood to craft the weapon. Ensure you follow the correct procedure to utilize the runic hammer.&lt;br /&gt;
=== Properties and Bonuses ===&lt;br /&gt;
&lt;br /&gt;
[b]Base Damage Increase[/b]: Exceptional weapons receive a +3 base damage increase.&lt;br /&gt;
[b]Runic Material Modifier[/b]: Each runic material type adds specific damage modifiers to the weapon.&lt;br /&gt;
[b]Chance at Slayer[/b]: Exceptional weapons have a 25-30% chance of becoming a random slayer.&lt;br /&gt;
[b]Super Slayer Potential[/b]: High-tier runic materials like Valorite or Frostwood can result in the highest damage weapons, especially when combined with super slayer properties.&lt;br /&gt;
=== Types of Runic Materials ===&lt;br /&gt;
&lt;br /&gt;
[b]Valorite/Frostwood[/b]: Highest damage increase, chance at super slayer.&lt;br /&gt;
[b]Verite/Bloodwood[/b]: Provides power and a chance at slayer, with varying bonuses to accuracy and durability.&lt;br /&gt;
[b]Other Runic Materials[/b]: Lower-tier materials offer different combinations of damage, accuracy, and durability increases.&lt;br /&gt;
=== Advanced Crafting Tips ===&lt;br /&gt;
&lt;br /&gt;
[b]Maximize Properties[/b]: Crafting is the only way to obtain a weapon with up to 4 properties. Artifacts typically have a maximum of 3 properties, including slayer.&lt;br /&gt;
[b]Balance Approach[/b]: Choose materials based on the desired balance of damage, accuracy, and durability to suit your playstyle and needs.&lt;br /&gt;
[b]Testing and Maintenance[/b]: Regularly test and maintain your crafted weapons to ensure they retain their magical properties and effectiveness.&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Runic_Crafting&amp;diff=782</id>
		<title>Runic Crafting</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Runic_Crafting&amp;diff=782"/>
		<updated>2024-05-18T19:48:17Z</updated>

		<summary type="html">&lt;p&gt;Dragon: Created page with &amp;quot;== Runic Weapon Crafting Guide ==  This guide provides detailed instructions on crafting runic weapons, focusing on the use of runic smith hammers for bows and staves, and the importance of using corresponding woods and materials.  === Materials Needed ===  To craft a runic weapon, gather the following materials:  * **Runic Smith Hammer**: Necessary for the crafting process, works specifically with bows and staves. * **Corresponding Wood**: The wood type must match the r...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Runic Weapon Crafting Guide ==&lt;br /&gt;
&lt;br /&gt;
This guide provides detailed instructions on crafting runic weapons, focusing on the use of runic smith hammers for bows and staves, and the importance of using corresponding woods and materials.&lt;br /&gt;
&lt;br /&gt;
=== Materials Needed ===&lt;br /&gt;
&lt;br /&gt;
To craft a runic weapon, gather the following materials:&lt;br /&gt;
&lt;br /&gt;
* **Runic Smith Hammer**: Necessary for the crafting process, works specifically with bows and staves.&lt;br /&gt;
* **Corresponding Wood**: The wood type must match the runic material being used (e.g., Yew for Yew Runic, Frostwood for Frostwood Runic).&lt;br /&gt;
* **Exceptional Weapon Base**: Aim for an exceptional weapon base as it has better properties and potential magical attributes.&lt;br /&gt;
&lt;br /&gt;
=== Preparation ===&lt;br /&gt;
&lt;br /&gt;
1. **Select Your Wood or Ingots**: Choose the wood that corresponds with your runic material (e.g., Valorite requires Valorite).&lt;br /&gt;
2. **Ensure Exceptional Quality**: Aim for an exceptional weapon base to maximize the chances of magical properties and additional bonuses.&lt;br /&gt;
&lt;br /&gt;
=== Crafting Process ===&lt;br /&gt;
&lt;br /&gt;
1. **Use the Runic Smith Hammer**: Equip the appropriate runic smith hammer or fletching tools for your weapon type.&lt;br /&gt;
2. **Crafting the Weapon**: Use the corresponding wood to craft the weapon. Ensure you follow the correct procedure to utilize the runic hammer.&lt;br /&gt;
&lt;br /&gt;
=== Properties and Bonuses ===&lt;br /&gt;
&lt;br /&gt;
* **Base Damage Increase**: Exceptional weapons receive a +3 base damage increase.&lt;br /&gt;
* **Runic Material Modifier**: Each runic material type adds specific damage modifiers to the weapon which follow the traditional base damage increase system from UOR era.&lt;br /&gt;
* **Chance at Slayer**: Exceptional weapons have a 25-30% chance of becoming a random slayer.&lt;br /&gt;
* **Super Slayer Potential**: High-tier runic materials like Valorite or Frostwood can result in the highest damage weapons, especially when combined with super slayer properties.&lt;br /&gt;
&lt;br /&gt;
Ruin +1&lt;br /&gt;
Might +3&lt;br /&gt;
Exceptional +4&lt;br /&gt;
Force +5&lt;br /&gt;
Power +7&lt;br /&gt;
Vanq +9&lt;br /&gt;
&lt;br /&gt;
Super slayers roughly double the damage of the weapon.&lt;br /&gt;
&lt;br /&gt;
A valorite exceptional runic weapon then, would do +13 base damage with a potential super slayer attached to it.&lt;br /&gt;
It would also benefit from indestructible and supremely accurate properties, giving it up to four total properties on one item (this is the only way to obtain four property items).&lt;br /&gt;
&lt;br /&gt;
=== Types of Runic Materials ===&lt;br /&gt;
&lt;br /&gt;
* **Valorite/Frostwood**: Highest damage increase, chance at super slayer.&lt;br /&gt;
* **Verite/Bloodwood**: Provides power and a chance at slayer, with varying bonuses to accuracy and durability.&lt;br /&gt;
* **Other Runic Materials**: Lower-tier materials offer different combinations of damage, accuracy, and durability increases.&lt;br /&gt;
&lt;br /&gt;
=== Advanced Crafting Tips ===&lt;br /&gt;
&lt;br /&gt;
1. **Maximize Properties**: Crafting is the only way to obtain a weapon with up to 4 properties. Artifacts typically have a maximum of 3 properties, including slayer.&lt;br /&gt;
2. **Balance Approach**: Choose materials based on the desired balance of damage, accuracy, and durability to suit your playstyle and needs.&lt;br /&gt;
3. **Testing and Maintenance**: Regularly test and maintain your crafted weapons to ensure they retain their magical properties and effectiveness.&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Ruleset&amp;diff=781</id>
		<title>Ruleset</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Ruleset&amp;diff=781"/>
		<updated>2024-05-12T11:07:53Z</updated>

		<summary type="html">&lt;p&gt;Dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Primary Ruleset ==&lt;br /&gt;
&lt;br /&gt;
* UO:R era with the development priority being that it feels fully era accurate, but expanded to include many custom QoL improvements, dungeons, creatures, events, quests, minigames, collectables, tamables, and artifact level items made into UOR compatible versions.&lt;br /&gt;
* 225 stat cap (up to 250 with champ scrolls), 700 skill cap (up to 720 with champ scrolls).&lt;br /&gt;
* Individual stats cap at 125 each: allowing for example 90 Str 125 Dex 10 Int&lt;br /&gt;
* Classic faction system, guard zones, stealing mechanics (LoS of NPCs), and notoriety rules.&lt;br /&gt;
* Maximum of two accounts per IP&lt;br /&gt;
&lt;br /&gt;
== Misc FAQ ==&lt;br /&gt;
* There is no recall in dungeons which have highly contestable spawns or quests such as Champs or the Blighted Grove questline, but you may recall into and out of dungeons that do not have special mechanics tied in.&lt;br /&gt;
* There is no recall within T2A.&lt;br /&gt;
* Stat gain does not benefit from see-saw method, and skill gain does not benefit from 8 by 8 method. But you can access powerhour by typing [powerhour in game for additional skill gain chance.&lt;br /&gt;
* Stat loss exists if you resurrect as a PK who has more than 5 short-term counts. Each short-term count requires 8 hours of gameplay to decay. You can check this in-game prior to ress with &#039;I must consider my sins&#039;.&lt;br /&gt;
* There is no insta-hit on re-equip of a weapon (AKA T2A wep swap that popularized Tank Mage play).&lt;br /&gt;
* Wands exist and are useful in a chase scenario, but have a short recharge timer.&lt;br /&gt;
* Explosion potions do not heat seek (You must time throwing it)&lt;br /&gt;
* There are fire beetles, cu sidhe, hiryu, and Greater Dragons as tamables. They have been minorly adjusted from their AOS variants to be a healthy balance within UOR. &lt;br /&gt;
* The strongest PvM pets often require power scrolls to control and take all 5 control slots&lt;br /&gt;
* There are special wood types such as Bloodwood, Frostwood, et al. &lt;br /&gt;
* There are OSI world rares and some staff added custom ones hidden throughout the world.&lt;br /&gt;
* Most hued clothing and rare cloth colors come from special events, rare drops, and BoDs. &lt;br /&gt;
* Winning weekly events, being online for a special hand out day, referring friends, or participating in server events all have unique or rare rewards associated with them. (e.g. Staff sometimes design a unique clothing piece tied to a challenge like the Chess Grandmaster jester tunic, only obtainable by defeating Draconis in chess).&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Guids&amp;diff=780</id>
		<title>Guids</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Guids&amp;diff=780"/>
		<updated>2024-05-12T10:55:59Z</updated>

		<summary type="html">&lt;p&gt;Dragon: Dragon moved page Guids to Guides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Guides]]&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Guides&amp;diff=779</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Guides&amp;diff=779"/>
		<updated>2024-05-12T10:55:59Z</updated>

		<summary type="html">&lt;p&gt;Dragon: Dragon moved page Guids to Guides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Fast Track Guide to Taming==&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
For PvM and farming, the tamer build is considered the most powerful in the game. Taming, however, has a reputation for being tedious and lengthy. But with the right strategies, you can achieve GM taming and lore in under three days with assistance, or in a couple of weeks if you play actively or passively.&lt;br /&gt;
&lt;br /&gt;
===Template===&lt;br /&gt;
The base template for a tamer includes animal taming, animal lore, veterinary, magery, and meditation. The final two skills can vary depending on your character&#039;s intended use.&lt;br /&gt;
&lt;br /&gt;
===Starting Out===&lt;br /&gt;
Begin with 50 taming, followed by magery as the second skill. Ensure your character&#039;s stats are 90-100 strength, 25-40 dexterity, and 90-100 intelligence.&lt;br /&gt;
&lt;br /&gt;
===Taming Theory===&lt;br /&gt;
Focus on taming creatures just above your real skill level, but below your displayed skill level, for optimal skill gains. Utilize &amp;quot;pre-tames&amp;quot; to increase skill gains. Each previous owner of a pet adds +10.0 difficulty to its taming skill requirement: this added difficulty maximizes taming attempts as you gain on the fails to speed up skill development.&lt;br /&gt;
&lt;br /&gt;
===What to Tame?===&lt;br /&gt;
Different skill ranges correspond to different creatures. Use macros to efficiently tame specific creatures for optimal skill gains.&lt;br /&gt;
&lt;br /&gt;
*50.0 - 65.1: Dagger Isle (The ice island where Deceit is located)&lt;br /&gt;
*50 - 53.1: Polar Bears and Walrus&lt;br /&gt;
*53.1 - 65.1: Snow Leopards&lt;br /&gt;
*65.1 - 71.1: White Wolves&lt;br /&gt;
*71.1 - 85.5: Jhelom Bulls&lt;br /&gt;
*85.5 - 95.1: Hythloth (Hell Hounds)&lt;br /&gt;
*95.1 - 115: Unicorns or Ki-rin&lt;br /&gt;
&lt;br /&gt;
====Jhelom Retaming====&lt;br /&gt;
Collaborate with other tamers to maximize skill gains by cycling through re-taming process.&lt;br /&gt;
&lt;br /&gt;
====Hythloth====&lt;br /&gt;
Solo or team up to tame Hell Hounds in Hythloth for advanced skill gains.&lt;br /&gt;
&lt;br /&gt;
====Unicorns and Ki-rins====&lt;br /&gt;
These are found in the South East corner of the T2A map near Khaldun. If you have positive karma, they will not attack you and you can macro them easily. Lead the tamed ones into Khaldun or the nearby champ spawn and tell them to &#039;All Stay&#039; near an enemy monster if you do not wish to lose karma by killing them yourself.&lt;br /&gt;
Note: Only female characters can tame Unicorns, and only male characters can tame Ki-rin.&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Guides&amp;diff=777</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Guides&amp;diff=777"/>
		<updated>2024-05-11T22:02:58Z</updated>

		<summary type="html">&lt;p&gt;Dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Fast Track Guide to Taming==&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
For PvM and farming, the tamer build is considered the most powerful in the game. Taming, however, has a reputation for being tedious and lengthy. But with the right strategies, you can achieve GM taming and lore in under three days with assistance, or in a couple of weeks if you play actively or passively.&lt;br /&gt;
&lt;br /&gt;
===Template===&lt;br /&gt;
The base template for a tamer includes animal taming, animal lore, veterinary, magery, and meditation. The final two skills can vary depending on your character&#039;s intended use.&lt;br /&gt;
&lt;br /&gt;
===Starting Out===&lt;br /&gt;
Begin with 50 taming, followed by magery as the second skill. Ensure your character&#039;s stats are 90-100 strength, 25-40 dexterity, and 90-100 intelligence.&lt;br /&gt;
&lt;br /&gt;
===Taming Theory===&lt;br /&gt;
Focus on taming creatures just above your real skill level, but below your displayed skill level, for optimal skill gains. Utilize &amp;quot;pre-tames&amp;quot; to increase skill gains. Each previous owner of a pet adds +10.0 difficulty to its taming skill requirement: this added difficulty maximizes taming attempts as you gain on the fails to speed up skill development.&lt;br /&gt;
&lt;br /&gt;
===What to Tame?===&lt;br /&gt;
Different skill ranges correspond to different creatures. Use macros to efficiently tame specific creatures for optimal skill gains.&lt;br /&gt;
&lt;br /&gt;
*50.0 - 65.1: Dagger Isle (The ice island where Deceit is located)&lt;br /&gt;
*50 - 53.1: Polar Bears and Walrus&lt;br /&gt;
*53.1 - 65.1: Snow Leopards&lt;br /&gt;
*65.1 - 71.1: White Wolves&lt;br /&gt;
*71.1 - 85.5: Jhelom Bulls&lt;br /&gt;
*85.5 - 95.1: Hythloth (Hell Hounds)&lt;br /&gt;
*95.1 - 115: Unicorns or Ki-rin&lt;br /&gt;
&lt;br /&gt;
====Jhelom Retaming====&lt;br /&gt;
Collaborate with other tamers to maximize skill gains by cycling through re-taming process.&lt;br /&gt;
&lt;br /&gt;
====Hythloth====&lt;br /&gt;
Solo or team up to tame Hell Hounds in Hythloth for advanced skill gains.&lt;br /&gt;
&lt;br /&gt;
====Unicorns and Ki-rins====&lt;br /&gt;
These are found in the South East corner of the T2A map near Khaldun. If you have positive karma, they will not attack you and you can macro them easily. Lead the tamed ones into Khaldun or the nearby champ spawn and tell them to &#039;All Stay&#039; near an enemy monster if you do not wish to lose karma by killing them yourself.&lt;br /&gt;
Note: Only female characters can tame Unicorns, and only male characters can tame Ki-rin.&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Guides&amp;diff=776</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Guides&amp;diff=776"/>
		<updated>2024-05-11T22:02:15Z</updated>

		<summary type="html">&lt;p&gt;Dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Fast Track Guide to Taming==&lt;br /&gt;
&lt;br /&gt;
===Introduction===&lt;br /&gt;
For PvM and farming, the tamer build is considered the most powerful in the game. Taming, however, has a reputation for being tedious and lengthy. But with the right strategies, you can achieve GM taming and lore in under three days with assistance, or in a couple of weeks if you play actively or passively.&lt;br /&gt;
&lt;br /&gt;
===Template===&lt;br /&gt;
The base template for a tamer includes animal taming, animal lore, veterinary, magery, and meditation. The final two skills can vary depending on your character&#039;s intended use.&lt;br /&gt;
&lt;br /&gt;
===Starting Out===&lt;br /&gt;
Begin with 50 taming, followed by magery as the second skill. Ensure your character&#039;s stats are 90-100 strength, 25-40 dexterity, and 90-100 intelligence.&lt;br /&gt;
&lt;br /&gt;
===Taming Theory===&lt;br /&gt;
Focus on taming creatures just above your real skill level, but below your displayed skill level, for optimal skill gains. Utilize &amp;quot;pre-tames&amp;quot; to increase skill gains. Each previous owner of a pet adds +10.0 difficulty to its taming skill requirement: this added difficulty maximizes taming attempts as you gain on the fails to speed up skill development.&lt;br /&gt;
&lt;br /&gt;
===What to Tame?===&lt;br /&gt;
Different skill ranges correspond to different creatures. Use macros to efficiently tame specific creatures for optimal skill gains.&lt;br /&gt;
&lt;br /&gt;
*50.0 - 65.1: Dagger Isle (The ice island where Deceit is located)&lt;br /&gt;
*50 - 53.1: Polar Bears and Walrus&lt;br /&gt;
*53.1 - 65.1: Snow Leopards&lt;br /&gt;
*65.1 - 71.1: White Wolves&lt;br /&gt;
*71.1 - 85.5: Jhelom Bulls&lt;br /&gt;
*85.5 - 95.1: Hythloth (Hell Hounds)&lt;br /&gt;
*95.1 - 115: Unicorns or Ki-rin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jhelom Retaming&#039;&#039;&#039;&lt;br /&gt;
Collaborate with other tamers to maximize skill gains by cycling through re-taming process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hythloth&#039;&#039;&#039;&lt;br /&gt;
Solo or team up to tame Hell Hounds in Hythloth for advanced skill gains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unicorns and Ki-rins&#039;&#039;&#039;&lt;br /&gt;
These are found in the South East corner of the T2A map near Khaldun. If you have positive karma, they will not attack you and you can macro them easily. Lead the tamed ones into Khaldun or the nearby champ spawn and tell them to &#039;All Stay&#039; near an enemy monster if you do not wish to lose karma by killing them yourself.&lt;br /&gt;
Note: Only female characters can tame Unicorns, and only male characters can tame Ki-rin.&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Guides&amp;diff=775</id>
		<title>Guides</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Guides&amp;diff=775"/>
		<updated>2024-05-11T22:00:44Z</updated>

		<summary type="html">&lt;p&gt;Dragon: Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;Fast Track Guide to Taming&amp;#039;&amp;#039;&amp;#039;  &amp;#039;&amp;#039;&amp;#039;Introduction&amp;#039;&amp;#039;&amp;#039; For PvM and farming, the tamer build is considered the most powerful in the game. Taming, however, has a reputation for being tedious and lengthy. But with the right strategies, you can achieve GM taming and lore in under three days with assistance, or in a couple of weeks if you play actively or passively.  &amp;#039;&amp;#039;&amp;#039;Template&amp;#039;&amp;#039;&amp;#039; The base template for a tamer includes animal taming, animal lore, veterinary, magery, and medita...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Fast Track Guide to Taming&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Introduction&#039;&#039;&#039;&lt;br /&gt;
For PvM and farming, the tamer build is considered the most powerful in the game. Taming, however, has a reputation for being tedious and lengthy. But with the right strategies, you can achieve GM taming and lore in under three days with assistance, or in a couple of weeks if you play actively or passively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Template&#039;&#039;&#039;&lt;br /&gt;
The base template for a tamer includes animal taming, animal lore, veterinary, magery, and meditation. The final two skills can vary depending on your character&#039;s intended use.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Starting Out&#039;&#039;&#039;&lt;br /&gt;
Begin with 50 taming, followed by magery as the second skill. Ensure your character&#039;s stats are 90-100 strength, 25-40 dexterity, and 90-100 intelligence.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Taming Theory&#039;&#039;&#039;&lt;br /&gt;
Focus on taming creatures just above your real skill level, but below your displayed skill level, for optimal skill gains. Utilize &amp;quot;pre-tames&amp;quot; to increase skill gains. Each previous owner of a pet adds +10.0 difficulty to its taming skill requirement: this added difficulty maximizes taming attempts as you gain on the fails to speed up skill development.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;What to Tame?&#039;&#039;&#039;&lt;br /&gt;
Different skill ranges correspond to different creatures. Use macros to efficiently tame specific creatures for optimal skill gains.&lt;br /&gt;
&lt;br /&gt;
50.0 - 65.1: Dagger Isle (The ice island where Deceit is located)&lt;br /&gt;
50 - 53.1: Polar Bears and Walrus&lt;br /&gt;
53.1 - 65.1: Snow Leopards&lt;br /&gt;
65.1 - 71.1: White Wolves&lt;br /&gt;
71.1 - 85.5: Jhelom Bulls&lt;br /&gt;
85.5 - 95.1: Hythloth (Hell Hounds)&lt;br /&gt;
95.1 - 115: Unicorns or Ki-rin&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Jhelom Retaming&#039;&#039;&#039;&lt;br /&gt;
Collaborate with other tamers to maximize skill gains by cycling through re-taming process.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hythloth&#039;&#039;&#039;&lt;br /&gt;
Solo or team up to tame Hell Hounds in Hythloth for advanced skill gains.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Unicorns and Ki-rins&#039;&#039;&#039;&lt;br /&gt;
These are found in the South East corner of the T2A map near Khaldun. If you have positive karma, they will not attack you and you can macro them easily. Lead the tamed ones into Khaldun or the nearby champ spawn and tell them to &#039;All Stay&#039; near an enemy monster if you do not wish to lose karma by killing them yourself.&lt;br /&gt;
Note: Only female characters can tame Unicorns, and only male characters can tame Ki-rin.&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Defender&amp;diff=760</id>
		<title>Defender</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Defender&amp;diff=760"/>
		<updated>2024-05-09T17:54:03Z</updated>

		<summary type="html">&lt;p&gt;Dragon: /* Defender Abilities */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Defender layout.jpg]]&lt;br /&gt;
;Legend&lt;br /&gt;
:&#039;&#039;&#039;1 - Interaction Stone &amp;amp; Highscores&#039;&#039;&#039; : double-clicking the stone will prompt you to start the game, only if not currently being played. The book next to it also displays current highscores.&lt;br /&gt;
:&#039;&#039;&#039;2 - Spawn location&#039;&#039;&#039; : When a round begins all mobiles will enter from this point.&lt;br /&gt;
:&#039;&#039;&#039;3 - Path&#039;&#039;&#039; : This is the path mobiles will follow, arrows indicate the direction. Their objective is get to the end.&lt;br /&gt;
:&#039;&#039;&#039;4 - Valid Defender spot&#039;&#039;&#039; : These open spots on the red boards are valid to place a defender.&lt;br /&gt;
:&#039;&#039;&#039;5 - Barrels&#039;&#039;&#039; : These barrels block defender placement, but can be removed for 50gp each. Remove by &#039;&#039;&#039;double-clicking&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;&#039;6 - End Temple&#039;&#039;&#039; : This is every monsters goal, to reach this location. Each time one enters you lose a life. You start at 50 lives, get to 0 and Gameover.&lt;br /&gt;
&lt;br /&gt;
== Game Functionality ==&lt;br /&gt;
=== Action Menu ===&lt;br /&gt;
[[File:Defender control.jpg]]&lt;br /&gt;
* Keep track of your lives (Starts at 30, additional lives CANNOT be gained)&lt;br /&gt;
* Your score and round are displayed&lt;br /&gt;
* To begin a round click &#039;&#039;&#039;Okay&#039;&#039;&#039;&lt;br /&gt;
* To Quit and end the game. Click the &#039;&#039;&#039;X&#039;&#039;&#039; in the top right corner.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* Gold can be used to remove barrels, place defenders or swap position of defenders &#039;&#039;&#039;(THIS DOES NOT USE YOUR CHARACHTER&#039;S OR ACCOUNT&#039;S GOLD)&#039;&#039;&#039;&lt;br /&gt;
* Double clicking a white tile below a defenders feet will yield a level-up when it becomes available&lt;br /&gt;
* Defenders level up after they gain enough xp (generally around round 9 for your first few defenders)&lt;br /&gt;
* Defenders who are not in range of a dying mob do not get XP from them. Swapping defender positions for ones that need more xp, or letting monsters into your back line, can help keep all your defenders leveled up.&lt;br /&gt;
&lt;br /&gt;
=== Defender Abilities ===&lt;br /&gt;
==== Red 25g ====&lt;br /&gt;
*Lvl 1 Casts a fireball&lt;br /&gt;
*Lvl 2 Adds damage&lt;br /&gt;
*Lvl 3 Adds a flamestrike&lt;br /&gt;
&lt;br /&gt;
==== Blue 50g ====&lt;br /&gt;
*Lvl 1 Casts a lightning&lt;br /&gt;
*Lvl 2 Adds a slight slow&lt;br /&gt;
*Lvl 3 Adds a chain lightning&lt;br /&gt;
&lt;br /&gt;
==== Green 75g ====&lt;br /&gt;
*Lvl 1 Casts an ebolt&lt;br /&gt;
*Lvl 2 Adds damage&lt;br /&gt;
*Lvl 3 Adds lethal poison&lt;br /&gt;
&lt;br /&gt;
==== Purple 100g ====&lt;br /&gt;
*Lvl 1 Casts explosion&lt;br /&gt;
*Lvl 2 Adds damage&lt;br /&gt;
*Lvl 3 Adds an AOE explosion effect&lt;br /&gt;
&lt;br /&gt;
==== Physical 100g ====&lt;br /&gt;
*Lvl 1 Melee striker unit that can slightly stagger&lt;br /&gt;
*Lvl 2 Increased damage and swing&lt;br /&gt;
*Lvl 3 Increased damage and swing&lt;br /&gt;
&lt;br /&gt;
== Other Info / Mechanics ==&lt;br /&gt;
* Spawn per round = 8 + (2 * Round);&lt;br /&gt;
* Gold gained per kill: 4 + ((1 * Round) / 2)&lt;br /&gt;
* Spawning a new defender and targeting an existing will replace.&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Defender&amp;diff=759</id>
		<title>Defender</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Defender&amp;diff=759"/>
		<updated>2024-05-09T17:53:20Z</updated>

		<summary type="html">&lt;p&gt;Dragon: /* Controller/Action Menu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Defender layout.jpg]]&lt;br /&gt;
;Legend&lt;br /&gt;
:&#039;&#039;&#039;1 - Interaction Stone &amp;amp; Highscores&#039;&#039;&#039; : double-clicking the stone will prompt you to start the game, only if not currently being played. The book next to it also displays current highscores.&lt;br /&gt;
:&#039;&#039;&#039;2 - Spawn location&#039;&#039;&#039; : When a round begins all mobiles will enter from this point.&lt;br /&gt;
:&#039;&#039;&#039;3 - Path&#039;&#039;&#039; : This is the path mobiles will follow, arrows indicate the direction. Their objective is get to the end.&lt;br /&gt;
:&#039;&#039;&#039;4 - Valid Defender spot&#039;&#039;&#039; : These open spots on the red boards are valid to place a defender.&lt;br /&gt;
:&#039;&#039;&#039;5 - Barrels&#039;&#039;&#039; : These barrels block defender placement, but can be removed for 50gp each. Remove by &#039;&#039;&#039;double-clicking&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;&#039;6 - End Temple&#039;&#039;&#039; : This is every monsters goal, to reach this location. Each time one enters you lose a life. You start at 50 lives, get to 0 and Gameover.&lt;br /&gt;
&lt;br /&gt;
== Game Functionality ==&lt;br /&gt;
=== Action Menu ===&lt;br /&gt;
[[File:Defender control.jpg]]&lt;br /&gt;
* Keep track of your lives (Starts at 30, additional lives CANNOT be gained)&lt;br /&gt;
* Your score and round are displayed&lt;br /&gt;
* To begin a round click &#039;&#039;&#039;Okay&#039;&#039;&#039;&lt;br /&gt;
* To Quit and end the game. Click the &#039;&#039;&#039;X&#039;&#039;&#039; in the top right corner.&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
* Gold can be used to remove barrels, place defenders or swap position of defenders &#039;&#039;&#039;(THIS DOES NOT USE YOUR CHARACHTER&#039;S OR ACCOUNT&#039;S GOLD)&#039;&#039;&#039;&lt;br /&gt;
* Double clicking a white tile below a defenders feet will yield a level-up when it becomes available&lt;br /&gt;
* Defenders level up after they gain enough xp (generally around round 9 for your first few defenders)&lt;br /&gt;
* Defenders who are not in range of a dying mob do not get XP from them. Swapping defender positions for ones that need more xp, or letting monsters into your back line, can help keep all your defenders leveled up.&lt;br /&gt;
&lt;br /&gt;
=== Defender Abilities ===&lt;br /&gt;
==== Red 25g ====&lt;br /&gt;
Lvl 1 Casts a fireball&lt;br /&gt;
Lvl 2 Adds damage&lt;br /&gt;
Lvl 3 Adds a flamestrike&lt;br /&gt;
&lt;br /&gt;
==== Blue 50g ====&lt;br /&gt;
Lvl 1 Casts a lightning&lt;br /&gt;
Lvl 2 Adds a slight slow&lt;br /&gt;
Lvl 3 Adds a chain lightning&lt;br /&gt;
&lt;br /&gt;
==== Green 75g ====&lt;br /&gt;
Lvl 1 Casts an ebolt&lt;br /&gt;
Lvl 2 Adds damage&lt;br /&gt;
Lvl 3 Adds lethal poison&lt;br /&gt;
&lt;br /&gt;
==== Purple 100g ====&lt;br /&gt;
Lvl 1 Casts explosion&lt;br /&gt;
Lvl 2 Adds damage&lt;br /&gt;
Lvl 3 Adds an AOE explosion effect&lt;br /&gt;
&lt;br /&gt;
==== Physical 100g ====&lt;br /&gt;
Lvl 1 Melee striker unit that can slightly stagger&lt;br /&gt;
Lvl 2 Increased damage and swing&lt;br /&gt;
Lvl 3 Increased damage and swing&lt;br /&gt;
&lt;br /&gt;
== Other Info / Mechanics ==&lt;br /&gt;
* Spawn per round = 8 + (2 * Round);&lt;br /&gt;
* Gold gained per kill: 4 + ((1 * Round) / 2)&lt;br /&gt;
* Spawning a new defender and targeting an existing will replace.&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Defender&amp;diff=758</id>
		<title>Defender</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Defender&amp;diff=758"/>
		<updated>2024-05-09T17:38:34Z</updated>

		<summary type="html">&lt;p&gt;Dragon: /* Controller/Action Menu */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Defender layout.jpg]]&lt;br /&gt;
;Legend&lt;br /&gt;
:&#039;&#039;&#039;1 - Interaction Stone &amp;amp; Highscores&#039;&#039;&#039; : double-clicking the stone will prompt you to start the game, only if not currently being played. The book next to it also displays current highscores.&lt;br /&gt;
:&#039;&#039;&#039;2 - Spawn location&#039;&#039;&#039; : When a round begins all mobiles will enter from this point.&lt;br /&gt;
:&#039;&#039;&#039;3 - Path&#039;&#039;&#039; : This is the path mobiles will follow, arrows indicate the direction. Their objective is get to the end.&lt;br /&gt;
:&#039;&#039;&#039;4 - Valid Defender spot&#039;&#039;&#039; : These open spots on the red boards are valid to place a defender.&lt;br /&gt;
:&#039;&#039;&#039;5 - Barrels&#039;&#039;&#039; : These barrels block defender placement, but can be removed for 50gp each. Remove by &#039;&#039;&#039;double-clicking&#039;&#039;&#039;.&lt;br /&gt;
:&#039;&#039;&#039;6 - End Temple&#039;&#039;&#039; : This is every monsters goal, to reach this location. Each time one enters you lose a life. You start at 50 lives, get to 0 and Gameover.&lt;br /&gt;
&lt;br /&gt;
== Controller/Action Menu ==&lt;br /&gt;
[[File:Defender control.jpg]]&lt;br /&gt;
* Keep track of your lives (Starts at 30, additional lives CANNOT be gained)&lt;br /&gt;
* Your score and round are displayed.&lt;br /&gt;
* Gold used to removed barrels, place defenders or swap position of defenders &#039;&#039;&#039;(THIS DOES NOT USE YOUR CHARACHTER&#039;S OR ACCOUNT&#039;S GOLD)&#039;&#039;&#039;&lt;br /&gt;
* To begin a round click &#039;&#039;&#039;Okay&#039;&#039;&#039;&lt;br /&gt;
* To Quit and end the game. Click the &#039;&#039;&#039;X&#039;&#039;&#039; in the top right corner.&lt;br /&gt;
* Double clicking a white tile below a defenders feet will yield a level-up&lt;br /&gt;
&lt;br /&gt;
== Other Info / Mechanics ==&lt;br /&gt;
* Spawn per round = 8 + (2 * Round);&lt;br /&gt;
* Gold gained per kill: 4 + ((1 * Round) / 2)&lt;br /&gt;
* Spawning a new defender and targeting an existing will replace.&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Ruleset&amp;diff=755</id>
		<title>Ruleset</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Ruleset&amp;diff=755"/>
		<updated>2024-05-05T04:47:26Z</updated>

		<summary type="html">&lt;p&gt;Dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Primary Ruleset ==&lt;br /&gt;
&lt;br /&gt;
* UO:R era with the development priority being that it feels fully era accurate, but expanded to include many custom QoL improvements, dungeons, creatures, events, quests, minigames, collectables, tamables, and artifact level items made into UOR compatible versions.&lt;br /&gt;
* 225 stat cap (up to 250 with champ scrolls), 700 skill cap (up to 720 with champ scrolls).&lt;br /&gt;
* Individual stats cap at 125 each: allowing for example 90 Str 125 Dex 10 Int&lt;br /&gt;
* Classic faction system, guard zones, stealing mechanics (LoS of NPCs), and notoriety rules.&lt;br /&gt;
* Maximum of two accounts per IP&lt;br /&gt;
&lt;br /&gt;
== Misc FAQ ==&lt;br /&gt;
* There is no recall in dungeons which have highly contestable spawns or quests such as Champs or the Blighted Grove questline, but you may recall into and out of dungeons that do not have special mechanics tied in.&lt;br /&gt;
* There is no recall within T2A.&lt;br /&gt;
* Stat gain does not benefit from see-saw method, and skill gain does not benefit from 8 by 8 method. But you can access powerhour by typing [powerhour in game for additional skill gain chance.&lt;br /&gt;
* Stat loss exists if you resurrect as a PK who has more than 5 short-term counts. Each short-term count requires 8 hours of gameplay to decay. You can check this in-game prior to ress with &#039;I must consider my sins&#039;.&lt;br /&gt;
* There is no insta-hit on re-equip of a weapon (AKA T2A wep swap that popularized Tank Mage play).&lt;br /&gt;
* Wands exist and are useful in a chase scenario, but have a short recharge timer.&lt;br /&gt;
* Explosion potions do not heat seek (You must time throwing it), but they are stackable and do chain react to explosion potions on the ground.&lt;br /&gt;
* There are fire beetles, cu sidhe, hiryu, and Greater Dragons as tamables. They have been minorly adjusted from their AOS variants to be a healthy balance within UOR. &lt;br /&gt;
* The strongest PvM pets often require power scrolls to control and take all 5 control slots&lt;br /&gt;
* There are special wood types such as Bloodwood&lt;br /&gt;
* There are OSI world rares and some staff added custom ones hidden throughout the world&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Ruleset&amp;diff=751</id>
		<title>Ruleset</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Ruleset&amp;diff=751"/>
		<updated>2024-05-04T20:51:31Z</updated>

		<summary type="html">&lt;p&gt;Dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Primary Ruleset ==&lt;br /&gt;
&lt;br /&gt;
* UO:R era with the development priority being that it feels fully era accurate, but expanded to include many custom QoL improvements, dungeons, creatures, events, quests, minigames, collectables, tamables, and artifact level items made into UOR compatible versions.&lt;br /&gt;
* 225 stat cap (up to 230 with champ scrolls), 700 skill cap (up to 720 with champ scrolls).&lt;br /&gt;
* Individual stats cap at 125 each: allowing for example 90 Str 125 Dex 10 Int&lt;br /&gt;
* Classic faction system, guard zones, stealing mechanics (LoS of NPCs), and notoriety rules.&lt;br /&gt;
* Maximum of two accounts per IP&lt;br /&gt;
&lt;br /&gt;
== Misc FAQ ==&lt;br /&gt;
* There is no recall in dungeons which have highly contestable spawns or quests such as Champs or the Blighted Grove questline, but you may recall into and out of dungeons that do not have special mechanics tied in.&lt;br /&gt;
* There is no recall within T2A.&lt;br /&gt;
* Stat gain does not benefit from see-saw method, and skill gain does not benefit from 8 by 8 method. But you can access powerhour by typing [powerhour in game for additional skill gain chance.&lt;br /&gt;
* Stat loss exists if you resurrect as a PK who has more than 5 short-term counts. Each short-term count requires 8 hours of gameplay to decay. You can check this in-game prior to ress with &#039;I must consider my sins&#039;.&lt;br /&gt;
* There is no insta-hit on re-equip of a weapon (AKA T2A wep swap that popularized Tank Mage play).&lt;br /&gt;
* Wands exist and are useful in a chase scenario, but have a short recharge timer.&lt;br /&gt;
* Explosion potions do not heat seek (You must time throwing it), but they are stackable and do chain react to explosion potions on the ground.&lt;br /&gt;
* There are fire beetles, cu sidhe, hiryu, and Greater Dragons as tamables. They have been minorly adjusted from their AOS variants to be a healthy balance within UOR. &lt;br /&gt;
* The strongest PvM pets often require power scrolls to control and take all 5 control slots&lt;br /&gt;
* There are special wood types such as Bloodwood&lt;br /&gt;
* There are OSI world rares and some staff added custom ones hidden throughout the world&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Ruleset&amp;diff=750</id>
		<title>Ruleset</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Ruleset&amp;diff=750"/>
		<updated>2024-05-04T20:49:39Z</updated>

		<summary type="html">&lt;p&gt;Dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Primary Ruleset ==&lt;br /&gt;
&lt;br /&gt;
* UO:R era with the development priority being that it feels fully era accurate, but expanded to include many custom QoL improvements, dungeons, creatures, events, quests, minigames, collectables, tamables, and artifact level items made into UOR compatible versions.&lt;br /&gt;
* 225 stat cap (up to 230 with champ scrolls), 700 skill cap (up to 720 with champ scrolls).&lt;br /&gt;
* Individual stats cap at 125 each: allowing for example 90 Str 125 Dex 10 Int&lt;br /&gt;
* Classic faction system, guard zones, stealing mechanics (LoS of NPCs), and notoriety rules.&lt;br /&gt;
* Maximum of two accounts per IP&lt;br /&gt;
&lt;br /&gt;
== Misc FAQ ==&lt;br /&gt;
* There is no recall in dungeons which have highly contestable spawns or quests such as Champs or the Blighted Grove questline, but you may recall into and out of dungeons that do not have special mechanics tied in.&lt;br /&gt;
* There is no recall within T2A.&lt;br /&gt;
* Stat gain does not benefit from see-saw method, and skill gain does not benefit from 8 by 8 method. &lt;br /&gt;
* Stat loss exists if you resurrect as a PK who has more than 5 short-term counts. Each short-term count requires 8 hours of gameplay to decay. You can check this in-game prior to ress with &#039;I must consider my sins&#039;.&lt;br /&gt;
* There is no insta-hit on re-equip of a weapon (AKA T2A wep swap that popularized Tank Mage play).&lt;br /&gt;
* Wands exist and are useful in a chase scenario, but have a short recharge timer.&lt;br /&gt;
* Explosion potions do not heat seek (You must time throwing it), but they are stackable and do chain react to explosion potions on the ground.&lt;br /&gt;
* There are fire beetles, cu sidhe, hiryu, and Greater Dragons as tamables. They have been minorly adjusted from their AOS variants to be a healthy balance within UOR. &lt;br /&gt;
* The strongest PvM pets often require power scrolls to control and take all 5 control slots&lt;br /&gt;
* There are special wood types such as Bloodwood&lt;br /&gt;
* There are OSI world rares and some staff added custom ones hidden throughout the world&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=UO-Phoenix_Wikipedia:Ruleset&amp;diff=749</id>
		<title>UO-Phoenix Wikipedia:Ruleset</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=UO-Phoenix_Wikipedia:Ruleset&amp;diff=749"/>
		<updated>2024-05-04T20:36:02Z</updated>

		<summary type="html">&lt;p&gt;Dragon: Dragon moved page UO-Phoenix Wikipedia:Ruleset to Ruleset over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Ruleset]]&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Ruleset&amp;diff=748</id>
		<title>Ruleset</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Ruleset&amp;diff=748"/>
		<updated>2024-05-04T20:36:02Z</updated>

		<summary type="html">&lt;p&gt;Dragon: Dragon moved page UO-Phoenix Wikipedia:Ruleset to Ruleset over redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Primary Ruleset ==&lt;br /&gt;
&lt;br /&gt;
* UO:R era with the development priority being that it feels fully era accurate, but expanded to include many custom QoL improvements, dungeons, creatures, events, quests, minigames, collectables, tamables, and artifact level items made into UOR compatible versions.&lt;br /&gt;
* 225 stat cap (up to 230 with champ scrolls), 700 skill cap (up to 720 with champ scrolls).&lt;br /&gt;
* Individual stats cap at 125 each: allowing for example 90 Str 125 Dex 10 Int&lt;br /&gt;
* Classic faction system, guard zones, stealing mechanics (LoS of NPCs), and notoriety rules.&lt;br /&gt;
&lt;br /&gt;
== Misc FAQ ==&lt;br /&gt;
* There is no recall in dungeons which have highly contestable spawns or quests such as Champs or the Blighted Grove questline, but you may recall into and out of dungeons that do not have special mechanics tied in.&lt;br /&gt;
* There is no recall within T2A.&lt;br /&gt;
* Stat gain does not benefit from see-saw method, and skill gain does not benefit from 8 by 8 method. &lt;br /&gt;
* Stat loss exists if you resurrect as a PK who has more than 5 short-term counts. Each short-term count requires 8 hours of gameplay to decay. You can check this in-game prior to ress with &#039;I must consider my sins&#039;.&lt;br /&gt;
* There is no insta-hit on re-equip of a weapon (AKA T2A wep swap that popularized Tank Mage play).&lt;br /&gt;
* Wands exist and are useful in a chase scenario, but have a short recharge timer.&lt;br /&gt;
* Explosion potions do not heat seek (You must time throwing it), but they are stackable and do chain react to explosion potions on the ground.&lt;br /&gt;
* There are fire beetles, cu sidhe, hiryu, and Greater Dragons as tamables. They have been minorly adjusted from their AOS variants to be a healthy balance within UOR. &lt;br /&gt;
* The strongest PvM pets often require power scrolls to control and take all 5 control slots&lt;br /&gt;
* There are special wood types such as Bloodwood&lt;br /&gt;
* There are OSI world rares and some staff added custom ones hidden throughout the world&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Ruleset&amp;diff=746</id>
		<title>Ruleset</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Ruleset&amp;diff=746"/>
		<updated>2024-05-04T20:35:05Z</updated>

		<summary type="html">&lt;p&gt;Dragon: Dragon moved page Ruleset to UO-Phoenix Wikipedia:Ruleset&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Primary Ruleset ==&lt;br /&gt;
&lt;br /&gt;
* UO:R era with the development priority being that it feels fully era accurate, but expanded to include many custom QoL improvements, dungeons, creatures, events, quests, minigames, collectables, tamables, and artifact level items made into UOR compatible versions.&lt;br /&gt;
* 225 stat cap (up to 230 with champ scrolls), 700 skill cap (up to 720 with champ scrolls).&lt;br /&gt;
* Individual stats cap at 125 each: allowing for example 90 Str 125 Dex 10 Int&lt;br /&gt;
* Classic faction system, guard zones, stealing mechanics (LoS of NPCs), and notoriety rules.&lt;br /&gt;
&lt;br /&gt;
== Misc FAQ ==&lt;br /&gt;
* There is no recall in dungeons which have highly contestable spawns or quests such as Champs or the Blighted Grove questline, but you may recall into and out of dungeons that do not have special mechanics tied in.&lt;br /&gt;
* There is no recall within T2A.&lt;br /&gt;
* Stat gain does not benefit from see-saw method, and skill gain does not benefit from 8 by 8 method. &lt;br /&gt;
* Stat loss exists if you resurrect as a PK who has more than 5 short-term counts. Each short-term count requires 8 hours of gameplay to decay. You can check this in-game prior to ress with &#039;I must consider my sins&#039;.&lt;br /&gt;
* There is no insta-hit on re-equip of a weapon (AKA T2A wep swap that popularized Tank Mage play).&lt;br /&gt;
* Wands exist and are useful in a chase scenario, but have a short recharge timer.&lt;br /&gt;
* Explosion potions do not heat seek (You must time throwing it), but they are stackable and do chain react to explosion potions on the ground.&lt;br /&gt;
* There are fire beetles, cu sidhe, hiryu, and Greater Dragons as tamables. They have been minorly adjusted from their AOS variants to be a healthy balance within UOR. &lt;br /&gt;
* The strongest PvM pets often require power scrolls to control and take all 5 control slots&lt;br /&gt;
* There are special wood types such as Bloodwood&lt;br /&gt;
* There are OSI world rares and some staff added custom ones hidden throughout the world&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Ruleset&amp;diff=745</id>
		<title>Ruleset</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Ruleset&amp;diff=745"/>
		<updated>2024-05-04T20:32:49Z</updated>

		<summary type="html">&lt;p&gt;Dragon: Created page with &amp;quot;== Primary Ruleset ==  * UO:R era with the development priority being that it feels fully era accurate, but expanded to include many custom QoL improvements, dungeons, creatures, events, quests, minigames, collectables, tamables, and artifact level items made into UOR compatible versions. * 225 stat cap (up to 230 with champ scrolls), 700 skill cap (up to 720 with champ scrolls). * Individual stats cap at 125 each: allowing for example 90 Str 125 Dex 10 Int * Classic fac...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Primary Ruleset ==&lt;br /&gt;
&lt;br /&gt;
* UO:R era with the development priority being that it feels fully era accurate, but expanded to include many custom QoL improvements, dungeons, creatures, events, quests, minigames, collectables, tamables, and artifact level items made into UOR compatible versions.&lt;br /&gt;
* 225 stat cap (up to 230 with champ scrolls), 700 skill cap (up to 720 with champ scrolls).&lt;br /&gt;
* Individual stats cap at 125 each: allowing for example 90 Str 125 Dex 10 Int&lt;br /&gt;
* Classic faction system, guard zones, stealing mechanics (LoS of NPCs), and notoriety rules.&lt;br /&gt;
&lt;br /&gt;
== Misc FAQ ==&lt;br /&gt;
* There is no recall in dungeons which have highly contestable spawns or quests such as Champs or the Blighted Grove questline, but you may recall into and out of dungeons that do not have special mechanics tied in.&lt;br /&gt;
* There is no recall within T2A.&lt;br /&gt;
* Stat gain does not benefit from see-saw method, and skill gain does not benefit from 8 by 8 method. &lt;br /&gt;
* Stat loss exists if you resurrect as a PK who has more than 5 short-term counts. Each short-term count requires 8 hours of gameplay to decay. You can check this in-game prior to ress with &#039;I must consider my sins&#039;.&lt;br /&gt;
* There is no insta-hit on re-equip of a weapon (AKA T2A wep swap that popularized Tank Mage play).&lt;br /&gt;
* Wands exist and are useful in a chase scenario, but have a short recharge timer.&lt;br /&gt;
* Explosion potions do not heat seek (You must time throwing it), but they are stackable and do chain react to explosion potions on the ground.&lt;br /&gt;
* There are fire beetles, cu sidhe, hiryu, and Greater Dragons as tamables. They have been minorly adjusted from their AOS variants to be a healthy balance within UOR. &lt;br /&gt;
* The strongest PvM pets often require power scrolls to control and take all 5 control slots&lt;br /&gt;
* There are special wood types such as Bloodwood&lt;br /&gt;
* There are OSI world rares and some staff added custom ones hidden throughout the world&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Housing&amp;diff=743</id>
		<title>Housing</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Housing&amp;diff=743"/>
		<updated>2024-05-04T19:58:56Z</updated>

		<summary type="html">&lt;p&gt;Dragon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Decay Timers ==&lt;br /&gt;
* Like New - &#039;&#039;&#039;&#039;&#039;1 hour&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Slightly Worn - &#039;&#039;&#039;&#039;&#039;24 hours&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Somewhat Worn - &#039;&#039;&#039;&#039;&#039;24 hours&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Fairly Worn - &#039;&#039;&#039;&#039;&#039;24 hours&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* Greatly Worn - &#039;&#039;&#039;&#039;&#039;24 hours&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
* In Danger of Collapsing(IDOC) - &#039;&#039;&#039;&#039;&#039;12 hours&#039;&#039;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A house will take exactly &#039;&#039;&#039;&#039;&#039;133 hours (5.54 days)&#039;&#039;&#039;&#039;&#039; to collapse from being refreshed.&lt;br /&gt;
&lt;br /&gt;
== Available Housing ==&lt;br /&gt;
* All classic houses at OSI prices&lt;br /&gt;
* Customizable two story plots&lt;br /&gt;
* Customizable three story plots (up to 18x18)&lt;/div&gt;</summary>
		<author><name>Dragon</name></author>
	</entry>
</feed>