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	<id>https://uo-phoenix.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Draconis</id>
	<title>UO-Phoenix Wikipedia - User contributions [en-gb]</title>
	<link rel="self" type="application/atom+xml" href="https://uo-phoenix.com/wiki/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Draconis"/>
	<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php/Special:Contributions/Draconis"/>
	<updated>2026-04-05T11:20:11Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.40.1</generator>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Ruleset&amp;diff=1840</id>
		<title>Ruleset</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Ruleset&amp;diff=1840"/>
		<updated>2026-01-03T23:08:06Z</updated>

		<summary type="html">&lt;p&gt;Draconis: /* Primary Ruleset */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Primary Ruleset ==&lt;br /&gt;
&lt;br /&gt;
* UO:R era with the development priority being that it feels fully era accurate, but expanded to include many custom QoL improvements, dungeons, creatures, events, quests, minigames, collectables, and tamables.&lt;br /&gt;
* 225 stat cap (up to 250 with champ scrolls), 700 skill cap (up to 720 with champ scrolls).&lt;br /&gt;
* Individual stats cap at 125 each: allowing for example 90 Str 125 Dex 10 Int&lt;br /&gt;
* Classic faction system, guard zones, stealing mechanics (LoS of NPCs), and notoriety rules.&lt;br /&gt;
* Maximum of four accounts per IP&lt;br /&gt;
&lt;br /&gt;
== Misc FAQ ==&lt;br /&gt;
* Recalling is allowed in all dungeons of &#039;&#039;&#039;Britannia&#039;&#039;&#039;.&lt;br /&gt;
* There is no recall within the realm of Diablo and similar locations.&lt;br /&gt;
* Stat gain does not benefit from see-saw method, and skill gain does not benefit from 8 by 8 method. But you can access powerhour by typing [powerhour in game for additional skill gain chance.&lt;br /&gt;
* Each short-term count requires 8 hours of gameplay to decay. You can check this in-game prior to ress with &#039;I must consider my sins&#039;.&lt;br /&gt;
* There is no insta-hit on re-equip of a weapon (AKA T2A wep swap that popularized Tank Mage play).&lt;br /&gt;
* Wands exist and are useful in a chase scenario, but have a short recharge timer.&lt;br /&gt;
* Explosion potions do not heat seek (You must time throwing it)&lt;br /&gt;
* There are fire beetles, cu sidhe, hiryu, and Greater Dragons as tamables. They have been minorly adjusted from their AOS variants to be a healthy balance within UOR. &lt;br /&gt;
* The strongest PvM pets often require power scrolls to control and take all 5 control slots&lt;br /&gt;
* There are special wood types such as Bloodwood, Frostwood, etc. &lt;br /&gt;
* There are OSI world rares and some staff added custom ones hidden throughout the world.&lt;br /&gt;
* Most hued clothing and rare cloth colors come from special events, rare drops, BoDs, and in the Achievement Store. &lt;br /&gt;
* Winning weekly events, being online for a special hand out day, referring friends, or participating in server events all have unique or rare rewards associated with them. (e.g. Staff sometimes design a unique clothing piece tied to a challenge like the Chess Grandmaster jester tunic, only obtainable by defeating Draconis in chess).&lt;br /&gt;
* Players begin with 20 taming slots, with quests available to expand the cap.&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Special_Systems&amp;diff=1839</id>
		<title>Special Systems</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Special_Systems&amp;diff=1839"/>
		<updated>2026-01-03T23:07:19Z</updated>

		<summary type="html">&lt;p&gt;Draconis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;;Special Systems&lt;br /&gt;
:[[Phoenix Cards]]&lt;br /&gt;
:[[Defender]]&lt;br /&gt;
:[[Casino]]&lt;br /&gt;
:[[BODs]]&lt;br /&gt;
:[[Champions]]&lt;br /&gt;
:[[Codex]]&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=1838</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=1838"/>
		<updated>2026-01-03T23:06:29Z</updated>

		<summary type="html">&lt;p&gt;Draconis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** |&lt;br /&gt;
** | &lt;br /&gt;
** Ruleset|Ruleset&lt;br /&gt;
** GettingStarted|Getting Started&lt;br /&gt;
** Guides|Guides&lt;br /&gt;
** Commands|Commands&lt;br /&gt;
** |&lt;br /&gt;
** | &lt;br /&gt;
** Codex|Codex&lt;br /&gt;
** Bestiary|Bestiary&lt;br /&gt;
** Champions|Champions&lt;br /&gt;
** Rankings|Rankings&lt;br /&gt;
** Quests|Quests&lt;br /&gt;
** |&lt;br /&gt;
** | &lt;br /&gt;
** Casino|Casino&lt;br /&gt;
** Defender|Phoenix Defender&lt;br /&gt;
** Bomberman|Bomberman&lt;br /&gt;
** Special Systems|Special Systems&lt;br /&gt;
** Stories-Adventures|Stories &amp;amp; Adventures&lt;br /&gt;
** |&lt;br /&gt;
** | &lt;br /&gt;
** Rewards/Donations|Donations&lt;br /&gt;
** Rewards/Referral|Referrals&lt;br /&gt;
** |&lt;br /&gt;
** | &lt;br /&gt;
** Achievements|Achievements&lt;br /&gt;
** Achievement_Rewards|Achievement Rewards&lt;br /&gt;
** |&lt;br /&gt;
** | &lt;br /&gt;
** Guilds|Guilds&lt;br /&gt;
** Factions|Factions&lt;br /&gt;
** Housing|Housing&lt;br /&gt;
** Treasure_Maps|Treasure Maps&lt;br /&gt;
** |&lt;br /&gt;
** | &lt;br /&gt;
** Armor|Armor&lt;br /&gt;
** Weapons|Weapons&lt;br /&gt;
** |&lt;br /&gt;
** | &lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Artifacts&amp;diff=1837</id>
		<title>Artifacts</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Artifacts&amp;diff=1837"/>
		<updated>2026-01-03T23:06:22Z</updated>

		<summary type="html">&lt;p&gt;Draconis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Artifact weapons/armor have been removed from Phoenix - 1/3/2026&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Dark Father/Gauntlet &#039;&#039;&#039;&#039;&#039;UnderWorld Boss&#039;&#039;&#039;&#039;&#039; Artifacts ===&lt;br /&gt;
*[[Aegis]]&lt;br /&gt;
*[[Alchemist&#039;s Bauble]]&lt;br /&gt;
*[[Arcane Shield]]&lt;br /&gt;
*[[Arctic Death Dealer]]&lt;br /&gt;
*[[Armor Of Fortune]]&lt;br /&gt;
*[[Axe of The Heavens]]&lt;br /&gt;
*[[Blade of Insanity]]&lt;br /&gt;
*[[Blade of the Righteous]]&lt;br /&gt;
*[[Blaze of Death]]&lt;br /&gt;
*[[Bone Crusher]]&lt;br /&gt;
*[[Bow of the Juka King]]&lt;br /&gt;
*[[Bracelet of Health]]&lt;br /&gt;
*[[Breath of the Dead]]&lt;br /&gt;
*[[Burglar&#039;s Bandana]]&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Commands&amp;diff=1836</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Commands&amp;diff=1836"/>
		<updated>2026-01-01T01:49:31Z</updated>

		<summary type="html">&lt;p&gt;Draconis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;;In-Game Commands&lt;br /&gt;
:&#039;&#039;&#039;[ac&#039;&#039;&#039; - toggle achievements menu &#039;&#039;(also &#039;&#039;&#039;[achiev&#039;&#039;&#039; or &#039;&#039;&#039;[achievements&#039;&#039;&#039;)&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[chat&#039;&#039;&#039; - toggle message/mail system &#039;&#039;(also &#039;&#039;&#039;[mail&#039;&#039;&#039;)&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[donations&#039;&#039;&#039; - delivery of donations if applicable &#039;&#039;(also &#039;&#039;&#039;[claimall&#039;&#039;&#039; or &#039;&#039;&#039;[claimdonations&#039;&#039;&#039;)&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;&amp;gt;Hue&#039;&#039;&#039; - Get the hue of an item&lt;br /&gt;
:&#039;&#039;&#039;[organize&#039;&#039;&#039; - Generally, organize most of your backpack items into bags.&lt;br /&gt;
:&#039;&#039;&#039;[password&#039;&#039;&#039; - change your account password&lt;br /&gt;
:&#039;&#039;&#039;[powerhour&#039;&#039;&#039; - toggle your power hour if available &#039;&#039;(also &#039;&#039;&#039;[ph&#039;&#039;&#039;)&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[stream&#039;&#039;&#039; - toggle phoenix stream bot prefrences&lt;br /&gt;
:&#039;&#039;&#039;[time&#039;&#039;&#039; - show the server&#039;s current DateTime&lt;br /&gt;
:&#039;&#039;&#039;[info&#039;&#039;&#039; - gives general information of objects, mobiles and items &#039;&#039;&#039;(Beta)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[store&#039;&#039;&#039; - open your web browser to the phoenix donation page - &#039;&#039;&#039;also can use [donate&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[hueit INT&#039;&#039;&#039; - Replace INT with any hue to temp preview on clothing or pets&lt;br /&gt;
:&#039;&#039;&#039;[skilltitle&#039;&#039;&#039; - Change your skill title (shown on paperdoll) requires GM skill(s) &amp;amp; valid fame amount to display&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Commands&amp;diff=1835</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Commands&amp;diff=1835"/>
		<updated>2026-01-01T01:48:56Z</updated>

		<summary type="html">&lt;p&gt;Draconis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;;In-Game Commands&lt;br /&gt;
:&#039;&#039;&#039;[ac&#039;&#039;&#039; - toggle achievements menu &#039;&#039;(also &#039;&#039;&#039;[achiev&#039;&#039;&#039; or &#039;&#039;&#039;[achievements&#039;&#039;&#039;)&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[chat&#039;&#039;&#039; - toggle message/mail system &#039;&#039;(also &#039;&#039;&#039;[mail&#039;&#039;&#039;)&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[donations&#039;&#039;&#039; - delivery of donations if applicable &#039;&#039;(also &#039;&#039;&#039;[claimall&#039;&#039;&#039; or &#039;&#039;&#039;[claimdonations&#039;&#039;&#039;)&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;&amp;gt;Hue&#039;&#039;&#039; - Get the hue of an item&lt;br /&gt;
:&#039;&#039;&#039;[organize&#039;&#039;&#039; - Generally, organize most of your backpack items into bags.&lt;br /&gt;
:&#039;&#039;&#039;[password&#039;&#039;&#039; - change your account password&lt;br /&gt;
:&#039;&#039;&#039;[powerhour&#039;&#039;&#039; - toggle your power hour if available &#039;&#039;(also &#039;&#039;&#039;[ph&#039;&#039;&#039;)&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[stream&#039;&#039;&#039; - toggle phoenix stream bot prefrences&lt;br /&gt;
:&#039;&#039;&#039;[time&#039;&#039;&#039; - show the server&#039;s current DateTime&lt;br /&gt;
:&#039;&#039;&#039;[info&#039;&#039;&#039; - gives general information of objects, mobiles and items &#039;&#039;&#039;(Beta)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[store&#039;&#039;&#039; - open your web browser to the phoenix donation page - &#039;&#039;&#039;also can use [donate&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[hueit INT&#039;&#039;&#039; - Replace INT with any hue to temp preview on clothing or pets&lt;br /&gt;
:&#039;&#039;&#039;[skilltitle&#039;&#039;&#039; - Change your skill title (shown on paperdoll) requires GM skill(s)&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Commands&amp;diff=1834</id>
		<title>Commands</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Commands&amp;diff=1834"/>
		<updated>2026-01-01T01:48:05Z</updated>

		<summary type="html">&lt;p&gt;Draconis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;;In-Game Commands&lt;br /&gt;
:&#039;&#039;&#039;[ac&#039;&#039;&#039; - toggle achievements menu &#039;&#039;(also &#039;&#039;&#039;[achiev&#039;&#039;&#039; or &#039;&#039;&#039;[achievements&#039;&#039;&#039;)&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[chat&#039;&#039;&#039; - toggle message/mail system &#039;&#039;(also &#039;&#039;&#039;[mail&#039;&#039;&#039;)&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[donations&#039;&#039;&#039; - delivery of donations if applicable &#039;&#039;(also &#039;&#039;&#039;[claimall&#039;&#039;&#039; or &#039;&#039;&#039;[claimdonations&#039;&#039;&#039;)&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;&amp;gt;Hue&#039;&#039;&#039; - Get the hue of an item&lt;br /&gt;
:&#039;&#039;&#039;[organize&#039;&#039;&#039; - Generally, organize most of your backpack items into bags.&lt;br /&gt;
:&#039;&#039;&#039;[password&#039;&#039;&#039; - change your account password&lt;br /&gt;
:&#039;&#039;&#039;[powerhour&#039;&#039;&#039; - toggle your power hour if available &#039;&#039;(also &#039;&#039;&#039;[ph&#039;&#039;&#039;)&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[stream&#039;&#039;&#039; - toggle phoenix stream bot prefrences&lt;br /&gt;
:&#039;&#039;&#039;[time&#039;&#039;&#039; - show the server&#039;s current DateTime&lt;br /&gt;
:&#039;&#039;&#039;[info&#039;&#039;&#039; - gives general information of objects, mobiles and items &#039;&#039;&#039;(Beta)&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[store&#039;&#039;&#039; - open your web browser to the phoenix donation page - &#039;&#039;&#039;also can use [donate&#039;&#039;&#039;&lt;br /&gt;
:&#039;&#039;&#039;[hueit INT&#039;&#039;&#039; - Replace INT with any hue to temp preview on clothing or pets&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Special_Fishing_Net&amp;diff=1833</id>
		<title>Special Fishing Net</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Special_Fishing_Net&amp;diff=1833"/>
		<updated>2025-12-28T03:43:21Z</updated>

		<summary type="html">&lt;p&gt;Draconis: Created page with &amp;quot;Special Hues: * 155 * 205 * 211 * 333 * 477 * 489 * 500 * 883 * 1105 * 1151 * 1161 * 1170 * 1205 * 2218&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Special Hues:&lt;br /&gt;
* 155&lt;br /&gt;
* 205&lt;br /&gt;
* 211&lt;br /&gt;
* 333&lt;br /&gt;
* 477&lt;br /&gt;
* 489&lt;br /&gt;
* 500&lt;br /&gt;
* 883&lt;br /&gt;
* 1105&lt;br /&gt;
* 1151&lt;br /&gt;
* 1161&lt;br /&gt;
* 1170&lt;br /&gt;
* 1205&lt;br /&gt;
* 2218&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Animal_Taming&amp;diff=1832</id>
		<title>Animal Taming</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Animal_Taming&amp;diff=1832"/>
		<updated>2025-12-28T03:37:59Z</updated>

		<summary type="html">&lt;p&gt;Draconis: /* Summary Table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Skill &amp;amp; Stat Reduction After Taming ==&lt;br /&gt;
&lt;br /&gt;
When a creature is tamed for the very first time, it does **not** retain its full wild strength. This is intentional and helps balance powerful pets.&lt;br /&gt;
&lt;br /&gt;
=== General Rule ===&lt;br /&gt;
* Newly tamed creatures lose a portion of their original skills.&lt;br /&gt;
* The amount lost depends on **how the creature was tamed** and **what type of creature it is**.&lt;br /&gt;
* These reductions only occur on the **first tame**.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Standard Taming ===&lt;br /&gt;
* Most creatures retain **90% of their original skill potential**&lt;br /&gt;
* This means their skills train up to **90% of what they had in the wild**&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Paralyzed During Taming ===&lt;br /&gt;
* If the creature was **paralyzed while being tamed**, it retains slightly less&lt;br /&gt;
* Skills are reduced to **86% of their original values**&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Greater Dragons &amp;amp; Ice Dragons ===&lt;br /&gt;
These creatures receive special handling due to their extreme power.&lt;br /&gt;
&lt;br /&gt;
* All skills are reduced to **72% of their original values**&lt;br /&gt;
* Skills may only train up to **90%** of their original maximum&lt;br /&gt;
* **Magery** is reduced even further:&lt;br /&gt;
** Magery skill starts at **90%**&lt;br /&gt;
** Magery can only ever train to **90%** of its original cap&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Stat Loss ===&lt;br /&gt;
Some creatures suffer additional **stat loss** after being tamed.&lt;br /&gt;
&lt;br /&gt;
* If a creature has post-tame stat loss:&lt;br /&gt;
** Strength, Dexterity, and Intelligence are reduced to **75%** of their original values&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Summary Table ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Taming Condition !! Skill Retained&lt;br /&gt;
|-&lt;br /&gt;
| Normal tame || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Paralyzed during tame || 86%&lt;br /&gt;
|-&lt;br /&gt;
| Greater Dragon / Ice Dragon || 72%&lt;br /&gt;
|}&lt;br /&gt;
‎&amp;lt;br /&amp;gt;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature Type !! Stat Retained&lt;br /&gt;
|-&lt;br /&gt;
| Creatures with stat loss || 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Why This Exists ===&lt;br /&gt;
These reductions ensure:&lt;br /&gt;
* Powerful pets remain valuable but balanced&lt;br /&gt;
* Skill training remains meaningful after taming&lt;br /&gt;
* Wild creatures are stronger than their tamed counterparts&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Animal_Taming&amp;diff=1831</id>
		<title>Animal Taming</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Animal_Taming&amp;diff=1831"/>
		<updated>2025-12-28T03:01:49Z</updated>

		<summary type="html">&lt;p&gt;Draconis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Skill &amp;amp; Stat Reduction After Taming ==&lt;br /&gt;
&lt;br /&gt;
When a creature is tamed for the very first time, it does **not** retain its full wild strength. This is intentional and helps balance powerful pets.&lt;br /&gt;
&lt;br /&gt;
=== General Rule ===&lt;br /&gt;
* Newly tamed creatures lose a portion of their original skills.&lt;br /&gt;
* The amount lost depends on **how the creature was tamed** and **what type of creature it is**.&lt;br /&gt;
* These reductions only occur on the **first tame**.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Standard Taming ===&lt;br /&gt;
* Most creatures retain **90% of their original skill potential**&lt;br /&gt;
* This means their skills train up to **90% of what they had in the wild**&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Paralyzed During Taming ===&lt;br /&gt;
* If the creature was **paralyzed while being tamed**, it retains slightly less&lt;br /&gt;
* Skills are reduced to **86% of their original values**&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Greater Dragons &amp;amp; Ice Dragons ===&lt;br /&gt;
These creatures receive special handling due to their extreme power.&lt;br /&gt;
&lt;br /&gt;
* All skills are reduced to **72% of their original values**&lt;br /&gt;
* Skills may only train up to **90%** of their original maximum&lt;br /&gt;
* **Magery** is reduced even further:&lt;br /&gt;
** Magery skill starts at **90%**&lt;br /&gt;
** Magery can only ever train to **90%** of its original cap&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Stat Loss ===&lt;br /&gt;
Some creatures suffer additional **stat loss** after being tamed.&lt;br /&gt;
&lt;br /&gt;
* If a creature has post-tame stat loss:&lt;br /&gt;
** Strength, Dexterity, and Intelligence are reduced to **75%** of their original values&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Summary Table ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Taming Condition !! Skill Retained&lt;br /&gt;
|-&lt;br /&gt;
| Normal tame || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Paralyzed during tame || 86%&lt;br /&gt;
|-&lt;br /&gt;
| Greater Dragon / Ice Dragon || 72%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature Type !! Stat Retained&lt;br /&gt;
|-&lt;br /&gt;
| Creatures with stat loss || 80%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Why This Exists ===&lt;br /&gt;
These reductions ensure:&lt;br /&gt;
* Powerful pets remain valuable but balanced&lt;br /&gt;
* Skill training remains meaningful after taming&lt;br /&gt;
* Wild creatures are stronger than their tamed counterparts&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Animal_Taming&amp;diff=1830</id>
		<title>Animal Taming</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Animal_Taming&amp;diff=1830"/>
		<updated>2025-12-28T02:57:02Z</updated>

		<summary type="html">&lt;p&gt;Draconis: Created page with &amp;quot;== Skill &amp;amp; Stat Reduction After Taming ==  When a creature is tamed for the very first time, it does **not** retain its full wild strength. This is intentional and helps balance powerful pets.  === General Rule === * Newly tamed creatures lose a portion of their original skills. * The amount lost depends on **how the creature was tamed** and **what type of creature it is**. * These reductions only occur on the **first tame**.  ---  === Standard Taming === * Most creature...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Skill &amp;amp; Stat Reduction After Taming ==&lt;br /&gt;
&lt;br /&gt;
When a creature is tamed for the very first time, it does **not** retain its full wild strength. This is intentional and helps balance powerful pets.&lt;br /&gt;
&lt;br /&gt;
=== General Rule ===&lt;br /&gt;
* Newly tamed creatures lose a portion of their original skills.&lt;br /&gt;
* The amount lost depends on **how the creature was tamed** and **what type of creature it is**.&lt;br /&gt;
* These reductions only occur on the **first tame**.&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Standard Taming ===&lt;br /&gt;
* Most creatures retain **90% of their original skill potential**&lt;br /&gt;
* This means their skills train up to **90% of what they had in the wild**&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Paralyzed During Taming ===&lt;br /&gt;
* If the creature was **paralyzed while being tamed**, it retains slightly less&lt;br /&gt;
* Skills are reduced to **86% of their original values**&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Greater Dragons &amp;amp; Ice Dragons ===&lt;br /&gt;
These creatures receive special handling due to their extreme power.&lt;br /&gt;
&lt;br /&gt;
* All skills are reduced to **72% of their original values**&lt;br /&gt;
* Skills may only train up to **90%** of their original maximum&lt;br /&gt;
* **Magery** is reduced even further:&lt;br /&gt;
** Magery skill starts at **90%**&lt;br /&gt;
** Magery can only ever train to **90%** of its original cap&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Stat Loss ===&lt;br /&gt;
Some creatures suffer additional **stat loss** after being tamed.&lt;br /&gt;
&lt;br /&gt;
* If a creature has post-tame stat loss:&lt;br /&gt;
** Strength, Dexterity, and Intelligence are reduced to **75%** of their original values&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Summary Table ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Taming Condition !! Skill Retained&lt;br /&gt;
|-&lt;br /&gt;
| Normal tame || 90%&lt;br /&gt;
|-&lt;br /&gt;
| Paralyzed during tame || 86%&lt;br /&gt;
|-&lt;br /&gt;
| Greater Dragon / Ice Dragon || 72%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature Type !! Stat Retained&lt;br /&gt;
|-&lt;br /&gt;
| Creatures with stat loss || 75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
---&lt;br /&gt;
&lt;br /&gt;
=== Why This Exists ===&lt;br /&gt;
These reductions ensure:&lt;br /&gt;
* Powerful pets remain valuable but balanced&lt;br /&gt;
* Skill training remains meaningful after taming&lt;br /&gt;
* Wild creatures are stronger than their tamed counterparts&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Codex&amp;diff=1829</id>
		<title>Codex</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Codex&amp;diff=1829"/>
		<updated>2025-12-27T05:01:22Z</updated>

		<summary type="html">&lt;p&gt;Draconis: /* Earning Codex XP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Codex System Guide =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Codex&#039;&#039;&#039; is a character-bound progression item that earns XP from PvM,&lt;br /&gt;
unlocks tiers across multiple playstyle categories, and allows you to spend&lt;br /&gt;
Codex Points to activate powerful perks.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== What is a Codex? ==&lt;br /&gt;
A Codex is a special, &#039;&#039;&#039;newbied&#039;&#039;&#039; item named &#039;&#039;a magical codex&#039;&#039;.&lt;br /&gt;
It is designed as a long-term PvM progression system that rewards you for&lt;br /&gt;
playing normally while letting you specialize your character.&lt;br /&gt;
&lt;br /&gt;
Key concepts:&lt;br /&gt;
* &#039;&#039;&#039;XP&#039;&#039;&#039; is earned from creature kills.&lt;br /&gt;
* &#039;&#039;&#039;Tiers&#039;&#039;&#039; unlock as your Codex XP increases.&lt;br /&gt;
* &#039;&#039;&#039;Codex Points&#039;&#039;&#039; are awarded when you reach new tiers.&lt;br /&gt;
* Points are spent to unlock &#039;&#039;&#039;tiers&#039;&#039;&#039; and &#039;&#039;&#039;perks&#039;&#039;&#039; in different categories.&lt;br /&gt;
&lt;br /&gt;
== Binding (Ownership) ==&lt;br /&gt;
Your Codex becomes permanently bound to you the first time you use it.&lt;br /&gt;
&lt;br /&gt;
* Double-clicking the Codex for the first time binds it to your character.&lt;br /&gt;
* Once bound, it cannot be used by anyone else.&lt;br /&gt;
&lt;br /&gt;
== Where the Codex must be ==&lt;br /&gt;
To function properly, the Codex must be in the &#039;&#039;&#039;base of your backpack&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* It must NOT be equipped.&lt;br /&gt;
* It must NOT be inside another bag or container.&lt;br /&gt;
&lt;br /&gt;
If your active Codex is moved out of your backpack, it will stop functioning.&lt;br /&gt;
&lt;br /&gt;
== Activation and Attunement ==&lt;br /&gt;
The Codex must be activated and attuned before it works.&lt;br /&gt;
&lt;br /&gt;
* Single-click the Codex and use the &#039;&#039;&#039;context menu&#039;&#039;&#039; to set it &#039;&#039;&#039;Active&#039;&#039;&#039;.&lt;br /&gt;
* Once activated, it must &#039;&#039;&#039;attune for 10 minutes&#039;&#039;&#039;.&lt;br /&gt;
* While attuning, the Codex will display a countdown.&lt;br /&gt;
* When complete, the Codex status becomes &#039;&#039;&#039;Active&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Important rules:&lt;br /&gt;
* Only &#039;&#039;&#039;one Codex&#039;&#039;&#039; can be active at a time.&lt;br /&gt;
* Activating a new Codex will deactivate any other active Codex in your pack.&lt;br /&gt;
&lt;br /&gt;
== PvP &amp;amp; Attunement Rules ==&lt;br /&gt;
The Codex is PvM-focused.&lt;br /&gt;
&lt;br /&gt;
* You cannot start attunement while PvP-flagged.&lt;br /&gt;
* If you engage in PvP while your Codex is active, attunement is lost.&lt;br /&gt;
* Lost attunement requires another 10-minute attune to reactivate perks and XP gain.&lt;br /&gt;
&lt;br /&gt;
== Earning Codex XP ==&lt;br /&gt;
Codex XP is earned by actively playing the game.  &lt;br /&gt;
XP comes from combat, gathering professions, and achievements.&lt;br /&gt;
&lt;br /&gt;
=== Creature Kills (PvM) ===&lt;br /&gt;
Defeating creatures grants Codex XP.&lt;br /&gt;
&lt;br /&gt;
XP is based on the creature’s maximum health:&lt;br /&gt;
&lt;br /&gt;
XP = Creature Max Hits ÷ 10  &lt;br /&gt;
Minimum XP per kill is always 1.&lt;br /&gt;
&lt;br /&gt;
XP may be shared between eligible players if they:&lt;br /&gt;
* Have an Active, fully attuned Codex&lt;br /&gt;
* Have the Codex in the base of their backpack&lt;br /&gt;
&lt;br /&gt;
Eligible players can include:&lt;br /&gt;
* The player who made the kill&lt;br /&gt;
* The owner of a controlled or summoned creature&lt;br /&gt;
* Nearby party members&lt;br /&gt;
* Players with looting rights&lt;br /&gt;
&lt;br /&gt;
If multiple players qualify, XP is split evenly (minimum 1 XP each).&lt;br /&gt;
&lt;br /&gt;
=== Harvesting Professions ===&lt;br /&gt;
Your Codex also gains XP from gathering activities.&lt;br /&gt;
&lt;br /&gt;
Harvesting XP is awarded from:&lt;br /&gt;
* Mining&lt;br /&gt;
* Lumberjacking&lt;br /&gt;
* Fishing&lt;br /&gt;
&lt;br /&gt;
XP is granted as you successfully harvest resources.&lt;br /&gt;
You must have an Active, fully attuned Codex in your backpack to receive XP.&lt;br /&gt;
&lt;br /&gt;
=== Achievements ===&lt;br /&gt;
Completing achievements can also award Codex XP.&lt;br /&gt;
&lt;br /&gt;
When an achievement grants XP:&lt;br /&gt;
* The XP is applied directly to your active Codex&lt;br /&gt;
* You must have the Codex active and attuned&lt;br /&gt;
&lt;br /&gt;
=== XP Cap ===&lt;br /&gt;
Once Tier 5 is reached, the Codex no longer gains XP.&lt;br /&gt;
&lt;br /&gt;
== Tiers and XP Requirements ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Required Codex XP&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 || 20,000&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 || 35,000&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4 || 65,000&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5 || 85,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Codex Points ==&lt;br /&gt;
* You earn &#039;&#039;&#039;1 Codex Point&#039;&#039;&#039; per tier reached.&lt;br /&gt;
* Maximum total Codex Points is &#039;&#039;&#039;5&#039;&#039;&#039;.&lt;br /&gt;
* Points may be spent or refunded through the Codex interface.&lt;br /&gt;
&lt;br /&gt;
The Codex tracks:&lt;br /&gt;
* &#039;&#039;&#039;Total Points Earned&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Available (Unspent) Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
Perks are organized into categories.  &lt;br /&gt;
Each category has its own Tier 1–5 progression.&lt;br /&gt;
&lt;br /&gt;
Current active categories:&lt;br /&gt;
* General&lt;br /&gt;
* Mage&lt;br /&gt;
* Warrior (Dexxer)&lt;br /&gt;
* Tamer&lt;br /&gt;
* Adventurer&lt;br /&gt;
* Crafter&lt;br /&gt;
&lt;br /&gt;
== Spending Codex Points ==&lt;br /&gt;
Using Codex Points is a two-step process:&lt;br /&gt;
&lt;br /&gt;
# Unlock a tier within a category&lt;br /&gt;
# Select a perk within that tier&lt;br /&gt;
&lt;br /&gt;
Rules:&lt;br /&gt;
* Codex must be &#039;&#039;&#039;Active&#039;&#039;&#039; and fully attuned&lt;br /&gt;
* Codex must be in the &#039;&#039;&#039;base of your backpack&#039;&#039;&#039;&lt;br /&gt;
* You cannot unlock tiers beyond your Codex XP tier&lt;br /&gt;
* Some perks require minimum skill levels&lt;br /&gt;
&lt;br /&gt;
== Resetting &amp;amp; Respeccing ==&lt;br /&gt;
You may undo choices at any time:&lt;br /&gt;
&lt;br /&gt;
* Unselecting a tier refunds its point&lt;br /&gt;
* Unselecting a perk refunds its point&lt;br /&gt;
* A full reset option returns all spent points&lt;br /&gt;
&lt;br /&gt;
All reset actions require the Codex to be active and attuned.&lt;br /&gt;
&lt;br /&gt;
== Codex Messages ==&lt;br /&gt;
The Codex can display messages such as XP gains.&lt;br /&gt;
You may toggle these messages on or off.&lt;br /&gt;
&lt;br /&gt;
== Current Perk List ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Perk&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Heal Through Poison (60%)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Run / Mount Speed While Dead&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Double Stealth&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Stamina Regeneration +30%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Hit Point Regeneration&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Perk !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 80% chance to not be interrupted while casting || 100+ Magery &amp;amp; Eval Int&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20% Mana Cost Reduction || 100+ Magery &amp;amp; Eval Int&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Super Summons (double stats &amp;amp; duration) || 100+ Magery &amp;amp; Eval Int&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Faster Meditation || 100+ Magery, Meditation &amp;amp; Eval Int&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Arcane Shielding (reduced spell damage from creatures) || 100+ Magery &amp;amp; Eval Int&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Warrior (Dexxer) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Perk !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Stamina Leech || —&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Faster Bandages || 100+ Healing&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Armor Bonus || —&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Recall &amp;amp; Mark cost no mana || GM+ Weapon Skill &amp;amp; Tactics&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Parry: Reflect Spell || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tamer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Perk !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Reduced Bandage Time || 100+ Veterinary&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Increased Bandage Range || 100+ Veterinary&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ranged Armor Increase || —&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Damage Redirect || —&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Stamina Regeneration || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Perk&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Increased Slayer Find Chance&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Pack Animals Carry Double Weight&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Increased Gold Drops&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Treasure Map Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Enhanced Fishing Rewards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crafter ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Perk&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +20% Resource Yield&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 30% Reduced Resource Usage&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Double Bulk Order Deeds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Artisan’s Touch (Exceptional Bonus)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Master Smelter (90% Material Return)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Start ==&lt;br /&gt;
# Place the Codex in the base of your backpack&lt;br /&gt;
# Double-click to bind it&lt;br /&gt;
# Activate it from the context menu&lt;br /&gt;
# Wait 10 minutes for attunement&lt;br /&gt;
# Go PvM and earn XP&lt;br /&gt;
# Spend Codex Points as you unlock tiers&lt;br /&gt;
# Avoid PvP if you want to keep attunement active&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Codex&amp;diff=1828</id>
		<title>Codex</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Codex&amp;diff=1828"/>
		<updated>2025-12-27T05:01:11Z</updated>

		<summary type="html">&lt;p&gt;Draconis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Codex System Guide =&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Codex&#039;&#039;&#039; is a character-bound progression item that earns XP from PvM,&lt;br /&gt;
unlocks tiers across multiple playstyle categories, and allows you to spend&lt;br /&gt;
Codex Points to activate powerful perks.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== What is a Codex? ==&lt;br /&gt;
A Codex is a special, &#039;&#039;&#039;newbied&#039;&#039;&#039; item named &#039;&#039;a magical codex&#039;&#039;.&lt;br /&gt;
It is designed as a long-term PvM progression system that rewards you for&lt;br /&gt;
playing normally while letting you specialize your character.&lt;br /&gt;
&lt;br /&gt;
Key concepts:&lt;br /&gt;
* &#039;&#039;&#039;XP&#039;&#039;&#039; is earned from creature kills.&lt;br /&gt;
* &#039;&#039;&#039;Tiers&#039;&#039;&#039; unlock as your Codex XP increases.&lt;br /&gt;
* &#039;&#039;&#039;Codex Points&#039;&#039;&#039; are awarded when you reach new tiers.&lt;br /&gt;
* Points are spent to unlock &#039;&#039;&#039;tiers&#039;&#039;&#039; and &#039;&#039;&#039;perks&#039;&#039;&#039; in different categories.&lt;br /&gt;
&lt;br /&gt;
== Binding (Ownership) ==&lt;br /&gt;
Your Codex becomes permanently bound to you the first time you use it.&lt;br /&gt;
&lt;br /&gt;
* Double-clicking the Codex for the first time binds it to your character.&lt;br /&gt;
* Once bound, it cannot be used by anyone else.&lt;br /&gt;
&lt;br /&gt;
== Where the Codex must be ==&lt;br /&gt;
To function properly, the Codex must be in the &#039;&#039;&#039;base of your backpack&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* It must NOT be equipped.&lt;br /&gt;
* It must NOT be inside another bag or container.&lt;br /&gt;
&lt;br /&gt;
If your active Codex is moved out of your backpack, it will stop functioning.&lt;br /&gt;
&lt;br /&gt;
== Activation and Attunement ==&lt;br /&gt;
The Codex must be activated and attuned before it works.&lt;br /&gt;
&lt;br /&gt;
* Single-click the Codex and use the &#039;&#039;&#039;context menu&#039;&#039;&#039; to set it &#039;&#039;&#039;Active&#039;&#039;&#039;.&lt;br /&gt;
* Once activated, it must &#039;&#039;&#039;attune for 10 minutes&#039;&#039;&#039;.&lt;br /&gt;
* While attuning, the Codex will display a countdown.&lt;br /&gt;
* When complete, the Codex status becomes &#039;&#039;&#039;Active&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
Important rules:&lt;br /&gt;
* Only &#039;&#039;&#039;one Codex&#039;&#039;&#039; can be active at a time.&lt;br /&gt;
* Activating a new Codex will deactivate any other active Codex in your pack.&lt;br /&gt;
&lt;br /&gt;
== PvP &amp;amp; Attunement Rules ==&lt;br /&gt;
The Codex is PvM-focused.&lt;br /&gt;
&lt;br /&gt;
* You cannot start attunement while PvP-flagged.&lt;br /&gt;
* If you engage in PvP while your Codex is active, attunement is lost.&lt;br /&gt;
* Lost attunement requires another 10-minute attune to reactivate perks and XP gain.&lt;br /&gt;
&lt;br /&gt;
== Earning Codex XP ==&lt;br /&gt;
Codex XP is earned primarily through creature kills.&lt;br /&gt;
&lt;br /&gt;
=== XP from creature kills ===&lt;br /&gt;
XP is based on the creature’s maximum health:&lt;br /&gt;
&lt;br /&gt;
XP = Creature Max Hits ÷ 10  &lt;br /&gt;
Minimum XP per kill is always 1.&lt;br /&gt;
&lt;br /&gt;
=== Who receives XP ===&lt;br /&gt;
XP can be shared among eligible players if they:&lt;br /&gt;
&lt;br /&gt;
* Have a Codex in the base of their backpack&lt;br /&gt;
* Have the Codex set Active&lt;br /&gt;
* Have completed attunement&lt;br /&gt;
&lt;br /&gt;
Eligible players may include:&lt;br /&gt;
* The player who made the kill&lt;br /&gt;
* The owner of a controlled or summoned creature&lt;br /&gt;
* Nearby party members&lt;br /&gt;
* Players with looting rights&lt;br /&gt;
&lt;br /&gt;
If multiple eligible players qualify, XP is split evenly (minimum 1 XP each).&lt;br /&gt;
&lt;br /&gt;
=== XP cap ===&lt;br /&gt;
Once Tier 5 is reached, the Codex no longer gains XP.&lt;br /&gt;
&lt;br /&gt;
== Tiers and XP Requirements ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Required Codex XP&lt;br /&gt;
|-&lt;br /&gt;
| Tier 1 || 20,000&lt;br /&gt;
|-&lt;br /&gt;
| Tier 2 || 35,000&lt;br /&gt;
|-&lt;br /&gt;
| Tier 3 || 50,000&lt;br /&gt;
|-&lt;br /&gt;
| Tier 4 || 65,000&lt;br /&gt;
|-&lt;br /&gt;
| Tier 5 || 85,000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Codex Points ==&lt;br /&gt;
* You earn &#039;&#039;&#039;1 Codex Point&#039;&#039;&#039; per tier reached.&lt;br /&gt;
* Maximum total Codex Points is &#039;&#039;&#039;5&#039;&#039;&#039;.&lt;br /&gt;
* Points may be spent or refunded through the Codex interface.&lt;br /&gt;
&lt;br /&gt;
The Codex tracks:&lt;br /&gt;
* &#039;&#039;&#039;Total Points Earned&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Available (Unspent) Points&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
Perks are organized into categories.  &lt;br /&gt;
Each category has its own Tier 1–5 progression.&lt;br /&gt;
&lt;br /&gt;
Current active categories:&lt;br /&gt;
* General&lt;br /&gt;
* Mage&lt;br /&gt;
* Warrior (Dexxer)&lt;br /&gt;
* Tamer&lt;br /&gt;
* Adventurer&lt;br /&gt;
* Crafter&lt;br /&gt;
&lt;br /&gt;
== Spending Codex Points ==&lt;br /&gt;
Using Codex Points is a two-step process:&lt;br /&gt;
&lt;br /&gt;
# Unlock a tier within a category&lt;br /&gt;
# Select a perk within that tier&lt;br /&gt;
&lt;br /&gt;
Rules:&lt;br /&gt;
* Codex must be &#039;&#039;&#039;Active&#039;&#039;&#039; and fully attuned&lt;br /&gt;
* Codex must be in the &#039;&#039;&#039;base of your backpack&#039;&#039;&#039;&lt;br /&gt;
* You cannot unlock tiers beyond your Codex XP tier&lt;br /&gt;
* Some perks require minimum skill levels&lt;br /&gt;
&lt;br /&gt;
== Resetting &amp;amp; Respeccing ==&lt;br /&gt;
You may undo choices at any time:&lt;br /&gt;
&lt;br /&gt;
* Unselecting a tier refunds its point&lt;br /&gt;
* Unselecting a perk refunds its point&lt;br /&gt;
* A full reset option returns all spent points&lt;br /&gt;
&lt;br /&gt;
All reset actions require the Codex to be active and attuned.&lt;br /&gt;
&lt;br /&gt;
== Codex Messages ==&lt;br /&gt;
The Codex can display messages such as XP gains.&lt;br /&gt;
You may toggle these messages on or off.&lt;br /&gt;
&lt;br /&gt;
== Current Perk List ==&lt;br /&gt;
&lt;br /&gt;
=== General ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Perk&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Heal Through Poison (60%)&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Run / Mount Speed While Dead&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Double Stealth&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Stamina Regeneration +30%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Hit Point Regeneration&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mage ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Perk !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 80% chance to not be interrupted while casting || 100+ Magery &amp;amp; Eval Int&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 20% Mana Cost Reduction || 100+ Magery &amp;amp; Eval Int&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Super Summons (double stats &amp;amp; duration) || 100+ Magery &amp;amp; Eval Int&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Faster Meditation || 100+ Magery, Meditation &amp;amp; Eval Int&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Arcane Shielding (reduced spell damage from creatures) || 100+ Magery &amp;amp; Eval Int&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Warrior (Dexxer) ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Perk !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Stamina Leech || —&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Faster Bandages || 100+ Healing&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Armor Bonus || —&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Recall &amp;amp; Mark cost no mana || GM+ Weapon Skill &amp;amp; Tactics&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Parry: Reflect Spell || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tamer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Perk !! Requirements&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Reduced Bandage Time || 100+ Veterinary&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Increased Bandage Range || 100+ Veterinary&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Ranged Armor Increase || —&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Damage Redirect || —&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Stamina Regeneration || —&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Adventurer ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Perk&lt;br /&gt;
|-&lt;br /&gt;
| 1 || Increased Slayer Find Chance&lt;br /&gt;
|-&lt;br /&gt;
| 2 || Pack Animals Carry Double Weight&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Increased Gold Drops&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Treasure Map Bonuses&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Enhanced Fishing Rewards&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crafter ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Tier !! Perk&lt;br /&gt;
|-&lt;br /&gt;
| 1 || +20% Resource Yield&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 30% Reduced Resource Usage&lt;br /&gt;
|-&lt;br /&gt;
| 3 || Double Bulk Order Deeds&lt;br /&gt;
|-&lt;br /&gt;
| 4 || Artisan’s Touch (Exceptional Bonus)&lt;br /&gt;
|-&lt;br /&gt;
| 5 || Master Smelter (90% Material Return)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Quick Start ==&lt;br /&gt;
# Place the Codex in the base of your backpack&lt;br /&gt;
# Double-click to bind it&lt;br /&gt;
# Activate it from the context menu&lt;br /&gt;
# Wait 10 minutes for attunement&lt;br /&gt;
# Go PvM and earn XP&lt;br /&gt;
# Spend Codex Points as you unlock tiers&lt;br /&gt;
# Avoid PvP if you want to keep attunement active&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=1827</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=MediaWiki:Sidebar&amp;diff=1827"/>
		<updated>2025-12-27T04:56:14Z</updated>

		<summary type="html">&lt;p&gt;Draconis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* navigation&lt;br /&gt;
** mainpage|mainpage-description&lt;br /&gt;
** |&lt;br /&gt;
** | &lt;br /&gt;
** Ruleset|Ruleset&lt;br /&gt;
** GettingStarted|Getting Started&lt;br /&gt;
** Guides|Guides&lt;br /&gt;
** Commands|Commands&lt;br /&gt;
** |&lt;br /&gt;
** | &lt;br /&gt;
** Codex|Codex&lt;br /&gt;
** Bestiary|Bestiary&lt;br /&gt;
** Champions|Champions&lt;br /&gt;
** Rankings|Rankings&lt;br /&gt;
** Quests|Quests&lt;br /&gt;
** |&lt;br /&gt;
** | &lt;br /&gt;
** Casino|Casino&lt;br /&gt;
** Defender|Phoenix Defender&lt;br /&gt;
** Bomberman|Bomberman&lt;br /&gt;
** Special Systems|Special Systems&lt;br /&gt;
** Stories-Adventures|Stories &amp;amp; Adventures&lt;br /&gt;
** |&lt;br /&gt;
** | &lt;br /&gt;
** Rewards/Donations|Donations&lt;br /&gt;
** Rewards/Referral|Referrals&lt;br /&gt;
** |&lt;br /&gt;
** | &lt;br /&gt;
** Achievements|Achievements&lt;br /&gt;
** Achievement_Rewards|Achievement Rewards&lt;br /&gt;
** |&lt;br /&gt;
** | &lt;br /&gt;
** Guilds|Guilds&lt;br /&gt;
** Factions|Factions&lt;br /&gt;
** Housing|Housing&lt;br /&gt;
** Treasure_Maps|Treasure Maps&lt;br /&gt;
** |&lt;br /&gt;
** | &lt;br /&gt;
** Armor|Armor&lt;br /&gt;
** Weapons|Weapons&lt;br /&gt;
** Artifacts|Artifacts&lt;br /&gt;
** |&lt;br /&gt;
** | &lt;br /&gt;
** recentchanges-url|recentchanges&lt;br /&gt;
* SEARCH&lt;br /&gt;
* TOOLBOX&lt;br /&gt;
* LANGUAGES&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Camping&amp;diff=1826</id>
		<title>Camping</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Camping&amp;diff=1826"/>
		<updated>2025-12-22T00:54:51Z</updated>

		<summary type="html">&lt;p&gt;Draconis: Created page with &amp;quot;= Camping &amp;amp; Outpost System Guide =  The Camping &amp;amp; Outpost System expands the traditional Camping skill into a&amp;lt;br&amp;gt; world-impacting survival and utility feature. Skilled campers can establish&amp;lt;br&amp;gt; temporary camps, upgrade campfires, and reactivate abandoned outposts&amp;lt;br&amp;gt; scattered throughout the world, providing valuable services to themselves&amp;lt;br&amp;gt; and other travelers.&amp;lt;br&amp;gt; &amp;lt;br&amp;gt; This system encourages exploration, cooperation, and strategic use of&amp;lt;br&amp;gt; wilderness locations.  --...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Camping &amp;amp; Outpost System Guide =&lt;br /&gt;
&lt;br /&gt;
The Camping &amp;amp; Outpost System expands the traditional Camping skill into a&amp;lt;br&amp;gt;&lt;br /&gt;
world-impacting survival and utility feature. Skilled campers can establish&amp;lt;br&amp;gt;&lt;br /&gt;
temporary camps, upgrade campfires, and reactivate abandoned outposts&amp;lt;br&amp;gt;&lt;br /&gt;
scattered throughout the world, providing valuable services to themselves&amp;lt;br&amp;gt;&lt;br /&gt;
and other travelers.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This system encourages exploration, cooperation, and strategic use of&amp;lt;br&amp;gt;&lt;br /&gt;
wilderness locations.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Camper’s Maps ==&lt;br /&gt;
&lt;br /&gt;
Camper’s Maps are special items used by experienced campers to record and&amp;lt;br&amp;gt;&lt;br /&gt;
revisit important wilderness locations.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Allows players to mark the location of campsites and outposts.&amp;lt;br&amp;gt;&lt;br /&gt;
* Marked locations can be returned to later.&amp;lt;br&amp;gt;&lt;br /&gt;
* Only usable at valid camp or outpost locations.&amp;lt;br&amp;gt;&lt;br /&gt;
* Requires Camping skill to mark locations.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Requirements ===&lt;br /&gt;
&lt;br /&gt;
* 50.0 Camping to mark an outpost or campsite.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Camper’s Maps are personal navigation tools and do not create permanent&amp;lt;br&amp;gt;&lt;br /&gt;
runes or recall points. They are intended for wilderness travel and&amp;lt;br&amp;gt;&lt;br /&gt;
survival.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Upgraded Campfires ==&lt;br /&gt;
&lt;br /&gt;
At higher Camping skill levels, players may enhance their campfires beyond&amp;lt;br&amp;gt;&lt;br /&gt;
basic use.&lt;br /&gt;
&lt;br /&gt;
=== Campfire Upgrade ===&lt;br /&gt;
&lt;br /&gt;
* Requires 70.0 Camping.&amp;lt;br&amp;gt;&lt;br /&gt;
* The campfire may be upgraded after placement.&amp;lt;br&amp;gt;&lt;br /&gt;
* Grants a temporary stat bonus to all players who enter the campfire’s area of effect.&amp;lt;br&amp;gt;&lt;br /&gt;
* Bonus applies only while within range and fades after leaving the area.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Upgraded campfires are ideal for group encounters, dungeon staging areas,&amp;lt;br&amp;gt;&lt;br /&gt;
or temporary rest points in hostile territory.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Outposts ==&lt;br /&gt;
&lt;br /&gt;
Outposts are predefined locations placed throughout the world by server&amp;lt;br&amp;gt;&lt;br /&gt;
administrators. These locations represent abandoned camps that can be&amp;lt;br&amp;gt;&lt;br /&gt;
temporarily reclaimed by skilled campers.&lt;br /&gt;
&lt;br /&gt;
=== Abandoned State ===&lt;br /&gt;
&lt;br /&gt;
* Outposts initially appear as extinguished fire pits.&amp;lt;br&amp;gt;&lt;br /&gt;
* They provide no benefits while abandoned.&amp;lt;br&amp;gt;&lt;br /&gt;
* Visible to all players as dormant wilderness structures.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Establishing an Outpost ===&lt;br /&gt;
&lt;br /&gt;
* Requires 50.0 Camping.&amp;lt;br&amp;gt;&lt;br /&gt;
* A player may light the fire pit to reactivate the outpost.&amp;lt;br&amp;gt;&lt;br /&gt;
* Upon activation, the outpost becomes usable by all passing players.&amp;lt;br&amp;gt;&lt;br /&gt;
* The activating camper gains permission to add utilities.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Outpost Utilities ==&lt;br /&gt;
&lt;br /&gt;
Once an outpost is established, additional features may be added based on&amp;lt;br&amp;gt;&lt;br /&gt;
the camper’s skill level.&lt;br /&gt;
&lt;br /&gt;
=== Mark Location ===&lt;br /&gt;
&lt;br /&gt;
* Requires 50.0 Camping.&amp;lt;br&amp;gt;&lt;br /&gt;
* Allows the camper to mark the outpost location on their Camper’s Map.&amp;lt;br&amp;gt;&lt;br /&gt;
* Enables future return to the outpost location.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Add Tent ===&lt;br /&gt;
&lt;br /&gt;
* Requires 70.0 Camping.&amp;lt;br&amp;gt;&lt;br /&gt;
* Adds a tent structure to the outpost.&amp;lt;br&amp;gt;&lt;br /&gt;
* Allows players within range to safely log out.&amp;lt;br&amp;gt;&lt;br /&gt;
* Prevents logout penalties or unsafe wilderness logouts.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Add Shrine ===&lt;br /&gt;
&lt;br /&gt;
* Requires 90.0 Camping.&amp;lt;br&amp;gt;&lt;br /&gt;
* Adds a shrine with an ankh.&amp;lt;br&amp;gt;&lt;br /&gt;
* Allows players to resurrect at the outpost.&amp;lt;br&amp;gt;&lt;br /&gt;
* Resurrection is available to all players.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Add Stash ===&lt;br /&gt;
&lt;br /&gt;
* Requires 100.0 Camping.&amp;lt;br&amp;gt;&lt;br /&gt;
* Adds a stash chest.&amp;lt;br&amp;gt;&lt;br /&gt;
* Allows players to access their own bank storage remotely.&amp;lt;br&amp;gt;&lt;br /&gt;
* The chest does not store shared items and respects normal bank rules.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Outpost Duration &amp;amp; Decay ==&lt;br /&gt;
&lt;br /&gt;
Outposts are temporary by design.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Each activated outpost lasts for 1 hour.&amp;lt;br&amp;gt;&lt;br /&gt;
* After the duration expires, the outpost reverts to its abandoned state.&amp;lt;br&amp;gt;&lt;br /&gt;
* All added utilities are removed upon decay.&amp;lt;br&amp;gt;&lt;br /&gt;
* Outposts also revert to abandoned state after a server restart or reset.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
This ensures that outposts remain dynamic, contested, and part of the&amp;lt;br&amp;gt;&lt;br /&gt;
living world rather than permanent structures.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Design Intent ==&lt;br /&gt;
&lt;br /&gt;
The Camping &amp;amp; Outpost System is designed to:&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
* Reward high Camping skill investment.&amp;lt;br&amp;gt;&lt;br /&gt;
* Encourage cooperative wilderness gameplay.&amp;lt;br&amp;gt;&lt;br /&gt;
* Create temporary hubs without replacing towns.&amp;lt;br&amp;gt;&lt;br /&gt;
* Support exploration and long-distance travel.&amp;lt;br&amp;gt;&lt;br /&gt;
* Add meaningful world interaction without permanent clutter.&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
Outposts are meant to be discovered, reclaimed, used, and eventually lost,&amp;lt;br&amp;gt;&lt;br /&gt;
keeping the wilderness alive and ever-changing.&lt;br /&gt;
&lt;br /&gt;
----&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Beehive&amp;diff=1825</id>
		<title>Beehive</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Beehive&amp;diff=1825"/>
		<updated>2025-12-21T22:31:21Z</updated>

		<summary type="html">&lt;p&gt;Draconis: /* Bee Hibernation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apiculture (Beehives and Beekeeping) =&lt;br /&gt;
&lt;br /&gt;
Apiculture is the practice of maintaining honey bee colonies within beehives. Bees live in organized colonies and will establish, grow, and produce honey and wax when provided with proper care.&lt;br /&gt;
&lt;br /&gt;
== Setting Up Your Beehives ==&lt;br /&gt;
&lt;br /&gt;
You will need the following:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bee-Friendly Plants&#039;&#039;&#039; (decorative allowed)&lt;br /&gt;
* Poppies&lt;br /&gt;
* Lilies&lt;br /&gt;
* Snowdrops&lt;br /&gt;
* Campions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Sources&#039;&#039;&#039;&lt;br /&gt;
* Water or wine pitchers&lt;br /&gt;
* Water troughs&lt;br /&gt;
* Fountains&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Pitchers are recommended as water access can be controlled.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beehive Deeds&#039;&#039;&#039;&lt;br /&gt;
Available from Beekeepers (Vesper).&lt;br /&gt;
&lt;br /&gt;
If all beehives are within &amp;lt;b&amp;gt;3 tiles&amp;lt;/b&amp;gt; of a flower and water source, a single flower and pitcher can support all hives.&lt;br /&gt;
&lt;br /&gt;
== One Tile Tending ==&lt;br /&gt;
&lt;br /&gt;
Beehives can be arranged so that a single standing position allows interaction with up to &amp;lt;b&amp;gt;22 beehives&amp;lt;/b&amp;gt;.  &lt;br /&gt;
Because beehives may be tended from &amp;lt;b&amp;gt;up to two tiles away&amp;lt;/b&amp;gt;, careful placement makes large hive clusters easy to maintain.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Tending 22 Beehives From 1 Tile&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#F87431;&amp;quot; | Beehive (BH)&lt;br /&gt;
! style=&amp;quot;background:#616D7E;&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Open Tile (OT)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:black;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
|-&lt;br /&gt;
| OT&lt;br /&gt;
| OT&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◊&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; OT&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◊&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; – Stand on this tile to tend all surrounding beehives and place the initial flower and water source.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beehive Stages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colonizing&#039;&#039;&#039; – Scouts search for flowers and water.  &lt;br /&gt;
&#039;&#039;&#039;Brooding&#039;&#039;&#039; – Population growth accelerates.  &lt;br /&gt;
&#039;&#039;&#039;Producing&#039;&#039;&#039; – Excess honey and wax are generated.&lt;br /&gt;
&lt;br /&gt;
== Beehive Health ==&lt;br /&gt;
&lt;br /&gt;
=== Overall Health ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; – Increased honey and wax production.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; – Normal production. &amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; – No excess production.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; – Population will begin to fall.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[Empty]&amp;lt;/b&amp;gt; – Bees have abandoned the hive.&lt;br /&gt;
&lt;br /&gt;
=== Population ===&lt;br /&gt;
&lt;br /&gt;
A hive supports up to &amp;lt;b&amp;gt;100,000 bees&amp;lt;/b&amp;gt;.  &lt;br /&gt;
Larger populations require more flowers and water.  &lt;br /&gt;
If conditions worsen, bees may abandon the hive entirely.&lt;br /&gt;
&lt;br /&gt;
== Hive Growth Check ==&lt;br /&gt;
&lt;br /&gt;
A growth check occurs once per day during world save.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Symbol !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;!&amp;lt;/font&amp;gt; || Not healthy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;!&amp;lt;/font&amp;gt; || Low resources&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;-&amp;lt;/font&amp;gt; || Population decrease&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Lime&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt; || Population growth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt; || Stage increase / resource production&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tending Your Hives ==&lt;br /&gt;
&lt;br /&gt;
You will typically use potions daily to maintain hive health and maximize output.&lt;br /&gt;
&lt;br /&gt;
* [[File:Potion_Agility.png|20px]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Greater Agility&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;  &lt;br /&gt;
: Increases honey and wax output.  &lt;br /&gt;
: Increases flower and water search range by &amp;lt;b&amp;gt;+2 tiles&amp;lt;/b&amp;gt;.  &lt;br /&gt;
: Only effective once hive reaches &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt; stage.&lt;br /&gt;
&lt;br /&gt;
* [[File:Potion_poison.png|20px]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Greater Poison&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;  &lt;br /&gt;
: Used to combat infestation (bug icon).  &lt;br /&gt;
: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;!&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; Overuse harms bees.&lt;br /&gt;
&lt;br /&gt;
* [[File:Potion_cure.png|20px]] &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Greater Cure&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;  &lt;br /&gt;
: Treats disease (skull icon).  &lt;br /&gt;
: Neutralizes excess poison.&lt;br /&gt;
&lt;br /&gt;
; Potion Amounts&lt;br /&gt;
: &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;-&amp;lt;/font&amp;gt; = 2 potions  &lt;br /&gt;
: &amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;-&amp;lt;/font&amp;gt; = 1 potion  &lt;br /&gt;
: No symbol = 0 potions&lt;br /&gt;
&lt;br /&gt;
* [[File:Potion_healing.png|20px]] &amp;lt;span style=&amp;quot;color:#FBB917&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Greater Heal&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;  &lt;br /&gt;
: Restores hive health.&lt;br /&gt;
&lt;br /&gt;
; Healing Requirements&lt;br /&gt;
: &#039;&#039;&#039;Dying&#039;&#039;&#039; = 3 potions (2 day treatment)  &lt;br /&gt;
: &#039;&#039;&#039;Sickly&#039;&#039;&#039; = 2 potions  &lt;br /&gt;
: &#039;&#039;&#039;Healthy&#039;&#039;&#039; = 1 potion  &lt;br /&gt;
: &#039;&#039;&#039;Thriving&#039;&#039;&#039; = 0 potions&lt;br /&gt;
&lt;br /&gt;
* [[File:Potion_strength.png|20px]] &amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Greater Strength&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;  &lt;br /&gt;
: Builds resistance to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;  &lt;br /&gt;
A maximum of &amp;lt;b&amp;gt;2 potions per type per day&amp;lt;/b&amp;gt; may be applied.  &lt;br /&gt;
Potions are consumed from bottles or kegs in your backpack.&lt;br /&gt;
&lt;br /&gt;
== Flowers and Water ==&lt;br /&gt;
&lt;br /&gt;
=== Search Range ===&lt;br /&gt;
&lt;br /&gt;
* 3 tiles – Colonizing/Brooding, up to 20k bees  &lt;br /&gt;
* +1 tile per additional 10k bees  &lt;br /&gt;
* 100k bees = 11 tiles  &lt;br /&gt;
* Day two at 100k = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;b&amp;gt;+&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (12 tiles)&lt;br /&gt;
&lt;br /&gt;
Greater Agility adds &amp;lt;b&amp;gt;+2 tiles&amp;lt;/b&amp;gt;.  &lt;br /&gt;
&amp;lt;b&amp;gt;Maximum possible range: 14 tiles.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flower and Water Symbols ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Symbol !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;X&amp;lt;/font&amp;gt; || No access&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;-&amp;lt;/font&amp;gt; || Needs more&lt;br /&gt;
|-&lt;br /&gt;
|  || &amp;lt;b&amp;gt;◊&amp;lt;/b&amp;gt; Perfect amount&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Lime&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt; || Slight excess&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt; || Huge excess&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wax and Honey ==&lt;br /&gt;
&lt;br /&gt;
Applying &amp;lt;b&amp;gt;2 Greater Agility&amp;lt;/b&amp;gt; potions increases production per growth check.&lt;br /&gt;
&lt;br /&gt;
A hive can store up to &amp;lt;b&amp;gt;255&amp;lt;/b&amp;gt; honey or wax.&lt;br /&gt;
&lt;br /&gt;
== Harvesting ==&lt;br /&gt;
&lt;br /&gt;
* Honey – 3 honey + bottle = 1 jar  &lt;br /&gt;
* Beeswax – Extracted all at once&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required Tools&#039;&#039;&#039;&lt;br /&gt;
* Hive Tool&lt;br /&gt;
* Small Wax Pot&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Beehive&amp;diff=1824</id>
		<title>Beehive</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Beehive&amp;diff=1824"/>
		<updated>2025-12-21T22:26:36Z</updated>

		<summary type="html">&lt;p&gt;Draconis: /* Beehive Health */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apiculture (Beehives and Beekeeping) =&lt;br /&gt;
&lt;br /&gt;
Apiculture is the practice of maintaining honey bee colonies within beehives. Bees live in organized colonies and will establish, grow, and produce honey and wax when provided with proper care.&lt;br /&gt;
&lt;br /&gt;
== Setting Up Your Beehives ==&lt;br /&gt;
&lt;br /&gt;
You will need the following:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bee-Friendly Plants&#039;&#039;&#039; (decorative allowed)&lt;br /&gt;
* Poppies&lt;br /&gt;
* Lilies&lt;br /&gt;
* Snowdrops&lt;br /&gt;
* Campions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Sources&#039;&#039;&#039;&lt;br /&gt;
* Water or wine pitchers&lt;br /&gt;
* Water troughs&lt;br /&gt;
* Fountains&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Pitchers are recommended as water access can be controlled.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beehive Deeds&#039;&#039;&#039;&lt;br /&gt;
Available from Beekeepers (Vesper).&lt;br /&gt;
&lt;br /&gt;
If all beehives are within &amp;lt;b&amp;gt;3 tiles&amp;lt;/b&amp;gt; of a flower and water source, a single flower and pitcher can support all hives.&lt;br /&gt;
&lt;br /&gt;
== One Tile Tending ==&lt;br /&gt;
&lt;br /&gt;
Beehives can be arranged so that a single standing position allows interaction with up to &amp;lt;b&amp;gt;22 beehives&amp;lt;/b&amp;gt;.  &lt;br /&gt;
Because beehives may be tended from &amp;lt;b&amp;gt;up to two tiles away&amp;lt;/b&amp;gt;, careful placement makes large hive clusters easy to maintain.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Tending 22 Beehives From 1 Tile&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#F87431;&amp;quot; | Beehive (BH)&lt;br /&gt;
! style=&amp;quot;background:#616D7E;&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Open Tile (OT)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:black;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
|-&lt;br /&gt;
| OT&lt;br /&gt;
| OT&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◊&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; OT&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◊&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; – Stand on this tile to tend all surrounding beehives and place the initial flower and water source.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beehive Stages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colonizing&#039;&#039;&#039; – Scouts search for flowers and water.  &lt;br /&gt;
&#039;&#039;&#039;Brooding&#039;&#039;&#039; – Population growth accelerates.  &lt;br /&gt;
&#039;&#039;&#039;Producing&#039;&#039;&#039; – Excess honey and wax are generated.&lt;br /&gt;
&lt;br /&gt;
== Beehive Health ==&lt;br /&gt;
&lt;br /&gt;
=== Overall Health ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; – Increased honey and wax production.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; – Normal production. &amp;lt;br /&amp;gt; &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; – No excess production.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; – Population will begin to fall.  &amp;lt;br /&amp;gt;&lt;br /&gt;
&amp;lt;b&amp;gt;[Empty]&amp;lt;/b&amp;gt; – Bees have abandoned the hive.&lt;br /&gt;
&lt;br /&gt;
=== Population ===&lt;br /&gt;
&lt;br /&gt;
A hive supports up to &amp;lt;b&amp;gt;100,000 bees&amp;lt;/b&amp;gt;.  &lt;br /&gt;
Larger populations require more flowers and water.  &lt;br /&gt;
If conditions worsen, bees may abandon the hive entirely.&lt;br /&gt;
&lt;br /&gt;
== Hive Growth Check ==&lt;br /&gt;
&lt;br /&gt;
A growth check occurs once per day during world save.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Symbol !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;!&amp;lt;/font&amp;gt; || Not healthy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;!&amp;lt;/font&amp;gt; || Low resources&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;-&amp;lt;/font&amp;gt; || Population decrease&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Lime&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt; || Population growth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt; || Stage increase / resource production&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tending Your Hives ==&lt;br /&gt;
&lt;br /&gt;
You will typically use potions daily to maintain hive health and maximize output.&lt;br /&gt;
&lt;br /&gt;
* [[File:Potion_Agility.png|20px]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Greater Agility&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;  &lt;br /&gt;
: Increases honey and wax output.  &lt;br /&gt;
: Increases flower and water search range by &amp;lt;b&amp;gt;+2 tiles&amp;lt;/b&amp;gt;.  &lt;br /&gt;
: Only effective once hive reaches &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt; stage.&lt;br /&gt;
&lt;br /&gt;
* [[File:Potion_poison.png|20px]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Greater Poison&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;  &lt;br /&gt;
: Used to combat infestation (bug icon).  &lt;br /&gt;
: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;!&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; Overuse harms bees.&lt;br /&gt;
&lt;br /&gt;
* [[File:Potion_cure.png|20px]] &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Greater Cure&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;  &lt;br /&gt;
: Treats disease (skull icon).  &lt;br /&gt;
: Neutralizes excess poison.&lt;br /&gt;
&lt;br /&gt;
; Potion Amounts&lt;br /&gt;
: &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;-&amp;lt;/font&amp;gt; = 2 potions  &lt;br /&gt;
: &amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;-&amp;lt;/font&amp;gt; = 1 potion  &lt;br /&gt;
: No symbol = 0 potions&lt;br /&gt;
&lt;br /&gt;
* [[File:Potion_healing.png|20px]] &amp;lt;span style=&amp;quot;color:#FBB917&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Greater Heal&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;  &lt;br /&gt;
: Restores hive health.&lt;br /&gt;
&lt;br /&gt;
; Healing Requirements&lt;br /&gt;
: &#039;&#039;&#039;Dying&#039;&#039;&#039; = 3 potions (2 day treatment)  &lt;br /&gt;
: &#039;&#039;&#039;Sickly&#039;&#039;&#039; = 2 potions  &lt;br /&gt;
: &#039;&#039;&#039;Healthy&#039;&#039;&#039; = 1 potion  &lt;br /&gt;
: &#039;&#039;&#039;Thriving&#039;&#039;&#039; = 0 potions&lt;br /&gt;
&lt;br /&gt;
* [[File:Potion_strength.png|20px]] &amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Greater Strength&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;  &lt;br /&gt;
: Builds resistance to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;  &lt;br /&gt;
A maximum of &amp;lt;b&amp;gt;2 potions per type per day&amp;lt;/b&amp;gt; may be applied.  &lt;br /&gt;
Potions are consumed from bottles or kegs in your backpack.&lt;br /&gt;
&lt;br /&gt;
== Flowers and Water ==&lt;br /&gt;
&lt;br /&gt;
=== Search Range ===&lt;br /&gt;
&lt;br /&gt;
* 3 tiles – Colonizing/Brooding, up to 20k bees  &lt;br /&gt;
* +1 tile per additional 10k bees  &lt;br /&gt;
* 100k bees = 11 tiles  &lt;br /&gt;
* Day two at 100k = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;b&amp;gt;+&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (12 tiles)&lt;br /&gt;
&lt;br /&gt;
Greater Agility adds &amp;lt;b&amp;gt;+2 tiles&amp;lt;/b&amp;gt;.  &lt;br /&gt;
&amp;lt;b&amp;gt;Maximum possible range: 14 tiles.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flower and Water Symbols ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Symbol !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;X&amp;lt;/font&amp;gt; || No access&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;-&amp;lt;/font&amp;gt; || Needs more&lt;br /&gt;
|-&lt;br /&gt;
|  || &amp;lt;b&amp;gt;◊&amp;lt;/b&amp;gt; Perfect amount&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Lime&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt; || Slight excess&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt; || Huge excess&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wax and Honey ==&lt;br /&gt;
&lt;br /&gt;
Applying &amp;lt;b&amp;gt;2 Greater Agility&amp;lt;/b&amp;gt; potions increases production per growth check.&lt;br /&gt;
&lt;br /&gt;
A hive can store up to &amp;lt;b&amp;gt;255&amp;lt;/b&amp;gt; honey or wax.&lt;br /&gt;
&lt;br /&gt;
== Harvesting ==&lt;br /&gt;
&lt;br /&gt;
* Honey – 3 honey + bottle = 1 jar  &lt;br /&gt;
* Beeswax – Extracted all at once&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required Tools&#039;&#039;&#039;&lt;br /&gt;
* Hive Tool&lt;br /&gt;
* Small Wax Pot&lt;br /&gt;
&lt;br /&gt;
== Bee Hibernation ==&lt;br /&gt;
&lt;br /&gt;
Pine needles may be applied to the hive table to place bees into hibernation.&lt;br /&gt;
&lt;br /&gt;
* Each pine needle = 24 hours&lt;br /&gt;
* No production during hibernation&lt;br /&gt;
* Population is preserved&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Be careful to target the hive table, not the hive itself.&amp;lt;/b&amp;gt;&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Beehive&amp;diff=1823</id>
		<title>Beehive</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Beehive&amp;diff=1823"/>
		<updated>2025-12-21T22:25:56Z</updated>

		<summary type="html">&lt;p&gt;Draconis: /* Setting Up Your Beehives */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apiculture (Beehives and Beekeeping) =&lt;br /&gt;
&lt;br /&gt;
Apiculture is the practice of maintaining honey bee colonies within beehives. Bees live in organized colonies and will establish, grow, and produce honey and wax when provided with proper care.&lt;br /&gt;
&lt;br /&gt;
== Setting Up Your Beehives ==&lt;br /&gt;
&lt;br /&gt;
You will need the following:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bee-Friendly Plants&#039;&#039;&#039; (decorative allowed)&lt;br /&gt;
* Poppies&lt;br /&gt;
* Lilies&lt;br /&gt;
* Snowdrops&lt;br /&gt;
* Campions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Sources&#039;&#039;&#039;&lt;br /&gt;
* Water or wine pitchers&lt;br /&gt;
* Water troughs&lt;br /&gt;
* Fountains&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Pitchers are recommended as water access can be controlled.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beehive Deeds&#039;&#039;&#039;&lt;br /&gt;
Available from Beekeepers (Vesper).&lt;br /&gt;
&lt;br /&gt;
If all beehives are within &amp;lt;b&amp;gt;3 tiles&amp;lt;/b&amp;gt; of a flower and water source, a single flower and pitcher can support all hives.&lt;br /&gt;
&lt;br /&gt;
== One Tile Tending ==&lt;br /&gt;
&lt;br /&gt;
Beehives can be arranged so that a single standing position allows interaction with up to &amp;lt;b&amp;gt;22 beehives&amp;lt;/b&amp;gt;.  &lt;br /&gt;
Because beehives may be tended from &amp;lt;b&amp;gt;up to two tiles away&amp;lt;/b&amp;gt;, careful placement makes large hive clusters easy to maintain.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Tending 22 Beehives From 1 Tile&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#F87431;&amp;quot; | Beehive (BH)&lt;br /&gt;
! style=&amp;quot;background:#616D7E;&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Open Tile (OT)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:black;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
|-&lt;br /&gt;
| OT&lt;br /&gt;
| OT&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◊&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; OT&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◊&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; – Stand on this tile to tend all surrounding beehives and place the initial flower and water source.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beehive Stages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colonizing&#039;&#039;&#039; – Scouts search for flowers and water.  &lt;br /&gt;
&#039;&#039;&#039;Brooding&#039;&#039;&#039; – Population growth accelerates.  &lt;br /&gt;
&#039;&#039;&#039;Producing&#039;&#039;&#039; – Excess honey and wax are generated.&lt;br /&gt;
&lt;br /&gt;
== Beehive Health ==&lt;br /&gt;
&lt;br /&gt;
=== Overall Health ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; – Increased honey and wax production.  &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; – Normal production.  &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; – No excess production.  &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; – Population will begin to fall.  &lt;br /&gt;
&amp;lt;b&amp;gt;[Empty]&amp;lt;/b&amp;gt; – Bees have abandoned the hive.&lt;br /&gt;
&lt;br /&gt;
=== Population ===&lt;br /&gt;
&lt;br /&gt;
A hive supports up to &amp;lt;b&amp;gt;100,000 bees&amp;lt;/b&amp;gt;.  &lt;br /&gt;
Larger populations require more flowers and water.  &lt;br /&gt;
If conditions worsen, bees may abandon the hive entirely.&lt;br /&gt;
&lt;br /&gt;
== Hive Growth Check ==&lt;br /&gt;
&lt;br /&gt;
A growth check occurs once per day during world save.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Symbol !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;!&amp;lt;/font&amp;gt; || Not healthy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;!&amp;lt;/font&amp;gt; || Low resources&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;-&amp;lt;/font&amp;gt; || Population decrease&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Lime&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt; || Population growth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt; || Stage increase / resource production&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tending Your Hives ==&lt;br /&gt;
&lt;br /&gt;
You will typically use potions daily to maintain hive health and maximize output.&lt;br /&gt;
&lt;br /&gt;
* [[File:Potion_Agility.png|20px]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Greater Agility&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;  &lt;br /&gt;
: Increases honey and wax output.  &lt;br /&gt;
: Increases flower and water search range by &amp;lt;b&amp;gt;+2 tiles&amp;lt;/b&amp;gt;.  &lt;br /&gt;
: Only effective once hive reaches &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt; stage.&lt;br /&gt;
&lt;br /&gt;
* [[File:Potion_poison.png|20px]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Greater Poison&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;  &lt;br /&gt;
: Used to combat infestation (bug icon).  &lt;br /&gt;
: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;!&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; Overuse harms bees.&lt;br /&gt;
&lt;br /&gt;
* [[File:Potion_cure.png|20px]] &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Greater Cure&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;  &lt;br /&gt;
: Treats disease (skull icon).  &lt;br /&gt;
: Neutralizes excess poison.&lt;br /&gt;
&lt;br /&gt;
; Potion Amounts&lt;br /&gt;
: &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;-&amp;lt;/font&amp;gt; = 2 potions  &lt;br /&gt;
: &amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;-&amp;lt;/font&amp;gt; = 1 potion  &lt;br /&gt;
: No symbol = 0 potions&lt;br /&gt;
&lt;br /&gt;
* [[File:Potion_healing.png|20px]] &amp;lt;span style=&amp;quot;color:#FBB917&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Greater Heal&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;  &lt;br /&gt;
: Restores hive health.&lt;br /&gt;
&lt;br /&gt;
; Healing Requirements&lt;br /&gt;
: &#039;&#039;&#039;Dying&#039;&#039;&#039; = 3 potions (2 day treatment)  &lt;br /&gt;
: &#039;&#039;&#039;Sickly&#039;&#039;&#039; = 2 potions  &lt;br /&gt;
: &#039;&#039;&#039;Healthy&#039;&#039;&#039; = 1 potion  &lt;br /&gt;
: &#039;&#039;&#039;Thriving&#039;&#039;&#039; = 0 potions&lt;br /&gt;
&lt;br /&gt;
* [[File:Potion_strength.png|20px]] &amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Greater Strength&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;  &lt;br /&gt;
: Builds resistance to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;  &lt;br /&gt;
A maximum of &amp;lt;b&amp;gt;2 potions per type per day&amp;lt;/b&amp;gt; may be applied.  &lt;br /&gt;
Potions are consumed from bottles or kegs in your backpack.&lt;br /&gt;
&lt;br /&gt;
== Flowers and Water ==&lt;br /&gt;
&lt;br /&gt;
=== Search Range ===&lt;br /&gt;
&lt;br /&gt;
* 3 tiles – Colonizing/Brooding, up to 20k bees  &lt;br /&gt;
* +1 tile per additional 10k bees  &lt;br /&gt;
* 100k bees = 11 tiles  &lt;br /&gt;
* Day two at 100k = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;b&amp;gt;+&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (12 tiles)&lt;br /&gt;
&lt;br /&gt;
Greater Agility adds &amp;lt;b&amp;gt;+2 tiles&amp;lt;/b&amp;gt;.  &lt;br /&gt;
&amp;lt;b&amp;gt;Maximum possible range: 14 tiles.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flower and Water Symbols ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Symbol !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;X&amp;lt;/font&amp;gt; || No access&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;-&amp;lt;/font&amp;gt; || Needs more&lt;br /&gt;
|-&lt;br /&gt;
|  || &amp;lt;b&amp;gt;◊&amp;lt;/b&amp;gt; Perfect amount&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Lime&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt; || Slight excess&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt; || Huge excess&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wax and Honey ==&lt;br /&gt;
&lt;br /&gt;
Applying &amp;lt;b&amp;gt;2 Greater Agility&amp;lt;/b&amp;gt; potions increases production per growth check.&lt;br /&gt;
&lt;br /&gt;
A hive can store up to &amp;lt;b&amp;gt;255&amp;lt;/b&amp;gt; honey or wax.&lt;br /&gt;
&lt;br /&gt;
== Harvesting ==&lt;br /&gt;
&lt;br /&gt;
* Honey – 3 honey + bottle = 1 jar  &lt;br /&gt;
* Beeswax – Extracted all at once&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required Tools&#039;&#039;&#039;&lt;br /&gt;
* Hive Tool&lt;br /&gt;
* Small Wax Pot&lt;br /&gt;
&lt;br /&gt;
== Bee Hibernation ==&lt;br /&gt;
&lt;br /&gt;
Pine needles may be applied to the hive table to place bees into hibernation.&lt;br /&gt;
&lt;br /&gt;
* Each pine needle = 24 hours&lt;br /&gt;
* No production during hibernation&lt;br /&gt;
* Population is preserved&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Be careful to target the hive table, not the hive itself.&amp;lt;/b&amp;gt;&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Harvest_%26_Hearth&amp;diff=1822</id>
		<title>Harvest &amp; Hearth</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Harvest_%26_Hearth&amp;diff=1822"/>
		<updated>2025-12-21T22:25:03Z</updated>

		<summary type="html">&lt;p&gt;Draconis: /* Beehive Stages */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apiculture, Farming &amp;amp; Cooking Expansion Guide =&lt;br /&gt;
&lt;br /&gt;
This page explains the player-facing features of the Apiculture (Beekeeping) system and the related Cooking / Farming / Ranching / Dairy / Wax Crafting systems.  &lt;br /&gt;
All programming, installation, and developer-only details are intentionally omitted.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Apiculture (Beekeeping) ==&lt;br /&gt;
Apiculture is the science (and art) of raising honey bees, also known as beekeeping. Bees live together in colonies and make their homes in beehives. Maintaining a hive takes ongoing care, but can be very rewarding.&lt;br /&gt;
&lt;br /&gt;
To start, you need a beehive deed and an area with:&lt;br /&gt;
* Flowers&lt;br /&gt;
* Water&lt;br /&gt;
&lt;br /&gt;
These can be decorative world objects or placed items.&lt;br /&gt;
&lt;br /&gt;
== [[Beehive]] Stages ==&lt;br /&gt;
There are three distinct stages in a beehive’s development:&lt;br /&gt;
&lt;br /&gt;
; Colonizing&lt;br /&gt;
: The hive sends out scouts to survey the area and locate flowers and water.&lt;br /&gt;
&lt;br /&gt;
; Brooding&lt;br /&gt;
: Egg laying begins in full force as the hive prepares for full production.&lt;br /&gt;
&lt;br /&gt;
; Producing&lt;br /&gt;
: After reaching maturity, the hive begins producing excess honey and wax.&lt;br /&gt;
&lt;br /&gt;
See [[Beehive]]&lt;br /&gt;
&lt;br /&gt;
== Hive Health &amp;amp; Population ==&lt;br /&gt;
A hive is measured in two ways:&lt;br /&gt;
* Overall health&lt;br /&gt;
* Bee population&lt;br /&gt;
&lt;br /&gt;
=== Overall Health States ===&lt;br /&gt;
Overall health indicates the average well-being of the colony:&lt;br /&gt;
&lt;br /&gt;
; Thriving&lt;br /&gt;
: Bees are extremely healthy. Produces honey and wax at an increased rate.&lt;br /&gt;
&lt;br /&gt;
; Healthy&lt;br /&gt;
: Bees are healthy and producing excess honey and wax.&lt;br /&gt;
&lt;br /&gt;
; Sickly&lt;br /&gt;
: Bees are sickly and no longer producing excess resources.&lt;br /&gt;
&lt;br /&gt;
; Dying&lt;br /&gt;
: If nothing is done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
=== Bee Population ===&lt;br /&gt;
Bee population is a rough estimate of the number of bees in the hive. More bees can increase production, but large hives are more difficult to maintain:&lt;br /&gt;
* More water and flowers are required to support a large hive.&lt;br /&gt;
* The range a hive can check for flowers and water increases as the hive gets larger.&lt;br /&gt;
* If conditions become poor enough, bees may abscond (leave), resulting in an empty hive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; A single hive can support up to 100,000 bees. A healthy hive can last indefinitely, but older hives are more susceptible to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
== Caring for a Hive ==&lt;br /&gt;
Like any living thing, bees are susceptible to outside threats such as parasites and disease. Beekeepers have multiple tools (including potions) to manage these threats and improve productivity.&lt;br /&gt;
&lt;br /&gt;
=== Potions &amp;amp; Their Uses ===&lt;br /&gt;
; Cure potions&lt;br /&gt;
: Used to combat diseases such as foulbrood and dysentery. Can also neutralize excess poison.&lt;br /&gt;
&lt;br /&gt;
; Poison potions&lt;br /&gt;
: Used to combat insects (example: wax moth) and parasites (example: bee louse). Use carefully—too much poison can harm the bees.&lt;br /&gt;
&lt;br /&gt;
; Strength potions&lt;br /&gt;
: Used to build up the hive’s immunity to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
; Heal potions&lt;br /&gt;
: Used to help heal the bees.&lt;br /&gt;
&lt;br /&gt;
; Agility potions&lt;br /&gt;
: Gives bees extra energy allowing them to work harder. Boosts honey/wax output and increases the range bees can search for flowers and water.&lt;br /&gt;
&lt;br /&gt;
=== Environmental Balance (Flowers &amp;amp; Water) ===&lt;br /&gt;
The hive depends on nearby resources:&lt;br /&gt;
* Flowers are used for building, food, and general colony function.&lt;br /&gt;
* Water is required, but too much water can increase the risk of disease-carrying bacteria.&lt;br /&gt;
* Too many flowers can bring the bees into contact with more parasites and insects.&lt;br /&gt;
&lt;br /&gt;
== Hive Management (Apiculture Gump) ==&lt;br /&gt;
Managing and caring for a hive is done through the Apiculture gump. The left side shows status icons you can use to monitor and respond to problems:&lt;br /&gt;
&lt;br /&gt;
; Production&lt;br /&gt;
: Opens the production screen where you harvest what the hive has produced.&lt;br /&gt;
&lt;br /&gt;
; Infestation&lt;br /&gt;
: A warning indicator (red or yellow) means the hive is infested. Use poison to deal with pests.&lt;br /&gt;
&lt;br /&gt;
; Disease&lt;br /&gt;
: A warning indicator (red or yellow) means the hive is diseased. Cure potions help fight sickness.&lt;br /&gt;
&lt;br /&gt;
; Water&lt;br /&gt;
: Shows water availability. Too much water may increase disease risk.&lt;br /&gt;
&lt;br /&gt;
; Flowers&lt;br /&gt;
: Shows flower availability. Too many flowers may increase parasite exposure.&lt;br /&gt;
&lt;br /&gt;
== Daily Growth Check Results ==&lt;br /&gt;
The hive performs a growth check once per day (shown in the upper-right of the gump). The results may include:&lt;br /&gt;
&lt;br /&gt;
* Not healthy&lt;br /&gt;
* Low resources&lt;br /&gt;
* Population decrease&lt;br /&gt;
* Population growth&lt;br /&gt;
* Stage increase / resource production&lt;br /&gt;
&lt;br /&gt;
Most of this information is also available via in-game help.&lt;br /&gt;
&lt;br /&gt;
== Honey &amp;amp; Wax Production ==&lt;br /&gt;
Once mature, hives can produce:&lt;br /&gt;
* Honey&lt;br /&gt;
* Raw beeswax&lt;br /&gt;
&lt;br /&gt;
Honey can be processed into jars:&lt;br /&gt;
* &#039;&#039;3 Honey + 1 Bottle = 1 Jar of Honey&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raw beeswax must be rendered before it can be used for crafting.&lt;br /&gt;
&lt;br /&gt;
== Wax Rendering ==&lt;br /&gt;
Beeswax production includes a processing step:&lt;br /&gt;
&lt;br /&gt;
* Hives produce &#039;&#039;Raw Beeswax&#039;&#039;&lt;br /&gt;
* Raw beeswax must be rendered into usable &#039;&#039;Beeswax&#039;&#039;&lt;br /&gt;
* Rendering may fail, producing &#039;&#039;slumgum&#039;&#039; waste (a by-product)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tip:&#039;&#039; Rendering requires you to be near a heat source.&lt;br /&gt;
&lt;br /&gt;
== Wax Crafting ==&lt;br /&gt;
Wax crafting turns beeswax into useful items, primarily centered around candle-making and decorative wax items.&lt;br /&gt;
&lt;br /&gt;
=== Base Wax Resources ===&lt;br /&gt;
From wax, you craft the base resources needed for candle-making, such as:&lt;br /&gt;
* Blank candles&lt;br /&gt;
* Candle wicks&lt;br /&gt;
&lt;br /&gt;
=== Candle Items ===&lt;br /&gt;
Examples of craftable candle items include:&lt;br /&gt;
* Short candles&lt;br /&gt;
* Long candles&lt;br /&gt;
* Colored variants (often involve dyes; may be randomly hued)&lt;br /&gt;
* Specialty candles (may require rare components depending on your world)&lt;br /&gt;
&lt;br /&gt;
=== Decorative Wax Items ===&lt;br /&gt;
Examples include:&lt;br /&gt;
* Dipping sticks (decorative; may be flippable)&lt;br /&gt;
* Blank candle piles / decorative stacks&lt;br /&gt;
* Wax busts (a decorative bust that can take on a player’s face under special conditions)&lt;br /&gt;
&lt;br /&gt;
== Cooking Expansion Overview ==&lt;br /&gt;
The Cooking Expansion adds breadth and realism to food creation and consumption. It includes:&lt;br /&gt;
* Expanded cooking tools and utensils&lt;br /&gt;
* Reorganized food categories (meals, bowls, beverages, dairy, etc.)&lt;br /&gt;
* Beverage systems (brewing / juices / wine in supported worlds)&lt;br /&gt;
* Witchcraft-themed food crafting (in supported worlds)&lt;br /&gt;
* Animal feeding/hunger integration (see Animal Husbandry)&lt;br /&gt;
&lt;br /&gt;
== Food Effects &amp;amp; Buffs ==&lt;br /&gt;
Many foods can provide bonuses such as:&lt;br /&gt;
* Skill boosts&lt;br /&gt;
* Strength/Dexterity/Intelligence boosts&lt;br /&gt;
* One or multiple stat boosts depending on the food&lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
Food bonuses last based on hunger / fill factor behavior:&lt;br /&gt;
* The duration of boosts is tied to the food’s fill factor.&lt;br /&gt;
* Some foods can define custom durations, but generally follow hunger timing.&lt;br /&gt;
* Effects typically do not stack—if you already have an active boost, eating again may not refresh it until it expires.&lt;br /&gt;
&lt;br /&gt;
=== Raw Foods ===&lt;br /&gt;
Some foods may be marked as raw and can be eaten, but raw consumption may carry risk depending on your shard’s rules.&lt;br /&gt;
&lt;br /&gt;
== Milk &amp;amp; Cheese System ==&lt;br /&gt;
This system allows milking animals and producing cheese.&lt;br /&gt;
&lt;br /&gt;
=== Milking ===&lt;br /&gt;
Players can milk animals such as:&lt;br /&gt;
* Cows&lt;br /&gt;
* Goats&lt;br /&gt;
* Sheep&lt;br /&gt;
&lt;br /&gt;
Milk can be stored and then:&lt;br /&gt;
* Bottled for drinking/recipes&lt;br /&gt;
* Used to fill a cheese form for cheese-making&lt;br /&gt;
&lt;br /&gt;
=== Cheese Making ===&lt;br /&gt;
Cheese-making is a timed process:&lt;br /&gt;
* Fill a cheese form with enough milk&lt;br /&gt;
* Begin fermentation&lt;br /&gt;
* Harvest cheese when complete&lt;br /&gt;
&lt;br /&gt;
Results can vary by player skill, with a small chance to fail and a small chance to produce special “magic” cheeses.&lt;br /&gt;
&lt;br /&gt;
=== Cheese Types &amp;amp; Portions ===&lt;br /&gt;
Cheese comes in multiple forms and can often be carved into portions:&lt;br /&gt;
* Full wheels&lt;br /&gt;
* Large wedges&lt;br /&gt;
* Small wedges&lt;br /&gt;
&lt;br /&gt;
Magic cheese types may grant temporary stat benefits, similar to special fish-style foods.&lt;br /&gt;
&lt;br /&gt;
== Animal Husbandry &amp;amp; Ranching ==&lt;br /&gt;
Animals behave more like real animals and support deeper farming gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Realistic Animal Behavior ===&lt;br /&gt;
Examples include:&lt;br /&gt;
* Prey animals running from threats&lt;br /&gt;
* Predators hunting prey&lt;br /&gt;
* Animals interacting with food sources and farms&lt;br /&gt;
&lt;br /&gt;
=== Aging &amp;amp; Breeding ===&lt;br /&gt;
Animals can:&lt;br /&gt;
* Age over time&lt;br /&gt;
* Reproduce&lt;br /&gt;
* Produce offspring&lt;br /&gt;
* Die naturally (or be killed)&lt;br /&gt;
&lt;br /&gt;
=== Farming &amp;amp; Ranching Gameplay ===&lt;br /&gt;
A ranch system supports farm ownership and livestock management, often including:&lt;br /&gt;
* Ownership/branding concepts&lt;br /&gt;
* Ranch tools and ranch management interfaces&lt;br /&gt;
* Livestock control and containment (fences/gates in supported worlds)&lt;br /&gt;
* Specialized breeds (milk vs meat vs wool, etc.)&lt;br /&gt;
&lt;br /&gt;
== Crops &amp;amp; Wild Agriculture ==&lt;br /&gt;
A crop system supports naturally-spawning (wild) crops designed to exist in the world. These are intended to be harvested rather than planted by players, depending on your shard’s setup.&lt;br /&gt;
&lt;br /&gt;
Crops provide ingredients for:&lt;br /&gt;
* Cooking&lt;br /&gt;
* Brewing / beverages (in supported worlds)&lt;br /&gt;
* Animal feeding (in supported worlds)&lt;br /&gt;
&lt;br /&gt;
== Beekeeping Quest ==&lt;br /&gt;
A quest may exist that introduces players to beekeeping:&lt;br /&gt;
&lt;br /&gt;
* An old man sends players to collect honeycombs&lt;br /&gt;
* Honeycombs can be gathered from wild beehives and honey bears&lt;br /&gt;
* Honey bears resemble normal brown bears but carry a honeycomb&lt;br /&gt;
* Trading in honeycombs can reward specialized equipment that helps separate honeycomb into honey and raw beeswax&lt;br /&gt;
&lt;br /&gt;
== Tips &amp;amp; Notes ==&lt;br /&gt;
* Beekeeping is long-term and rewards consistent care.&lt;br /&gt;
* Balance is important—too much of a good thing (water/flowers) can create problems.&lt;br /&gt;
* Larger hives produce more but require more resources to sustain.&lt;br /&gt;
* Older hives are more vulnerable to infestation and disease.&lt;br /&gt;
* Wax production supports candle-making and decorative crafting.&lt;br /&gt;
* Food systems may provide meaningful buffs—use them before hunting, gathering, or crafting sessions.&lt;br /&gt;
&lt;br /&gt;
== Quick Summary ==&lt;br /&gt;
* Apiculture adds realistic beehives, honey, and wax.&lt;br /&gt;
* Hives progress through stages and require maintenance.&lt;br /&gt;
* Honey can be jarred and used as a valuable resource.&lt;br /&gt;
* Raw beeswax must be rendered before crafting.&lt;br /&gt;
* Wax supports candle-making and decorative wax items.&lt;br /&gt;
* Cooking Expansion adds broader food crafting and consumable buffs.&lt;br /&gt;
* Milk &amp;amp; Cheese adds milking and cheese-making with possible special results.&lt;br /&gt;
* Animal Husbandry adds aging, breeding, and deeper farming/ranching gameplay.&lt;br /&gt;
* Crop systems provide world-grown ingredients for the expanded food ecosystem.&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Beehive&amp;diff=1821</id>
		<title>Beehive</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Beehive&amp;diff=1821"/>
		<updated>2025-12-21T22:24:14Z</updated>

		<summary type="html">&lt;p&gt;Draconis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apiculture (Beehives and Beekeeping) =&lt;br /&gt;
&lt;br /&gt;
Apiculture is the practice of maintaining honey bee colonies within beehives. Bees live in organized colonies and will establish, grow, and produce honey and wax when provided with proper care.&lt;br /&gt;
&lt;br /&gt;
== Setting Up Your Beehives ==&lt;br /&gt;
&lt;br /&gt;
You will need the following:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bee-Friendly Plants&#039;&#039;&#039; (decorative allowed)&lt;br /&gt;
* Poppies&lt;br /&gt;
* Lilies&lt;br /&gt;
* Snowdrops&lt;br /&gt;
* Campions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Sources&#039;&#039;&#039;&lt;br /&gt;
* Water or wine pitchers&lt;br /&gt;
* Water troughs&lt;br /&gt;
* Fountains&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Pitchers are recommended as water access can be controlled.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beehive Deeds&#039;&#039;&#039;&lt;br /&gt;
Available from Beekeepers (north of Skara Bank, west of Britain Bank).&lt;br /&gt;
&lt;br /&gt;
If all beehives are within &amp;lt;b&amp;gt;3 tiles&amp;lt;/b&amp;gt; of a flower and water source, a single flower and pitcher can support all hives.&lt;br /&gt;
&lt;br /&gt;
== One Tile Tending ==&lt;br /&gt;
&lt;br /&gt;
Beehives can be arranged so that a single standing position allows interaction with up to &amp;lt;b&amp;gt;22 beehives&amp;lt;/b&amp;gt;.  &lt;br /&gt;
Because beehives may be tended from &amp;lt;b&amp;gt;up to two tiles away&amp;lt;/b&amp;gt;, careful placement makes large hive clusters easy to maintain.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;3&amp;quot; style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|+ Tending 22 Beehives From 1 Tile&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; style=&amp;quot;background:#F87431;&amp;quot; | Beehive (BH)&lt;br /&gt;
! style=&amp;quot;background:#616D7E;&amp;quot; |&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Open Tile (OT)&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;5&amp;quot; style=&amp;quot;background:black;&amp;quot; |&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
|-&lt;br /&gt;
| OT&lt;br /&gt;
| OT&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◊&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; OT&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
| style=&amp;quot;background:#F87431;&amp;quot; | BH&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◊&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; – Stand on this tile to tend all surrounding beehives and place the initial flower and water source.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Beehive Stages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colonizing&#039;&#039;&#039; – Scouts search for flowers and water.  &lt;br /&gt;
&#039;&#039;&#039;Brooding&#039;&#039;&#039; – Population growth accelerates.  &lt;br /&gt;
&#039;&#039;&#039;Producing&#039;&#039;&#039; – Excess honey and wax are generated.&lt;br /&gt;
&lt;br /&gt;
== Beehive Health ==&lt;br /&gt;
&lt;br /&gt;
=== Overall Health ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; – Increased honey and wax production.  &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; – Normal production.  &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; – No excess production.  &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; – Population will begin to fall.  &lt;br /&gt;
&amp;lt;b&amp;gt;[Empty]&amp;lt;/b&amp;gt; – Bees have abandoned the hive.&lt;br /&gt;
&lt;br /&gt;
=== Population ===&lt;br /&gt;
&lt;br /&gt;
A hive supports up to &amp;lt;b&amp;gt;100,000 bees&amp;lt;/b&amp;gt;.  &lt;br /&gt;
Larger populations require more flowers and water.  &lt;br /&gt;
If conditions worsen, bees may abandon the hive entirely.&lt;br /&gt;
&lt;br /&gt;
== Hive Growth Check ==&lt;br /&gt;
&lt;br /&gt;
A growth check occurs once per day during world save.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Symbol !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;!&amp;lt;/font&amp;gt; || Not healthy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;!&amp;lt;/font&amp;gt; || Low resources&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;-&amp;lt;/font&amp;gt; || Population decrease&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Lime&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt; || Population growth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt; || Stage increase / resource production&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tending Your Hives ==&lt;br /&gt;
&lt;br /&gt;
You will typically use potions daily to maintain hive health and maximize output.&lt;br /&gt;
&lt;br /&gt;
* [[File:Potion_Agility.png|20px]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Greater Agility&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;  &lt;br /&gt;
: Increases honey and wax output.  &lt;br /&gt;
: Increases flower and water search range by &amp;lt;b&amp;gt;+2 tiles&amp;lt;/b&amp;gt;.  &lt;br /&gt;
: Only effective once hive reaches &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt; stage.&lt;br /&gt;
&lt;br /&gt;
* [[File:Potion_poison.png|20px]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Greater Poison&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;  &lt;br /&gt;
: Used to combat infestation (bug icon).  &lt;br /&gt;
: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;!&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; Overuse harms bees.&lt;br /&gt;
&lt;br /&gt;
* [[File:Potion_cure.png|20px]] &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Greater Cure&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;  &lt;br /&gt;
: Treats disease (skull icon).  &lt;br /&gt;
: Neutralizes excess poison.&lt;br /&gt;
&lt;br /&gt;
; Potion Amounts&lt;br /&gt;
: &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;-&amp;lt;/font&amp;gt; = 2 potions  &lt;br /&gt;
: &amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;-&amp;lt;/font&amp;gt; = 1 potion  &lt;br /&gt;
: No symbol = 0 potions&lt;br /&gt;
&lt;br /&gt;
* [[File:Potion_healing.png|20px]] &amp;lt;span style=&amp;quot;color:#FBB917&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Greater Heal&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;  &lt;br /&gt;
: Restores hive health.&lt;br /&gt;
&lt;br /&gt;
; Healing Requirements&lt;br /&gt;
: &#039;&#039;&#039;Dying&#039;&#039;&#039; = 3 potions (2 day treatment)  &lt;br /&gt;
: &#039;&#039;&#039;Sickly&#039;&#039;&#039; = 2 potions  &lt;br /&gt;
: &#039;&#039;&#039;Healthy&#039;&#039;&#039; = 1 potion  &lt;br /&gt;
: &#039;&#039;&#039;Thriving&#039;&#039;&#039; = 0 potions&lt;br /&gt;
&lt;br /&gt;
* [[File:Potion_strength.png|20px]] &amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Greater Strength&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;  &lt;br /&gt;
: Builds resistance to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;  &lt;br /&gt;
A maximum of &amp;lt;b&amp;gt;2 potions per type per day&amp;lt;/b&amp;gt; may be applied.  &lt;br /&gt;
Potions are consumed from bottles or kegs in your backpack.&lt;br /&gt;
&lt;br /&gt;
== Flowers and Water ==&lt;br /&gt;
&lt;br /&gt;
=== Search Range ===&lt;br /&gt;
&lt;br /&gt;
* 3 tiles – Colonizing/Brooding, up to 20k bees  &lt;br /&gt;
* +1 tile per additional 10k bees  &lt;br /&gt;
* 100k bees = 11 tiles  &lt;br /&gt;
* Day two at 100k = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;b&amp;gt;+&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (12 tiles)&lt;br /&gt;
&lt;br /&gt;
Greater Agility adds &amp;lt;b&amp;gt;+2 tiles&amp;lt;/b&amp;gt;.  &lt;br /&gt;
&amp;lt;b&amp;gt;Maximum possible range: 14 tiles.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flower and Water Symbols ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Symbol !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;X&amp;lt;/font&amp;gt; || No access&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;-&amp;lt;/font&amp;gt; || Needs more&lt;br /&gt;
|-&lt;br /&gt;
|  || &amp;lt;b&amp;gt;◊&amp;lt;/b&amp;gt; Perfect amount&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Lime&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt; || Slight excess&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt; || Huge excess&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wax and Honey ==&lt;br /&gt;
&lt;br /&gt;
Applying &amp;lt;b&amp;gt;2 Greater Agility&amp;lt;/b&amp;gt; potions increases production per growth check.&lt;br /&gt;
&lt;br /&gt;
A hive can store up to &amp;lt;b&amp;gt;255&amp;lt;/b&amp;gt; honey or wax.&lt;br /&gt;
&lt;br /&gt;
== Harvesting ==&lt;br /&gt;
&lt;br /&gt;
* Honey – 3 honey + bottle = 1 jar  &lt;br /&gt;
* Beeswax – Extracted all at once&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required Tools&#039;&#039;&#039;&lt;br /&gt;
* Hive Tool&lt;br /&gt;
* Small Wax Pot&lt;br /&gt;
&lt;br /&gt;
== Bee Hibernation ==&lt;br /&gt;
&lt;br /&gt;
Pine needles may be applied to the hive table to place bees into hibernation.&lt;br /&gt;
&lt;br /&gt;
* Each pine needle = 24 hours&lt;br /&gt;
* No production during hibernation&lt;br /&gt;
* Population is preserved&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Be careful to target the hive table, not the hive itself.&amp;lt;/b&amp;gt;&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Beehive&amp;diff=1820</id>
		<title>Beehive</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Beehive&amp;diff=1820"/>
		<updated>2025-12-21T22:22:41Z</updated>

		<summary type="html">&lt;p&gt;Draconis: Created page with &amp;quot;= Apiculture (Beehives and Beekeeping) =  Apiculture is the practice of maintaining honey bee colonies within beehives. Bees live in organized colonies and will establish, grow, and produce honey and wax when provided with proper care.  == Setting Up Your Beehives ==  You will need the following:  &amp;#039;&amp;#039;&amp;#039;Bee-Friendly Plants&amp;#039;&amp;#039;&amp;#039; (decorative allowed) * Poppies * Lilies * Snowdrops * Campions  &amp;#039;&amp;#039;&amp;#039;Water Sources&amp;#039;&amp;#039;&amp;#039; * Water or wine pitchers * Water troughs * Fountains  &amp;lt;i&amp;gt;Pitchers...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apiculture (Beehives and Beekeeping) =&lt;br /&gt;
&lt;br /&gt;
Apiculture is the practice of maintaining honey bee colonies within beehives. Bees live in organized colonies and will establish, grow, and produce honey and wax when provided with proper care.&lt;br /&gt;
&lt;br /&gt;
== Setting Up Your Beehives ==&lt;br /&gt;
&lt;br /&gt;
You will need the following:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bee-Friendly Plants&#039;&#039;&#039; (decorative allowed)&lt;br /&gt;
* Poppies&lt;br /&gt;
* Lilies&lt;br /&gt;
* Snowdrops&lt;br /&gt;
* Campions&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Sources&#039;&#039;&#039;&lt;br /&gt;
* Water or wine pitchers&lt;br /&gt;
* Water troughs&lt;br /&gt;
* Fountains&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;Pitchers are recommended as water access can be controlled.&amp;lt;/i&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Beehive Deeds&#039;&#039;&#039;&lt;br /&gt;
Available from Beekeepers (north of Skara Bank, west of Britain Bank).&lt;br /&gt;
&lt;br /&gt;
If all beehives are within &amp;lt;b&amp;gt;3 tiles&amp;lt;/b&amp;gt; of a flower and water source, a single flower and pitcher can support all hives.&lt;br /&gt;
&lt;br /&gt;
== One Tile Tending ==&lt;br /&gt;
&lt;br /&gt;
Beehives may be tended from up to &amp;lt;b&amp;gt;2 tiles away&amp;lt;/b&amp;gt;.  &lt;br /&gt;
With proper placement, up to &amp;lt;b&amp;gt;22 beehives&amp;lt;/b&amp;gt; can be maintained from one standing position.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;◊&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; indicates the tile where the beekeeper stands.&lt;br /&gt;
&lt;br /&gt;
== Beehive Stages ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Colonizing&#039;&#039;&#039; – Scouts search for flowers and water.  &lt;br /&gt;
&#039;&#039;&#039;Brooding&#039;&#039;&#039; – Population growth accelerates.  &lt;br /&gt;
&#039;&#039;&#039;Producing&#039;&#039;&#039; – Excess honey and wax are generated.&lt;br /&gt;
&lt;br /&gt;
== Beehive Health ==&lt;br /&gt;
&lt;br /&gt;
=== Overall Health ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Thriving&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; – Increased honey and wax production.  &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:lime&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Healthy&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; – Normal production.  &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Sickly&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; – No excess production.  &lt;br /&gt;
&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Dying&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; – Population will begin to fall.  &lt;br /&gt;
&amp;lt;b&amp;gt;[Empty]&amp;lt;/b&amp;gt; – Bees have abandoned the hive.&lt;br /&gt;
&lt;br /&gt;
=== Population ===&lt;br /&gt;
&lt;br /&gt;
A hive supports up to &amp;lt;b&amp;gt;100,000 bees&amp;lt;/b&amp;gt;.  &lt;br /&gt;
Larger populations require more flowers and water.  &lt;br /&gt;
If conditions worsen, bees may abandon the hive entirely.&lt;br /&gt;
&lt;br /&gt;
== Hive Growth Check ==&lt;br /&gt;
&lt;br /&gt;
A growth check occurs once per day during world save.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Symbol !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;!&amp;lt;/font&amp;gt; || Not healthy&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;!&amp;lt;/font&amp;gt; || Low resources&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;-&amp;lt;/font&amp;gt; || Population decrease&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Lime&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt; || Population growth&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Blue&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt; || Stage increase / resource production&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Tending Your Hives ==&lt;br /&gt;
&lt;br /&gt;
You will typically use potions daily to maintain hive health and maximize output.&lt;br /&gt;
&lt;br /&gt;
* [[File:Potion_Agility.png|20px]] &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Greater Agility&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;  &lt;br /&gt;
: Increases honey and wax output.  &lt;br /&gt;
: Increases flower and water search range by &amp;lt;b&amp;gt;+2 tiles&amp;lt;/b&amp;gt;.  &lt;br /&gt;
: Only effective once hive reaches &amp;lt;b&amp;gt;Producing&amp;lt;/b&amp;gt; stage.&lt;br /&gt;
&lt;br /&gt;
* [[File:Potion_poison.png|20px]] &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Greater Poison&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;  &lt;br /&gt;
: Used to combat infestation (bug icon).  &lt;br /&gt;
: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;!&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; Overuse harms bees.&lt;br /&gt;
&lt;br /&gt;
* [[File:Potion_cure.png|20px]] &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Greater Cure&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;  &lt;br /&gt;
: Treats disease (skull icon).  &lt;br /&gt;
: Neutralizes excess poison.&lt;br /&gt;
&lt;br /&gt;
; Potion Amounts&lt;br /&gt;
: &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;-&amp;lt;/font&amp;gt; = 2 potions  &lt;br /&gt;
: &amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;-&amp;lt;/font&amp;gt; = 1 potion  &lt;br /&gt;
: No symbol = 0 potions&lt;br /&gt;
&lt;br /&gt;
* [[File:Potion_healing.png|20px]] &amp;lt;span style=&amp;quot;color:#FBB917&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Greater Heal&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;  &lt;br /&gt;
: Restores hive health.&lt;br /&gt;
&lt;br /&gt;
; Healing Requirements&lt;br /&gt;
: &#039;&#039;&#039;Dying&#039;&#039;&#039; = 3 potions (2 day treatment)  &lt;br /&gt;
: &#039;&#039;&#039;Sickly&#039;&#039;&#039; = 2 potions  &lt;br /&gt;
: &#039;&#039;&#039;Healthy&#039;&#039;&#039; = 1 potion  &lt;br /&gt;
: &#039;&#039;&#039;Thriving&#039;&#039;&#039; = 0 potions&lt;br /&gt;
&lt;br /&gt;
* [[File:Potion_strength.png|20px]] &amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Greater Strength&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;  &lt;br /&gt;
: Builds resistance to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;u&amp;gt;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/u&amp;gt;  &lt;br /&gt;
A maximum of &amp;lt;b&amp;gt;2 potions per type per day&amp;lt;/b&amp;gt; may be applied.  &lt;br /&gt;
Potions are consumed from bottles or kegs in your backpack.&lt;br /&gt;
&lt;br /&gt;
== Flowers and Water ==&lt;br /&gt;
&lt;br /&gt;
=== Search Range ===&lt;br /&gt;
&lt;br /&gt;
* 3 tiles – Colonizing/Brooding, up to 20k bees  &lt;br /&gt;
* +1 tile per additional 10k bees  &lt;br /&gt;
* 100k bees = 11 tiles  &lt;br /&gt;
* Day two at 100k = &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;&amp;lt;b&amp;gt;+&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; (12 tiles)&lt;br /&gt;
&lt;br /&gt;
Greater Agility adds &amp;lt;b&amp;gt;+2 tiles&amp;lt;/b&amp;gt;.  &lt;br /&gt;
&amp;lt;b&amp;gt;Maximum possible range: 14 tiles.&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Flower and Water Symbols ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;3&amp;quot;&lt;br /&gt;
! Symbol !! Meaning&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Red&amp;quot;&amp;gt;X&amp;lt;/font&amp;gt; || No access&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;-&amp;lt;/font&amp;gt; || Needs more&lt;br /&gt;
|-&lt;br /&gt;
|  || &amp;lt;b&amp;gt;◊&amp;lt;/b&amp;gt; Perfect amount&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Lime&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt; || Slight excess&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;font color=&amp;quot;Yellow&amp;quot;&amp;gt;+&amp;lt;/font&amp;gt; || Huge excess&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wax and Honey ==&lt;br /&gt;
&lt;br /&gt;
Applying &amp;lt;b&amp;gt;2 Greater Agility&amp;lt;/b&amp;gt; potions increases production per growth check.&lt;br /&gt;
&lt;br /&gt;
A hive can store up to &amp;lt;b&amp;gt;255&amp;lt;/b&amp;gt; honey or wax.&lt;br /&gt;
&lt;br /&gt;
== Harvesting ==&lt;br /&gt;
&lt;br /&gt;
* Honey – 3 honey + bottle = 1 jar  &lt;br /&gt;
* Beeswax – Extracted all at once&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Required Tools&#039;&#039;&#039;&lt;br /&gt;
* Hive Tool&lt;br /&gt;
* Small Wax Pot&lt;br /&gt;
&lt;br /&gt;
== Bee Hibernation ==&lt;br /&gt;
&lt;br /&gt;
Pine needles may be applied to the hive table to place bees into hibernation.&lt;br /&gt;
&lt;br /&gt;
* Each pine needle = 24 hours&lt;br /&gt;
* No production during hibernation&lt;br /&gt;
* Population is preserved&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Be careful to target the hive table, not the hive itself.&amp;lt;/b&amp;gt;&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=File:Potion_strength.png&amp;diff=1819</id>
		<title>File:Potion strength.png</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=File:Potion_strength.png&amp;diff=1819"/>
		<updated>2025-12-21T22:22:37Z</updated>

		<summary type="html">&lt;p&gt;Draconis: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=File:Potion_poison.png&amp;diff=1818</id>
		<title>File:Potion poison.png</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=File:Potion_poison.png&amp;diff=1818"/>
		<updated>2025-12-21T22:22:36Z</updated>

		<summary type="html">&lt;p&gt;Draconis: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=File:Potion_healing.png&amp;diff=1817</id>
		<title>File:Potion healing.png</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=File:Potion_healing.png&amp;diff=1817"/>
		<updated>2025-12-21T22:22:36Z</updated>

		<summary type="html">&lt;p&gt;Draconis: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=File:Potion_cure.png&amp;diff=1816</id>
		<title>File:Potion cure.png</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=File:Potion_cure.png&amp;diff=1816"/>
		<updated>2025-12-21T22:22:36Z</updated>

		<summary type="html">&lt;p&gt;Draconis: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=File:Potion_Agility.png&amp;diff=1815</id>
		<title>File:Potion Agility.png</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=File:Potion_Agility.png&amp;diff=1815"/>
		<updated>2025-12-21T22:22:36Z</updated>

		<summary type="html">&lt;p&gt;Draconis: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=File:Garden_Water.png&amp;diff=1814</id>
		<title>File:Garden Water.png</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=File:Garden_Water.png&amp;diff=1814"/>
		<updated>2025-12-21T22:22:36Z</updated>

		<summary type="html">&lt;p&gt;Draconis: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=File:Garden_Infestation.png&amp;diff=1813</id>
		<title>File:Garden Infestation.png</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=File:Garden_Infestation.png&amp;diff=1813"/>
		<updated>2025-12-21T22:22:36Z</updated>

		<summary type="html">&lt;p&gt;Draconis: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=File:Garden_Disease.png&amp;diff=1812</id>
		<title>File:Garden Disease.png</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=File:Garden_Disease.png&amp;diff=1812"/>
		<updated>2025-12-21T22:22:36Z</updated>

		<summary type="html">&lt;p&gt;Draconis: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=File:Bee_wax.png&amp;diff=1811</id>
		<title>File:Bee wax.png</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=File:Bee_wax.png&amp;diff=1811"/>
		<updated>2025-12-21T22:22:36Z</updated>

		<summary type="html">&lt;p&gt;Draconis: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=File:Bee_Flower.png&amp;diff=1810</id>
		<title>File:Bee Flower.png</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=File:Bee_Flower.png&amp;diff=1810"/>
		<updated>2025-12-21T22:22:35Z</updated>

		<summary type="html">&lt;p&gt;Draconis: Uploaded with SimpleBatchUpload&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Harvest_%26_Hearth&amp;diff=1809</id>
		<title>Harvest &amp; Hearth</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Harvest_%26_Hearth&amp;diff=1809"/>
		<updated>2025-12-20T18:58:21Z</updated>

		<summary type="html">&lt;p&gt;Draconis: /* Apiculture (Beekeeping) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apiculture, Farming &amp;amp; Cooking Expansion Guide =&lt;br /&gt;
&lt;br /&gt;
This page explains the player-facing features of the Apiculture (Beekeeping) system and the related Cooking / Farming / Ranching / Dairy / Wax Crafting systems.  &lt;br /&gt;
All programming, installation, and developer-only details are intentionally omitted.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Apiculture (Beekeeping) ==&lt;br /&gt;
Apiculture is the science (and art) of raising honey bees, also known as beekeeping. Bees live together in colonies and make their homes in beehives. Maintaining a hive takes ongoing care, but can be very rewarding.&lt;br /&gt;
&lt;br /&gt;
To start, you need a beehive deed and an area with:&lt;br /&gt;
* Flowers&lt;br /&gt;
* Water&lt;br /&gt;
&lt;br /&gt;
These can be decorative world objects or placed items.&lt;br /&gt;
&lt;br /&gt;
== Beehive Stages ==&lt;br /&gt;
There are three distinct stages in a beehive’s development:&lt;br /&gt;
&lt;br /&gt;
; Colonizing&lt;br /&gt;
: The hive sends out scouts to survey the area and locate flowers and water.&lt;br /&gt;
&lt;br /&gt;
; Brooding&lt;br /&gt;
: Egg laying begins in full force as the hive prepares for full production.&lt;br /&gt;
&lt;br /&gt;
; Producing&lt;br /&gt;
: After reaching maturity, the hive begins producing excess honey and wax.&lt;br /&gt;
&lt;br /&gt;
== Hive Health &amp;amp; Population ==&lt;br /&gt;
A hive is measured in two ways:&lt;br /&gt;
* Overall health&lt;br /&gt;
* Bee population&lt;br /&gt;
&lt;br /&gt;
=== Overall Health States ===&lt;br /&gt;
Overall health indicates the average well-being of the colony:&lt;br /&gt;
&lt;br /&gt;
; Thriving&lt;br /&gt;
: Bees are extremely healthy. Produces honey and wax at an increased rate.&lt;br /&gt;
&lt;br /&gt;
; Healthy&lt;br /&gt;
: Bees are healthy and producing excess honey and wax.&lt;br /&gt;
&lt;br /&gt;
; Sickly&lt;br /&gt;
: Bees are sickly and no longer producing excess resources.&lt;br /&gt;
&lt;br /&gt;
; Dying&lt;br /&gt;
: If nothing is done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
=== Bee Population ===&lt;br /&gt;
Bee population is a rough estimate of the number of bees in the hive. More bees can increase production, but large hives are more difficult to maintain:&lt;br /&gt;
* More water and flowers are required to support a large hive.&lt;br /&gt;
* The range a hive can check for flowers and water increases as the hive gets larger.&lt;br /&gt;
* If conditions become poor enough, bees may abscond (leave), resulting in an empty hive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; A single hive can support up to 100,000 bees. A healthy hive can last indefinitely, but older hives are more susceptible to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
== Caring for a Hive ==&lt;br /&gt;
Like any living thing, bees are susceptible to outside threats such as parasites and disease. Beekeepers have multiple tools (including potions) to manage these threats and improve productivity.&lt;br /&gt;
&lt;br /&gt;
=== Potions &amp;amp; Their Uses ===&lt;br /&gt;
; Cure potions&lt;br /&gt;
: Used to combat diseases such as foulbrood and dysentery. Can also neutralize excess poison.&lt;br /&gt;
&lt;br /&gt;
; Poison potions&lt;br /&gt;
: Used to combat insects (example: wax moth) and parasites (example: bee louse). Use carefully—too much poison can harm the bees.&lt;br /&gt;
&lt;br /&gt;
; Strength potions&lt;br /&gt;
: Used to build up the hive’s immunity to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
; Heal potions&lt;br /&gt;
: Used to help heal the bees.&lt;br /&gt;
&lt;br /&gt;
; Agility potions&lt;br /&gt;
: Gives bees extra energy allowing them to work harder. Boosts honey/wax output and increases the range bees can search for flowers and water.&lt;br /&gt;
&lt;br /&gt;
=== Environmental Balance (Flowers &amp;amp; Water) ===&lt;br /&gt;
The hive depends on nearby resources:&lt;br /&gt;
* Flowers are used for building, food, and general colony function.&lt;br /&gt;
* Water is required, but too much water can increase the risk of disease-carrying bacteria.&lt;br /&gt;
* Too many flowers can bring the bees into contact with more parasites and insects.&lt;br /&gt;
&lt;br /&gt;
== Hive Management (Apiculture Gump) ==&lt;br /&gt;
Managing and caring for a hive is done through the Apiculture gump. The left side shows status icons you can use to monitor and respond to problems:&lt;br /&gt;
&lt;br /&gt;
; Production&lt;br /&gt;
: Opens the production screen where you harvest what the hive has produced.&lt;br /&gt;
&lt;br /&gt;
; Infestation&lt;br /&gt;
: A warning indicator (red or yellow) means the hive is infested. Use poison to deal with pests.&lt;br /&gt;
&lt;br /&gt;
; Disease&lt;br /&gt;
: A warning indicator (red or yellow) means the hive is diseased. Cure potions help fight sickness.&lt;br /&gt;
&lt;br /&gt;
; Water&lt;br /&gt;
: Shows water availability. Too much water may increase disease risk.&lt;br /&gt;
&lt;br /&gt;
; Flowers&lt;br /&gt;
: Shows flower availability. Too many flowers may increase parasite exposure.&lt;br /&gt;
&lt;br /&gt;
== Daily Growth Check Results ==&lt;br /&gt;
The hive performs a growth check once per day (shown in the upper-right of the gump). The results may include:&lt;br /&gt;
&lt;br /&gt;
* Not healthy&lt;br /&gt;
* Low resources&lt;br /&gt;
* Population decrease&lt;br /&gt;
* Population growth&lt;br /&gt;
* Stage increase / resource production&lt;br /&gt;
&lt;br /&gt;
Most of this information is also available via in-game help.&lt;br /&gt;
&lt;br /&gt;
== Honey &amp;amp; Wax Production ==&lt;br /&gt;
Once mature, hives can produce:&lt;br /&gt;
* Honey&lt;br /&gt;
* Raw beeswax&lt;br /&gt;
&lt;br /&gt;
Honey can be processed into jars:&lt;br /&gt;
* &#039;&#039;3 Honey + 1 Bottle = 1 Jar of Honey&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raw beeswax must be rendered before it can be used for crafting.&lt;br /&gt;
&lt;br /&gt;
== Wax Rendering ==&lt;br /&gt;
Beeswax production includes a processing step:&lt;br /&gt;
&lt;br /&gt;
* Hives produce &#039;&#039;Raw Beeswax&#039;&#039;&lt;br /&gt;
* Raw beeswax must be rendered into usable &#039;&#039;Beeswax&#039;&#039;&lt;br /&gt;
* Rendering may fail, producing &#039;&#039;slumgum&#039;&#039; waste (a by-product)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tip:&#039;&#039; Rendering requires you to be near a heat source.&lt;br /&gt;
&lt;br /&gt;
== Wax Crafting ==&lt;br /&gt;
Wax crafting turns beeswax into useful items, primarily centered around candle-making and decorative wax items.&lt;br /&gt;
&lt;br /&gt;
=== Base Wax Resources ===&lt;br /&gt;
From wax, you craft the base resources needed for candle-making, such as:&lt;br /&gt;
* Blank candles&lt;br /&gt;
* Candle wicks&lt;br /&gt;
&lt;br /&gt;
=== Candle Items ===&lt;br /&gt;
Examples of craftable candle items include:&lt;br /&gt;
* Short candles&lt;br /&gt;
* Long candles&lt;br /&gt;
* Colored variants (often involve dyes; may be randomly hued)&lt;br /&gt;
* Specialty candles (may require rare components depending on your world)&lt;br /&gt;
&lt;br /&gt;
=== Decorative Wax Items ===&lt;br /&gt;
Examples include:&lt;br /&gt;
* Dipping sticks (decorative; may be flippable)&lt;br /&gt;
* Blank candle piles / decorative stacks&lt;br /&gt;
* Wax busts (a decorative bust that can take on a player’s face under special conditions)&lt;br /&gt;
&lt;br /&gt;
== Cooking Expansion Overview ==&lt;br /&gt;
The Cooking Expansion adds breadth and realism to food creation and consumption. It includes:&lt;br /&gt;
* Expanded cooking tools and utensils&lt;br /&gt;
* Reorganized food categories (meals, bowls, beverages, dairy, etc.)&lt;br /&gt;
* Beverage systems (brewing / juices / wine in supported worlds)&lt;br /&gt;
* Witchcraft-themed food crafting (in supported worlds)&lt;br /&gt;
* Animal feeding/hunger integration (see Animal Husbandry)&lt;br /&gt;
&lt;br /&gt;
== Food Effects &amp;amp; Buffs ==&lt;br /&gt;
Many foods can provide bonuses such as:&lt;br /&gt;
* Skill boosts&lt;br /&gt;
* Strength/Dexterity/Intelligence boosts&lt;br /&gt;
* One or multiple stat boosts depending on the food&lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
Food bonuses last based on hunger / fill factor behavior:&lt;br /&gt;
* The duration of boosts is tied to the food’s fill factor.&lt;br /&gt;
* Some foods can define custom durations, but generally follow hunger timing.&lt;br /&gt;
* Effects typically do not stack—if you already have an active boost, eating again may not refresh it until it expires.&lt;br /&gt;
&lt;br /&gt;
=== Raw Foods ===&lt;br /&gt;
Some foods may be marked as raw and can be eaten, but raw consumption may carry risk depending on your shard’s rules.&lt;br /&gt;
&lt;br /&gt;
== Milk &amp;amp; Cheese System ==&lt;br /&gt;
This system allows milking animals and producing cheese.&lt;br /&gt;
&lt;br /&gt;
=== Milking ===&lt;br /&gt;
Players can milk animals such as:&lt;br /&gt;
* Cows&lt;br /&gt;
* Goats&lt;br /&gt;
* Sheep&lt;br /&gt;
&lt;br /&gt;
Milk can be stored and then:&lt;br /&gt;
* Bottled for drinking/recipes&lt;br /&gt;
* Used to fill a cheese form for cheese-making&lt;br /&gt;
&lt;br /&gt;
=== Cheese Making ===&lt;br /&gt;
Cheese-making is a timed process:&lt;br /&gt;
* Fill a cheese form with enough milk&lt;br /&gt;
* Begin fermentation&lt;br /&gt;
* Harvest cheese when complete&lt;br /&gt;
&lt;br /&gt;
Results can vary by player skill, with a small chance to fail and a small chance to produce special “magic” cheeses.&lt;br /&gt;
&lt;br /&gt;
=== Cheese Types &amp;amp; Portions ===&lt;br /&gt;
Cheese comes in multiple forms and can often be carved into portions:&lt;br /&gt;
* Full wheels&lt;br /&gt;
* Large wedges&lt;br /&gt;
* Small wedges&lt;br /&gt;
&lt;br /&gt;
Magic cheese types may grant temporary stat benefits, similar to special fish-style foods.&lt;br /&gt;
&lt;br /&gt;
== Animal Husbandry &amp;amp; Ranching ==&lt;br /&gt;
Animals behave more like real animals and support deeper farming gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Realistic Animal Behavior ===&lt;br /&gt;
Examples include:&lt;br /&gt;
* Prey animals running from threats&lt;br /&gt;
* Predators hunting prey&lt;br /&gt;
* Animals interacting with food sources and farms&lt;br /&gt;
&lt;br /&gt;
=== Aging &amp;amp; Breeding ===&lt;br /&gt;
Animals can:&lt;br /&gt;
* Age over time&lt;br /&gt;
* Reproduce&lt;br /&gt;
* Produce offspring&lt;br /&gt;
* Die naturally (or be killed)&lt;br /&gt;
&lt;br /&gt;
=== Farming &amp;amp; Ranching Gameplay ===&lt;br /&gt;
A ranch system supports farm ownership and livestock management, often including:&lt;br /&gt;
* Ownership/branding concepts&lt;br /&gt;
* Ranch tools and ranch management interfaces&lt;br /&gt;
* Livestock control and containment (fences/gates in supported worlds)&lt;br /&gt;
* Specialized breeds (milk vs meat vs wool, etc.)&lt;br /&gt;
&lt;br /&gt;
== Crops &amp;amp; Wild Agriculture ==&lt;br /&gt;
A crop system supports naturally-spawning (wild) crops designed to exist in the world. These are intended to be harvested rather than planted by players, depending on your shard’s setup.&lt;br /&gt;
&lt;br /&gt;
Crops provide ingredients for:&lt;br /&gt;
* Cooking&lt;br /&gt;
* Brewing / beverages (in supported worlds)&lt;br /&gt;
* Animal feeding (in supported worlds)&lt;br /&gt;
&lt;br /&gt;
== Beekeeping Quest ==&lt;br /&gt;
A quest may exist that introduces players to beekeeping:&lt;br /&gt;
&lt;br /&gt;
* An old man sends players to collect honeycombs&lt;br /&gt;
* Honeycombs can be gathered from wild beehives and honey bears&lt;br /&gt;
* Honey bears resemble normal brown bears but carry a honeycomb&lt;br /&gt;
* Trading in honeycombs can reward specialized equipment that helps separate honeycomb into honey and raw beeswax&lt;br /&gt;
&lt;br /&gt;
== Tips &amp;amp; Notes ==&lt;br /&gt;
* Beekeeping is long-term and rewards consistent care.&lt;br /&gt;
* Balance is important—too much of a good thing (water/flowers) can create problems.&lt;br /&gt;
* Larger hives produce more but require more resources to sustain.&lt;br /&gt;
* Older hives are more vulnerable to infestation and disease.&lt;br /&gt;
* Wax production supports candle-making and decorative crafting.&lt;br /&gt;
* Food systems may provide meaningful buffs—use them before hunting, gathering, or crafting sessions.&lt;br /&gt;
&lt;br /&gt;
== Quick Summary ==&lt;br /&gt;
* Apiculture adds realistic beehives, honey, and wax.&lt;br /&gt;
* Hives progress through stages and require maintenance.&lt;br /&gt;
* Honey can be jarred and used as a valuable resource.&lt;br /&gt;
* Raw beeswax must be rendered before crafting.&lt;br /&gt;
* Wax supports candle-making and decorative wax items.&lt;br /&gt;
* Cooking Expansion adds broader food crafting and consumable buffs.&lt;br /&gt;
* Milk &amp;amp; Cheese adds milking and cheese-making with possible special results.&lt;br /&gt;
* Animal Husbandry adds aging, breeding, and deeper farming/ranching gameplay.&lt;br /&gt;
* Crop systems provide world-grown ingredients for the expanded food ecosystem.&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Harvest_%26_Hearth&amp;diff=1808</id>
		<title>Harvest &amp; Hearth</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Harvest_%26_Hearth&amp;diff=1808"/>
		<updated>2025-12-20T05:57:43Z</updated>

		<summary type="html">&lt;p&gt;Draconis: Created page with &amp;quot;= Apiculture, Farming &amp;amp; Cooking Expansion Guide =  This page explains the player-facing features of the Apiculture (Beekeeping) system and the related Cooking / Farming / Ranching / Dairy / Wax Crafting systems.   All programming, installation, and developer-only details are intentionally omitted.  __TOC__  == Apiculture (Beekeeping) == Apiculture is the science (and art) of raising honey bees, also known as beekeeping. Bees live together in colonies and make their homes...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Apiculture, Farming &amp;amp; Cooking Expansion Guide =&lt;br /&gt;
&lt;br /&gt;
This page explains the player-facing features of the Apiculture (Beekeeping) system and the related Cooking / Farming / Ranching / Dairy / Wax Crafting systems.  &lt;br /&gt;
All programming, installation, and developer-only details are intentionally omitted.&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
== Apiculture (Beekeeping) ==&lt;br /&gt;
Apiculture is the science (and art) of raising honey bees, also known as beekeeping. Bees live together in colonies and make their homes in beehives. Maintaining a hive takes ongoing care, but can be very rewarding.&lt;br /&gt;
&lt;br /&gt;
To start, you need a beehive deed and an area with:&lt;br /&gt;
* Flowers&lt;br /&gt;
* Water&lt;br /&gt;
&lt;br /&gt;
These can be decorative world objects or placed items (as long as they count as flowers/water in your world).&lt;br /&gt;
&lt;br /&gt;
== Beehive Stages ==&lt;br /&gt;
There are three distinct stages in a beehive’s development:&lt;br /&gt;
&lt;br /&gt;
; Colonizing&lt;br /&gt;
: The hive sends out scouts to survey the area and locate flowers and water.&lt;br /&gt;
&lt;br /&gt;
; Brooding&lt;br /&gt;
: Egg laying begins in full force as the hive prepares for full production.&lt;br /&gt;
&lt;br /&gt;
; Producing&lt;br /&gt;
: After reaching maturity, the hive begins producing excess honey and wax.&lt;br /&gt;
&lt;br /&gt;
== Hive Health &amp;amp; Population ==&lt;br /&gt;
A hive is measured in two ways:&lt;br /&gt;
* Overall health&lt;br /&gt;
* Bee population&lt;br /&gt;
&lt;br /&gt;
=== Overall Health States ===&lt;br /&gt;
Overall health indicates the average well-being of the colony:&lt;br /&gt;
&lt;br /&gt;
; Thriving&lt;br /&gt;
: Bees are extremely healthy. Produces honey and wax at an increased rate.&lt;br /&gt;
&lt;br /&gt;
; Healthy&lt;br /&gt;
: Bees are healthy and producing excess honey and wax.&lt;br /&gt;
&lt;br /&gt;
; Sickly&lt;br /&gt;
: Bees are sickly and no longer producing excess resources.&lt;br /&gt;
&lt;br /&gt;
; Dying&lt;br /&gt;
: If nothing is done quickly, bee population will begin to drop.&lt;br /&gt;
&lt;br /&gt;
=== Bee Population ===&lt;br /&gt;
Bee population is a rough estimate of the number of bees in the hive. More bees can increase production, but large hives are more difficult to maintain:&lt;br /&gt;
* More water and flowers are required to support a large hive.&lt;br /&gt;
* The range a hive can check for flowers and water increases as the hive gets larger.&lt;br /&gt;
* If conditions become poor enough, bees may abscond (leave), resulting in an empty hive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note:&#039;&#039; A single hive can support up to 100,000 bees. A healthy hive can last indefinitely, but older hives are more susceptible to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
== Caring for a Hive ==&lt;br /&gt;
Like any living thing, bees are susceptible to outside threats such as parasites and disease. Beekeepers have multiple tools (including potions) to manage these threats and improve productivity.&lt;br /&gt;
&lt;br /&gt;
=== Potions &amp;amp; Their Uses ===&lt;br /&gt;
; Cure potions&lt;br /&gt;
: Used to combat diseases such as foulbrood and dysentery. Can also neutralize excess poison.&lt;br /&gt;
&lt;br /&gt;
; Poison potions&lt;br /&gt;
: Used to combat insects (example: wax moth) and parasites (example: bee louse). Use carefully—too much poison can harm the bees.&lt;br /&gt;
&lt;br /&gt;
; Strength potions&lt;br /&gt;
: Used to build up the hive’s immunity to infestation and disease.&lt;br /&gt;
&lt;br /&gt;
; Heal potions&lt;br /&gt;
: Used to help heal the bees.&lt;br /&gt;
&lt;br /&gt;
; Agility potions&lt;br /&gt;
: Gives bees extra energy allowing them to work harder. Boosts honey/wax output and increases the range bees can search for flowers and water.&lt;br /&gt;
&lt;br /&gt;
=== Environmental Balance (Flowers &amp;amp; Water) ===&lt;br /&gt;
The hive depends on nearby resources:&lt;br /&gt;
* Flowers are used for building, food, and general colony function.&lt;br /&gt;
* Water is required, but too much water can increase the risk of disease-carrying bacteria.&lt;br /&gt;
* Too many flowers can bring the bees into contact with more parasites and insects.&lt;br /&gt;
&lt;br /&gt;
== Hive Management (Apiculture Gump) ==&lt;br /&gt;
Managing and caring for a hive is done through the Apiculture gump. The left side shows status icons you can use to monitor and respond to problems:&lt;br /&gt;
&lt;br /&gt;
; Production&lt;br /&gt;
: Opens the production screen where you harvest what the hive has produced.&lt;br /&gt;
&lt;br /&gt;
; Infestation&lt;br /&gt;
: A warning indicator (red or yellow) means the hive is infested. Use poison to deal with pests.&lt;br /&gt;
&lt;br /&gt;
; Disease&lt;br /&gt;
: A warning indicator (red or yellow) means the hive is diseased. Cure potions help fight sickness.&lt;br /&gt;
&lt;br /&gt;
; Water&lt;br /&gt;
: Shows water availability. Too much water may increase disease risk.&lt;br /&gt;
&lt;br /&gt;
; Flowers&lt;br /&gt;
: Shows flower availability. Too many flowers may increase parasite exposure.&lt;br /&gt;
&lt;br /&gt;
== Daily Growth Check Results ==&lt;br /&gt;
The hive performs a growth check once per day (shown in the upper-right of the gump). The results may include:&lt;br /&gt;
&lt;br /&gt;
* Not healthy&lt;br /&gt;
* Low resources&lt;br /&gt;
* Population decrease&lt;br /&gt;
* Population growth&lt;br /&gt;
* Stage increase / resource production&lt;br /&gt;
&lt;br /&gt;
Most of this information is also available via in-game help.&lt;br /&gt;
&lt;br /&gt;
== Honey &amp;amp; Wax Production ==&lt;br /&gt;
Once mature, hives can produce:&lt;br /&gt;
* Honey&lt;br /&gt;
* Raw beeswax&lt;br /&gt;
&lt;br /&gt;
Honey can be processed into jars:&lt;br /&gt;
* &#039;&#039;3 Honey + 1 Bottle = 1 Jar of Honey&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Raw beeswax must be rendered before it can be used for crafting.&lt;br /&gt;
&lt;br /&gt;
== Wax Rendering ==&lt;br /&gt;
Beeswax production includes a processing step:&lt;br /&gt;
&lt;br /&gt;
* Hives produce &#039;&#039;Raw Beeswax&#039;&#039;&lt;br /&gt;
* Raw beeswax must be rendered into usable &#039;&#039;Beeswax&#039;&#039;&lt;br /&gt;
* Rendering may fail, producing &#039;&#039;slumgum&#039;&#039; waste (a by-product)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Tip:&#039;&#039; Rendering requires you to be near a heat source.&lt;br /&gt;
&lt;br /&gt;
== Wax Crafting ==&lt;br /&gt;
Wax crafting turns beeswax into useful items, primarily centered around candle-making and decorative wax items.&lt;br /&gt;
&lt;br /&gt;
=== Base Wax Resources ===&lt;br /&gt;
From wax, you craft the base resources needed for candle-making, such as:&lt;br /&gt;
* Blank candles&lt;br /&gt;
* Candle wicks&lt;br /&gt;
&lt;br /&gt;
=== Candle Items ===&lt;br /&gt;
Examples of craftable candle items include:&lt;br /&gt;
* Short candles&lt;br /&gt;
* Long candles&lt;br /&gt;
* Colored variants (often involve dyes; may be randomly hued)&lt;br /&gt;
* Specialty candles (may require rare components depending on your world)&lt;br /&gt;
&lt;br /&gt;
=== Decorative Wax Items ===&lt;br /&gt;
Examples include:&lt;br /&gt;
* Dipping sticks (decorative; may be flippable)&lt;br /&gt;
* Blank candle piles / decorative stacks&lt;br /&gt;
* Wax busts (a decorative bust that can take on a player’s face under special conditions)&lt;br /&gt;
&lt;br /&gt;
== Cooking Expansion Overview ==&lt;br /&gt;
The Cooking Expansion adds breadth and realism to food creation and consumption. It includes:&lt;br /&gt;
* Expanded cooking tools and utensils&lt;br /&gt;
* Reorganized food categories (meals, bowls, beverages, dairy, etc.)&lt;br /&gt;
* Beverage systems (brewing / juices / wine in supported worlds)&lt;br /&gt;
* Witchcraft-themed food crafting (in supported worlds)&lt;br /&gt;
* Animal feeding/hunger integration (see Animal Husbandry)&lt;br /&gt;
&lt;br /&gt;
== Food Effects &amp;amp; Buffs ==&lt;br /&gt;
Many foods can provide bonuses such as:&lt;br /&gt;
* Skill boosts&lt;br /&gt;
* Strength/Dexterity/Intelligence boosts&lt;br /&gt;
* One or multiple stat boosts depending on the food&lt;br /&gt;
&lt;br /&gt;
=== Duration ===&lt;br /&gt;
Food bonuses last based on hunger / fill factor behavior:&lt;br /&gt;
* The duration of boosts is tied to the food’s fill factor.&lt;br /&gt;
* Some foods can define custom durations, but generally follow hunger timing.&lt;br /&gt;
* Effects typically do not stack—if you already have an active boost, eating again may not refresh it until it expires.&lt;br /&gt;
&lt;br /&gt;
=== Raw Foods ===&lt;br /&gt;
Some foods may be marked as raw and can be eaten, but raw consumption may carry risk depending on your shard’s rules.&lt;br /&gt;
&lt;br /&gt;
== Milk &amp;amp; Cheese System ==&lt;br /&gt;
This system allows milking animals and producing cheese.&lt;br /&gt;
&lt;br /&gt;
=== Milking ===&lt;br /&gt;
Players can milk animals such as:&lt;br /&gt;
* Cows&lt;br /&gt;
* Goats&lt;br /&gt;
* Sheep&lt;br /&gt;
&lt;br /&gt;
Milk can be stored and then:&lt;br /&gt;
* Bottled for drinking/recipes&lt;br /&gt;
* Used to fill a cheese form for cheese-making&lt;br /&gt;
&lt;br /&gt;
=== Cheese Making ===&lt;br /&gt;
Cheese-making is a timed process:&lt;br /&gt;
* Fill a cheese form with enough milk&lt;br /&gt;
* Begin fermentation&lt;br /&gt;
* Harvest cheese when complete&lt;br /&gt;
&lt;br /&gt;
Results can vary by player skill, with a small chance to fail and a small chance to produce special “magic” cheeses.&lt;br /&gt;
&lt;br /&gt;
=== Cheese Types &amp;amp; Portions ===&lt;br /&gt;
Cheese comes in multiple forms and can often be carved into portions:&lt;br /&gt;
* Full wheels&lt;br /&gt;
* Large wedges&lt;br /&gt;
* Small wedges&lt;br /&gt;
&lt;br /&gt;
Magic cheese types may grant temporary stat benefits, similar to special fish-style foods.&lt;br /&gt;
&lt;br /&gt;
== Animal Husbandry &amp;amp; Ranching ==&lt;br /&gt;
Animals behave more like real animals and support deeper farming gameplay.&lt;br /&gt;
&lt;br /&gt;
=== Realistic Animal Behavior ===&lt;br /&gt;
Examples include:&lt;br /&gt;
* Prey animals running from threats&lt;br /&gt;
* Predators hunting prey&lt;br /&gt;
* Animals interacting with food sources and farms&lt;br /&gt;
&lt;br /&gt;
=== Aging &amp;amp; Breeding ===&lt;br /&gt;
Animals can:&lt;br /&gt;
* Age over time&lt;br /&gt;
* Reproduce&lt;br /&gt;
* Produce offspring&lt;br /&gt;
* Die naturally (or be killed)&lt;br /&gt;
&lt;br /&gt;
=== Farming &amp;amp; Ranching Gameplay ===&lt;br /&gt;
A ranch system supports farm ownership and livestock management, often including:&lt;br /&gt;
* Ownership/branding concepts&lt;br /&gt;
* Ranch tools and ranch management interfaces&lt;br /&gt;
* Livestock control and containment (fences/gates in supported worlds)&lt;br /&gt;
* Specialized breeds (milk vs meat vs wool, etc.)&lt;br /&gt;
&lt;br /&gt;
== Crops &amp;amp; Wild Agriculture ==&lt;br /&gt;
A crop system supports naturally-spawning (wild) crops designed to exist in the world. These are intended to be harvested rather than planted by players, depending on your shard’s setup.&lt;br /&gt;
&lt;br /&gt;
Crops provide ingredients for:&lt;br /&gt;
* Cooking&lt;br /&gt;
* Brewing / beverages (in supported worlds)&lt;br /&gt;
* Animal feeding (in supported worlds)&lt;br /&gt;
&lt;br /&gt;
== Beekeeping Quest ==&lt;br /&gt;
A quest may exist that introduces players to beekeeping:&lt;br /&gt;
&lt;br /&gt;
* An old man sends players to collect honeycombs&lt;br /&gt;
* Honeycombs can be gathered from wild beehives and honey bears&lt;br /&gt;
* Honey bears resemble normal brown bears but carry a honeycomb&lt;br /&gt;
* Trading in honeycombs can reward specialized equipment that helps separate honeycomb into honey and raw beeswax&lt;br /&gt;
&lt;br /&gt;
== Tips &amp;amp; Notes ==&lt;br /&gt;
* Beekeeping is long-term and rewards consistent care.&lt;br /&gt;
* Balance is important—too much of a good thing (water/flowers) can create problems.&lt;br /&gt;
* Larger hives produce more but require more resources to sustain.&lt;br /&gt;
* Older hives are more vulnerable to infestation and disease.&lt;br /&gt;
* Wax production supports candle-making and decorative crafting.&lt;br /&gt;
* Food systems may provide meaningful buffs—use them before hunting, gathering, or crafting sessions.&lt;br /&gt;
&lt;br /&gt;
== Quick Summary ==&lt;br /&gt;
* Apiculture adds realistic beehives, honey, and wax.&lt;br /&gt;
* Hives progress through stages and require maintenance.&lt;br /&gt;
* Honey can be jarred and used as a valuable resource.&lt;br /&gt;
* Raw beeswax must be rendered before crafting.&lt;br /&gt;
* Wax supports candle-making and decorative wax items.&lt;br /&gt;
* Cooking Expansion adds broader food crafting and consumable buffs.&lt;br /&gt;
* Milk &amp;amp; Cheese adds milking and cheese-making with possible special results.&lt;br /&gt;
* Animal Husbandry adds aging, breeding, and deeper farming/ranching gameplay.&lt;br /&gt;
* Crop systems provide world-grown ingredients for the expanded food ecosystem.&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Codex&amp;diff=1807</id>
		<title>Codex</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Codex&amp;diff=1807"/>
		<updated>2025-11-17T04:44:37Z</updated>

		<summary type="html">&lt;p&gt;Draconis: /* FULL PERK LIST */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Phoenix Codex System =&lt;br /&gt;
&lt;br /&gt;
The Phoenix Codex is a personal progression tome that gains power as you adventure.  &lt;br /&gt;
It unlocks perks, passive bonuses, and utility effects across seven categories.  &lt;br /&gt;
Only one Codex can be active at a time.&lt;br /&gt;
&lt;br /&gt;
== Codex States ==&lt;br /&gt;
* &#039;&#039;&#039;Deactivated&#039;&#039;&#039; – The Codex is off and gives no perks.&lt;br /&gt;
* &#039;&#039;&#039;Attuning&#039;&#039;&#039; – The Codex is charging for 10 minutes after activation.&lt;br /&gt;
* &#039;&#039;&#039;Active&#039;&#039;&#039; – The Codex is fully powered and perks function.&lt;br /&gt;
&lt;br /&gt;
The Codex only works when it:&lt;br /&gt;
* Is bound to you&lt;br /&gt;
* Is in the base of your backpack (not inside other bags)&lt;br /&gt;
* Has finished attuning&lt;br /&gt;
* Is the only active Codex&lt;br /&gt;
&lt;br /&gt;
== Binding ==&lt;br /&gt;
The first time you double-click the Codex, it becomes permanently bound to your character.  &lt;br /&gt;
A bound Codex cannot be used by others.&lt;br /&gt;
&lt;br /&gt;
== Activation and Attunement ==&lt;br /&gt;
Use the context menu → Set Active.&lt;br /&gt;
&lt;br /&gt;
* Activating begins a 10-minute Attuning period.&lt;br /&gt;
* While attuning, perks do not work.&lt;br /&gt;
* After 10 minutes, the Codex becomes Active.&lt;br /&gt;
* Turning it off sets it back to Deactivated.&lt;br /&gt;
* Only one Codex can be active at any time.&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
The Codex gains XP when you kill creatures.&lt;br /&gt;
&lt;br /&gt;
XP rules:&lt;br /&gt;
* XP scales from creature max HP.&lt;br /&gt;
* Minimum 1 XP per kill.&lt;br /&gt;
* XP only applies if:&lt;br /&gt;
** The Codex is Active&lt;br /&gt;
** It is in the base of your backpack&lt;br /&gt;
** It is bound to you&lt;br /&gt;
&lt;br /&gt;
The item displays:&lt;br /&gt;
 XP: #####&lt;br /&gt;
&lt;br /&gt;
== Tier XP Requirements ==&lt;br /&gt;
* Tier 1 – 20,000 XP&lt;br /&gt;
* Tier 2 – 35,000 XP&lt;br /&gt;
* Tier 3 – 50,000 XP&lt;br /&gt;
* Tier 4 – 65,000 XP&lt;br /&gt;
* Tier 5 – 85,000 XP&lt;br /&gt;
&lt;br /&gt;
== Codex Points ==&lt;br /&gt;
* You gain 1 Codex Point each time you unlock a new tier.&lt;br /&gt;
* Maximum of 5 available points.&lt;br /&gt;
* Points are used to learn perks (1 point per perk).&lt;br /&gt;
* Points persist until spent.&lt;br /&gt;
* You can freely reset individual perks, categories, or the entire Codex.&lt;br /&gt;
&lt;br /&gt;
== Show Messages ==&lt;br /&gt;
The Codex has a setting called Show Messages.&lt;br /&gt;
&lt;br /&gt;
When ON, you will see:&lt;br /&gt;
* XP gained messages&lt;br /&gt;
* Perk activations&lt;br /&gt;
* Tier unlocks&lt;br /&gt;
* Special perk effects (such as Adventurer chest bonuses)&lt;br /&gt;
&lt;br /&gt;
When OFF, these messages are hidden.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
Perks are grouped into seven categories:&lt;br /&gt;
* General&lt;br /&gt;
* Mage&lt;br /&gt;
* Dexxer&lt;br /&gt;
* Tamer&lt;br /&gt;
* Bard&lt;br /&gt;
* Adventurer&lt;br /&gt;
* Crafter&lt;br /&gt;
&lt;br /&gt;
Each category has perks from Tier 1 through Tier 5.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
= FULL PERK LIST =&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&#039;&#039;&#039;Tier 1&#039;&#039;&#039;&lt;br /&gt;
* Heal Through Poison (60% chance)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 2&#039;&#039;&#039;&lt;br /&gt;
* Run-Mount Speed While Dead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 3&#039;&#039;&#039;&lt;br /&gt;
* General Tier 3 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* General Tier 4 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
* General Tier 5 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
== Mage ==&lt;br /&gt;
&#039;&#039;&#039;Tier 1&#039;&#039;&#039;&lt;br /&gt;
* 80% Spell Interrupt Reduction (requires 100 Magery)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 2&#039;&#039;&#039;&lt;br /&gt;
* 20% Mana Cost Reduction (requires 100 Magery)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 3&#039;&#039;&#039;&lt;br /&gt;
* Mage Tier 3 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Mage Tier 4 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
* Mage Tier 5 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
== Dexxer ==&lt;br /&gt;
&#039;&#039;&#039;Tier 1&#039;&#039;&#039;&lt;br /&gt;
* 10% Stamina Leech&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 2&#039;&#039;&#039;&lt;br /&gt;
* 2-Second Faster Bandages (requires 100 Healing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 3&#039;&#039;&#039;&lt;br /&gt;
* Dexxer Tier 3 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Dexxer Tier 4 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
* Dexxer Tier 5 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
== Tamer ==&lt;br /&gt;
&#039;&#039;&#039;Tier 1&#039;&#039;&#039;&lt;br /&gt;
* Reduced Bandage Usage on Pets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 2&#039;&#039;&#039;&lt;br /&gt;
* Increased Bandage Range&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 3&#039;&#039;&#039;&lt;br /&gt;
* Tamer Tier 3 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Tamer Tier 4 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
* Tamer Tier 5 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
== Bard ==&lt;br /&gt;
&#039;&#039;&#039;Tier 1&#039;&#039;&#039;&lt;br /&gt;
* +10 Tiles to Provoke/Discord/Peace Range&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 2&#039;&#039;&#039;&lt;br /&gt;
* 2-Second Bard Skill Cooldown Reduction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 3&#039;&#039;&#039;&lt;br /&gt;
* Bard Tier 3 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Bard Tier 4 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
* Bard Tier 5 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
== Adventurer ==&lt;br /&gt;
&#039;&#039;&#039;Tier 1&#039;&#039;&#039;&lt;br /&gt;
* 20% Increased Slayer Find Chance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 2&#039;&#039;&#039;&lt;br /&gt;
* Double Pack Animal Carry Weight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 3&#039;&#039;&#039;&lt;br /&gt;
* Adventurer Tier 3 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Adventurer Tier 4 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
* Adventurer Tier 5 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
== Crafter ==&lt;br /&gt;
&#039;&#039;&#039;Tier 1&#039;&#039;&#039;&lt;br /&gt;
* 20% More Resources (ore, logs, hides, cloth, etc.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 2&#039;&#039;&#039;&lt;br /&gt;
* 30% Less Resource Usage When Crafting&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 3&#039;&#039;&#039;&lt;br /&gt;
* Crafter Tier 3 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Crafter Tier 4 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
* Crafter Tier 5 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
&lt;br /&gt;
= Summary =&lt;br /&gt;
* 5 total tiers (20k–85k XP)&lt;br /&gt;
* 1 point per tier unlocked (max 5)&lt;br /&gt;
* 10-minute attunement&lt;br /&gt;
* Permanent binding&lt;br /&gt;
* Respec any time&lt;br /&gt;
* Show Messages toggle&lt;br /&gt;
* XP from kills only while active&lt;br /&gt;
* Codex must be in base of backpack&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Codex&amp;diff=1806</id>
		<title>Codex</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Codex&amp;diff=1806"/>
		<updated>2025-11-17T04:44:01Z</updated>

		<summary type="html">&lt;p&gt;Draconis: Created page with &amp;quot;= The Phoenix Codex System =  The Phoenix Codex is a personal progression tome that gains power as you adventure.   It unlocks perks, passive bonuses, and utility effects across seven categories.   Only one Codex can be active at a time.  == Codex States == * &amp;#039;&amp;#039;&amp;#039;Deactivated&amp;#039;&amp;#039;&amp;#039; – The Codex is off and gives no perks. * &amp;#039;&amp;#039;&amp;#039;Attuning&amp;#039;&amp;#039;&amp;#039; – The Codex is charging for 10 minutes after activation. * &amp;#039;&amp;#039;&amp;#039;Active&amp;#039;&amp;#039;&amp;#039; – The Codex is fully powered and perks function.  The Codex onl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= The Phoenix Codex System =&lt;br /&gt;
&lt;br /&gt;
The Phoenix Codex is a personal progression tome that gains power as you adventure.  &lt;br /&gt;
It unlocks perks, passive bonuses, and utility effects across seven categories.  &lt;br /&gt;
Only one Codex can be active at a time.&lt;br /&gt;
&lt;br /&gt;
== Codex States ==&lt;br /&gt;
* &#039;&#039;&#039;Deactivated&#039;&#039;&#039; – The Codex is off and gives no perks.&lt;br /&gt;
* &#039;&#039;&#039;Attuning&#039;&#039;&#039; – The Codex is charging for 10 minutes after activation.&lt;br /&gt;
* &#039;&#039;&#039;Active&#039;&#039;&#039; – The Codex is fully powered and perks function.&lt;br /&gt;
&lt;br /&gt;
The Codex only works when it:&lt;br /&gt;
* Is bound to you&lt;br /&gt;
* Is in the base of your backpack (not inside other bags)&lt;br /&gt;
* Has finished attuning&lt;br /&gt;
* Is the only active Codex&lt;br /&gt;
&lt;br /&gt;
== Binding ==&lt;br /&gt;
The first time you double-click the Codex, it becomes permanently bound to your character.  &lt;br /&gt;
A bound Codex cannot be used by others.&lt;br /&gt;
&lt;br /&gt;
== Activation and Attunement ==&lt;br /&gt;
Use the context menu → Set Active.&lt;br /&gt;
&lt;br /&gt;
* Activating begins a 10-minute Attuning period.&lt;br /&gt;
* While attuning, perks do not work.&lt;br /&gt;
* After 10 minutes, the Codex becomes Active.&lt;br /&gt;
* Turning it off sets it back to Deactivated.&lt;br /&gt;
* Only one Codex can be active at any time.&lt;br /&gt;
&lt;br /&gt;
== Experience ==&lt;br /&gt;
The Codex gains XP when you kill creatures.&lt;br /&gt;
&lt;br /&gt;
XP rules:&lt;br /&gt;
* XP scales from creature max HP.&lt;br /&gt;
* Minimum 1 XP per kill.&lt;br /&gt;
* XP only applies if:&lt;br /&gt;
** The Codex is Active&lt;br /&gt;
** It is in the base of your backpack&lt;br /&gt;
** It is bound to you&lt;br /&gt;
&lt;br /&gt;
The item displays:&lt;br /&gt;
 XP: #####&lt;br /&gt;
&lt;br /&gt;
== Tier XP Requirements ==&lt;br /&gt;
* Tier 1 – 20,000 XP&lt;br /&gt;
* Tier 2 – 35,000 XP&lt;br /&gt;
* Tier 3 – 50,000 XP&lt;br /&gt;
* Tier 4 – 65,000 XP&lt;br /&gt;
* Tier 5 – 85,000 XP&lt;br /&gt;
&lt;br /&gt;
== Codex Points ==&lt;br /&gt;
* You gain 1 Codex Point each time you unlock a new tier.&lt;br /&gt;
* Maximum of 5 available points.&lt;br /&gt;
* Points are used to learn perks (1 point per perk).&lt;br /&gt;
* Points persist until spent.&lt;br /&gt;
* You can freely reset individual perks, categories, or the entire Codex.&lt;br /&gt;
&lt;br /&gt;
== Show Messages ==&lt;br /&gt;
The Codex has a setting called Show Messages.&lt;br /&gt;
&lt;br /&gt;
When ON, you will see:&lt;br /&gt;
* XP gained messages&lt;br /&gt;
* Perk activations&lt;br /&gt;
* Tier unlocks&lt;br /&gt;
* Special perk effects (such as Adventurer chest bonuses)&lt;br /&gt;
&lt;br /&gt;
When OFF, these messages are hidden.&lt;br /&gt;
&lt;br /&gt;
== Categories ==&lt;br /&gt;
Perks are grouped into seven categories:&lt;br /&gt;
* General&lt;br /&gt;
* Mage&lt;br /&gt;
* Dexxer&lt;br /&gt;
* Tamer&lt;br /&gt;
* Bard&lt;br /&gt;
* Adventurer&lt;br /&gt;
* Crafter&lt;br /&gt;
&lt;br /&gt;
Each category has perks from Tier 1 through Tier 5.&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
= FULL PERK LIST =&lt;br /&gt;
(All perk names below come directly from your Codex.cs.)&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&#039;&#039;&#039;Tier 1&#039;&#039;&#039;&lt;br /&gt;
* Heal Through Poison (60% chance)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 2&#039;&#039;&#039;&lt;br /&gt;
* Run-Mount Speed While Dead&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 3&#039;&#039;&#039;&lt;br /&gt;
* General Tier 3 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* General Tier 4 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
* General Tier 5 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
== Mage ==&lt;br /&gt;
&#039;&#039;&#039;Tier 1&#039;&#039;&#039;&lt;br /&gt;
* 80% Spell Interrupt Reduction (requires 100 Magery)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 2&#039;&#039;&#039;&lt;br /&gt;
* 20% Mana Cost Reduction (requires 100 Magery)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 3&#039;&#039;&#039;&lt;br /&gt;
* Mage Tier 3 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Mage Tier 4 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
* Mage Tier 5 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
== Dexxer ==&lt;br /&gt;
&#039;&#039;&#039;Tier 1&#039;&#039;&#039;&lt;br /&gt;
* 10% Stamina Leech&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 2&#039;&#039;&#039;&lt;br /&gt;
* 2-Second Faster Bandages (requires 100 Healing)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 3&#039;&#039;&#039;&lt;br /&gt;
* Dexxer Tier 3 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Dexxer Tier 4 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
* Dexxer Tier 5 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
== Tamer ==&lt;br /&gt;
&#039;&#039;&#039;Tier 1&#039;&#039;&#039;&lt;br /&gt;
* Reduced Bandage Usage on Pets&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 2&#039;&#039;&#039;&lt;br /&gt;
* Increased Bandage Range&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 3&#039;&#039;&#039;&lt;br /&gt;
* Tamer Tier 3 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Tamer Tier 4 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
* Tamer Tier 5 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
== Bard ==&lt;br /&gt;
&#039;&#039;&#039;Tier 1&#039;&#039;&#039;&lt;br /&gt;
* +10 Tiles to Provoke/Discord/Peace Range&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 2&#039;&#039;&#039;&lt;br /&gt;
* 2-Second Bard Skill Cooldown Reduction&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 3&#039;&#039;&#039;&lt;br /&gt;
* Bard Tier 3 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Bard Tier 4 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
* Bard Tier 5 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
== Adventurer ==&lt;br /&gt;
&#039;&#039;&#039;Tier 1&#039;&#039;&#039;&lt;br /&gt;
* 20% Increased Slayer Find Chance&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 2&#039;&#039;&#039;&lt;br /&gt;
* Double Pack Animal Carry Weight&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 3&#039;&#039;&#039;&lt;br /&gt;
* Adventurer Tier 3 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Adventurer Tier 4 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
* Adventurer Tier 5 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
== Crafter ==&lt;br /&gt;
&#039;&#039;&#039;Tier 1&#039;&#039;&#039;&lt;br /&gt;
* 20% More Resources (ore, logs, hides, cloth, etc.)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 2&#039;&#039;&#039;&lt;br /&gt;
* 30% Less Resource Usage When Crafting&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 3&#039;&#039;&#039;&lt;br /&gt;
* Crafter Tier 3 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 4&#039;&#039;&#039;&lt;br /&gt;
* Crafter Tier 4 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tier 5&#039;&#039;&#039;&lt;br /&gt;
* Crafter Tier 5 Perk (placeholder)&lt;br /&gt;
&lt;br /&gt;
------------------------------------------------------------&lt;br /&gt;
= Summary =&lt;br /&gt;
* 5 total tiers (20k–85k XP)&lt;br /&gt;
* 1 point per tier unlocked (max 5)&lt;br /&gt;
* 10-minute attunement&lt;br /&gt;
* Permanent binding&lt;br /&gt;
* Respec any time&lt;br /&gt;
* Show Messages toggle&lt;br /&gt;
* XP from kills only while active&lt;br /&gt;
* Codex must be in base of backpack&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Ethereal_Mounts&amp;diff=1805</id>
		<title>Ethereal Mounts</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Ethereal_Mounts&amp;diff=1805"/>
		<updated>2025-11-15T02:56:20Z</updated>

		<summary type="html">&lt;p&gt;Draconis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Unique Ethereal Mounts ==&lt;br /&gt;
&#039;&#039;Acquired either by Achievement rewards, donations or special events.&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;All images display, normal, ethereal and backpack statuette comparisons.&#039;&#039;&#039;&amp;lt;BR&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;All ethereal mounts can have their regular/ethereal appearance toggled with an [[Ethereal Retouching Tool]]&lt;br /&gt;
&lt;br /&gt;
=== Tarantula ===&lt;br /&gt;
[[File:tarantula.jpg]]&lt;br /&gt;
=== Tiger ===&lt;br /&gt;
[[File:tiger.jpg]]&lt;br /&gt;
=== Undead Tiger ===&lt;br /&gt;
[[File:undead_tiger.jpg]]&lt;br /&gt;
=== Sabertooth Tiger ===&lt;br /&gt;
[[File:sabertooth_tiger.jpg]]&lt;br /&gt;
=== Ancient HellHound ===&lt;br /&gt;
[[File:ancient_hellhound.jpg]]&lt;br /&gt;
=== Lasher ===&lt;br /&gt;
[[File:lasher.jpg]]&lt;br /&gt;
=== Serpentine Dragon ===&lt;br /&gt;
[[File:serpentine_dragon.jpg]]&lt;br /&gt;
=== War Boar ===&lt;br /&gt;
[[File:warboar.jpg]]&lt;br /&gt;
=== Boura ===&lt;br /&gt;
[[File:boura.jpg]]&lt;br /&gt;
=== Rottweiler ===&lt;br /&gt;
[[File:rotty.jpg]]&lt;br /&gt;
=== Husky ===&lt;br /&gt;
[[File:husky.jpg]]&lt;br /&gt;
=== Newfoundland ===&lt;br /&gt;
[[File:newfoundland.jpg]]&lt;br /&gt;
=== Great Dane ===&lt;br /&gt;
[[File:greatdane.jpg]]&lt;br /&gt;
=== Russian Terrier ===&lt;br /&gt;
[[File:black_russian_terrier.jpg]]&lt;br /&gt;
=== Saint Benard ===&lt;br /&gt;
[[File:saint_bernard.jpg]]&lt;br /&gt;
=== Dodo Bird ===&lt;br /&gt;
[[File:dodo_bird.jpg]]&lt;br /&gt;
=== Dodo Bird Alternative ===&lt;br /&gt;
[[File:dodo_bird2.jpg ]]&lt;br /&gt;
=== Peacock ===&lt;br /&gt;
[[File:peacock.jpg]]&lt;br /&gt;
=== Diablo ===&lt;br /&gt;
[[File:Ethereal_diablo.png]]&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=File:Ethereal_diablo.png&amp;diff=1804</id>
		<title>File:Ethereal diablo.png</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=File:Ethereal_diablo.png&amp;diff=1804"/>
		<updated>2025-11-15T02:55:55Z</updated>

		<summary type="html">&lt;p&gt;Draconis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Roasting_Pig&amp;diff=1803</id>
		<title>Roasting Pig</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Roasting_Pig&amp;diff=1803"/>
		<updated>2025-11-14T23:56:31Z</updated>

		<summary type="html">&lt;p&gt;Draconis: Created page with &amp;quot;While it doesn&amp;#039;t yet produce meat, its still pretty damn cool. Right?&amp;lt;br /&amp;gt; File:Roasting_pig.gif&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;While it doesn&#039;t yet produce meat, its still pretty damn cool. Right?&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Roasting_pig.gif]]&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=File:Roasting_pig.gif&amp;diff=1802</id>
		<title>File:Roasting pig.gif</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=File:Roasting_pig.gif&amp;diff=1802"/>
		<updated>2025-11-14T23:56:22Z</updated>

		<summary type="html">&lt;p&gt;Draconis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Magical_Bookstand&amp;diff=1801</id>
		<title>Magical Bookstand</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Magical_Bookstand&amp;diff=1801"/>
		<updated>2025-11-14T23:53:36Z</updated>

		<summary type="html">&lt;p&gt;Draconis: Created page with &amp;quot;The pages turn themselves! Why? We don&amp;#039;t know. But enjoy this masterpiece in your house!&amp;lt;br /&amp;gt; File:Magic_book.gif&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The pages turn themselves! Why? We don&#039;t know. But enjoy this masterpiece in your house!&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Magic_book.gif]]&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=File:Magic_book.gif&amp;diff=1800</id>
		<title>File:Magic book.gif</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=File:Magic_book.gif&amp;diff=1800"/>
		<updated>2025-11-14T23:53:29Z</updated>

		<summary type="html">&lt;p&gt;Draconis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Wall_Fish_Tank&amp;diff=1799</id>
		<title>Wall Fish Tank</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Wall_Fish_Tank&amp;diff=1799"/>
		<updated>2025-11-14T23:45:27Z</updated>

		<summary type="html">&lt;p&gt;Draconis: Created page with &amp;quot;A wall fish tank is a great addition to your house.&amp;lt;br /&amp;gt; File:Wall_tank.gif&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A wall fish tank is a great addition to your house.&amp;lt;br /&amp;gt;&lt;br /&gt;
[[File:Wall_tank.gif]]&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=File:Wall_tank.gif&amp;diff=1798</id>
		<title>File:Wall tank.gif</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=File:Wall_tank.gif&amp;diff=1798"/>
		<updated>2025-11-14T23:43:56Z</updated>

		<summary type="html">&lt;p&gt;Draconis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Halloween_2025&amp;diff=1797</id>
		<title>Halloween 2025</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Halloween_2025&amp;diff=1797"/>
		<updated>2025-10-26T17:45:40Z</updated>

		<summary type="html">&lt;p&gt;Draconis: /* All Goodies */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Halloween Event: Trick or Treat and More! =&lt;br /&gt;
&lt;br /&gt;
The spirits are restless… and they brought loot. &lt;br /&gt;
During Halloween, selected monsters have a chance to drop unique, &lt;br /&gt;
movable decorations, curios, and candies. &lt;br /&gt;
A burst of blue lightning marks each special drop.&lt;br /&gt;
&lt;br /&gt;
== Event Window ==&lt;br /&gt;
* **Runs through:** &#039;&#039;&#039;November 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
* **Eligible kills only:** Drops occur &#039;&#039;&#039;only&#039;&#039;&#039; from the whitelisted creatures (see below).&lt;br /&gt;
* **Drop chance:** &#039;&#039;&#039;7%&#039;&#039;&#039; per eligible corpse.&lt;br /&gt;
&lt;br /&gt;
== Eligible Creatures ==&lt;br /&gt;
=== Undead ===&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Skeletal Knight&lt;br /&gt;
* Skeletal Mage&lt;br /&gt;
* Skeletal Captain&lt;br /&gt;
* Lich&lt;br /&gt;
* Lich Lord&lt;br /&gt;
* Wraith&lt;br /&gt;
* Shade&lt;br /&gt;
* Ghoul&lt;br /&gt;
* Zombie&lt;br /&gt;
* Mummy&lt;br /&gt;
* Bone Knight&lt;br /&gt;
* Bone Magi&lt;br /&gt;
* Revenant&lt;br /&gt;
* Spectre&lt;br /&gt;
* Restless Soul&lt;br /&gt;
* Ancient Lich&lt;br /&gt;
* Plague Beast Lord&lt;br /&gt;
&lt;br /&gt;
=== Demonic / Infernal ===&lt;br /&gt;
* Daemon&lt;br /&gt;
* Balron&lt;br /&gt;
* Devourer&lt;br /&gt;
* Imp&lt;br /&gt;
* Fire Gargoyle&lt;br /&gt;
* Gargoyle&lt;br /&gt;
* Gargoyle Destroyer&lt;br /&gt;
* Gargoyle Enforcer&lt;br /&gt;
&lt;br /&gt;
=== Creepy &amp;amp; Monstrous ===&lt;br /&gt;
* Nightmare&lt;br /&gt;
* Hell Steed&lt;br /&gt;
* Hell Cat&lt;br /&gt;
* Hell Hound&lt;br /&gt;
* Fire Elemental&lt;br /&gt;
* Poison Elemental&lt;br /&gt;
* Blood Elemental&lt;br /&gt;
* Earth Elemental&lt;br /&gt;
* Air Elemental&lt;br /&gt;
* Water Elemental&lt;br /&gt;
* Elder Gazer&lt;br /&gt;
* Gazer&lt;br /&gt;
* Gazer Larva&lt;br /&gt;
* Ogre Lord&lt;br /&gt;
* Shadow Fiend&lt;br /&gt;
* Bone Demon&lt;br /&gt;
* Flesh Golem&lt;br /&gt;
* Giant Spider&lt;br /&gt;
* Terathan Avenger&lt;br /&gt;
* Terathan Warrior&lt;br /&gt;
* Terathan Matriarch&lt;br /&gt;
* Ancient Wyrm&lt;br /&gt;
* Dragon&lt;br /&gt;
* White Wyrm&lt;br /&gt;
* Wyvern&lt;br /&gt;
&lt;br /&gt;
=== Special Appearances ===&lt;br /&gt;
* Vampire Bat&lt;br /&gt;
* Pumpkin Head&lt;br /&gt;
* Headless One&lt;br /&gt;
&lt;br /&gt;
== All Goodies ==&lt;br /&gt;
* Black Cat Statue&lt;br /&gt;
* Black Cat Statue (ALT)&lt;br /&gt;
* Blood Clot Fudge&lt;br /&gt;
* Blood Crunch Bar&lt;br /&gt;
* Blood Patch&lt;br /&gt;
* Blood Patch (ALT)&lt;br /&gt;
* Blood Skull&lt;br /&gt;
* Body&lt;br /&gt;
* Bog Thing Statue&lt;br /&gt;
* Bust&lt;br /&gt;
* Carved Pumpkin&lt;br /&gt;
* Carved Pumpkin (ALT)&lt;br /&gt;
* Cat Pumpkin&lt;br /&gt;
* Coffin Creme&lt;br /&gt;
* Cypher&#039;s Head&lt;br /&gt;
* Daemon Claw&lt;br /&gt;
* Damned Pumpkin&lt;br /&gt;
* Decorative Shield&lt;br /&gt;
* Demon Head&lt;br /&gt;
* Demon Head (ALT)&lt;br /&gt;
* Demon Platter&lt;br /&gt;
* Dragon Statue&lt;br /&gt;
* Dragon Statue (ALT)&lt;br /&gt;
* Dragon&#039;s Head&lt;br /&gt;
* Dragon&#039;s Head (ALT)&lt;br /&gt;
* Draconis Portrait&lt;br /&gt;
* Draconis Portrait (ALT)&lt;br /&gt;
* Draconis&#039;s Head&lt;br /&gt;
* Firemaiden Painting&lt;br /&gt;
* Firemaiden Painting (ALT)&lt;br /&gt;
* Flowerpot&lt;br /&gt;
* Gargoyle Painting&lt;br /&gt;
* Ghoul Chews&lt;br /&gt;
* Ghoul Chews (ALT)&lt;br /&gt;
* Gypsy Table&lt;br /&gt;
* Gypsy Table (ALT)&lt;br /&gt;
* Halloween Spice&lt;br /&gt;
* Halloween Spice (ALT)&lt;br /&gt;
* Hanging Skeleton&lt;br /&gt;
* Hanging Skeleton (ALT)&lt;br /&gt;
* Hanging Skeleton (ALT2)&lt;br /&gt;
* Horn Of Plenty&lt;br /&gt;
* Horn Of Plenty (ALT)&lt;br /&gt;
* Horn Of Plenty (ALT2)&lt;br /&gt;
* Horn Of Plenty (ALT3)&lt;br /&gt;
* Hourglass Marble Table&lt;br /&gt;
* Kraken Statue&lt;br /&gt;
* Lava Serpent Crust&lt;br /&gt;
* Lich Painting&lt;br /&gt;
* Lich Painting (ALT)&lt;br /&gt;
* Lil Dude&lt;br /&gt;
* Marble Stand&lt;br /&gt;
* Marble Stand (ALT)&lt;br /&gt;
* Marble Stand (ALT2)&lt;br /&gt;
* Medusa Pumpkin&lt;br /&gt;
* Mega Pumpkin&lt;br /&gt;
* Midnight Taffy&lt;br /&gt;
* Opal Branch&lt;br /&gt;
* Opal Branch (ALT)&lt;br /&gt;
* Painting&lt;br /&gt;
* Pillow&lt;br /&gt;
* Pillow (ALT)&lt;br /&gt;
* Pirate Pumpkin&lt;br /&gt;
* Plague Banner&lt;br /&gt;
* Plague Banner (ALT)&lt;br /&gt;
* Potted Tree&lt;br /&gt;
* Portrait&lt;br /&gt;
* Pumpkin&lt;br /&gt;
* Pumpkin (ALT)&lt;br /&gt;
* Pumpkin Centerpiece&lt;br /&gt;
* Pumpkin Centerpiece (ALT)&lt;br /&gt;
* Pumpkin Skull&lt;br /&gt;
* Ruined Picture&lt;br /&gt;
* Ruined Picture (ALT)&lt;br /&gt;
* Scarecrow&lt;br /&gt;
* Scarecrow (ALT)&lt;br /&gt;
* Sea Serpent Statue&lt;br /&gt;
* Serpent Jaw&lt;br /&gt;
* Shackled Heart&lt;br /&gt;
* Shackled Heart (ALT)&lt;br /&gt;
* Sign Post&lt;br /&gt;
* Sin Pop&lt;br /&gt;
* Sinister Sour&lt;br /&gt;
* Skeleton Portrait&lt;br /&gt;
* Skeletal Stained Glass&lt;br /&gt;
* Skeletal Stained Glass (ALT)&lt;br /&gt;
* Skull Bunch&lt;br /&gt;
* Skull Totem&lt;br /&gt;
* Spiked Chair&lt;br /&gt;
* Spiked Chair (ALT)&lt;br /&gt;
* Spiked Chair (ALT2)&lt;br /&gt;
* Spike Trap&lt;br /&gt;
* Spike Trap (ALT)&lt;br /&gt;
* Standing Cauldron&lt;br /&gt;
* Standing Cauldron (ALT)&lt;br /&gt;
* Statue&lt;br /&gt;
* Statue (ALT)&lt;br /&gt;
* Tall Pumpkin&lt;br /&gt;
* Tall Pumpkin (ALT)&lt;br /&gt;
* Tall Pumpkin (ALT2)&lt;br /&gt;
* Tall Pumpkin (ALT3)&lt;br /&gt;
* Tentacle Statue&lt;br /&gt;
* Thorn Throne&lt;br /&gt;
* Thorn Throne (ALT)&lt;br /&gt;
* Tombstone Taffy&lt;br /&gt;
* Torso&lt;br /&gt;
* Torso (ALT)&lt;br /&gt;
* Totem&lt;br /&gt;
* Ultima Online Pumpkin&lt;br /&gt;
* Vine Of Skulls&lt;br /&gt;
* Void Core&lt;br /&gt;
* Wade&#039;s Head&lt;br /&gt;
* Writing Desk&lt;br /&gt;
* Writing Desk (ALT)&lt;br /&gt;
* Yard Ornament&lt;br /&gt;
* Zombie Hand&lt;br /&gt;
* Zombie Hand (ALT)&lt;br /&gt;
* Zombie Painting&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Halloween_2025&amp;diff=1796</id>
		<title>Halloween 2025</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Halloween_2025&amp;diff=1796"/>
		<updated>2025-10-26T17:42:52Z</updated>

		<summary type="html">&lt;p&gt;Draconis: /* All Goodies (names only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Halloween Event: Trick or Treat and More! =&lt;br /&gt;
&lt;br /&gt;
The spirits are restless… and they brought loot. &lt;br /&gt;
During Halloween, selected monsters have a chance to drop unique, &lt;br /&gt;
movable decorations, curios, and candies. &lt;br /&gt;
A burst of blue lightning marks each special drop.&lt;br /&gt;
&lt;br /&gt;
== Event Window ==&lt;br /&gt;
* **Runs through:** &#039;&#039;&#039;November 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
* **Eligible kills only:** Drops occur &#039;&#039;&#039;only&#039;&#039;&#039; from the whitelisted creatures (see below).&lt;br /&gt;
* **Drop chance:** &#039;&#039;&#039;7%&#039;&#039;&#039; per eligible corpse.&lt;br /&gt;
&lt;br /&gt;
== Eligible Creatures ==&lt;br /&gt;
=== Undead ===&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Skeletal Knight&lt;br /&gt;
* Skeletal Mage&lt;br /&gt;
* Skeletal Captain&lt;br /&gt;
* Lich&lt;br /&gt;
* Lich Lord&lt;br /&gt;
* Wraith&lt;br /&gt;
* Shade&lt;br /&gt;
* Ghoul&lt;br /&gt;
* Zombie&lt;br /&gt;
* Mummy&lt;br /&gt;
* Bone Knight&lt;br /&gt;
* Bone Magi&lt;br /&gt;
* Revenant&lt;br /&gt;
* Spectre&lt;br /&gt;
* Restless Soul&lt;br /&gt;
* Ancient Lich&lt;br /&gt;
* Plague Beast Lord&lt;br /&gt;
&lt;br /&gt;
=== Demonic / Infernal ===&lt;br /&gt;
* Daemon&lt;br /&gt;
* Balron&lt;br /&gt;
* Devourer&lt;br /&gt;
* Imp&lt;br /&gt;
* Fire Gargoyle&lt;br /&gt;
* Gargoyle&lt;br /&gt;
* Gargoyle Destroyer&lt;br /&gt;
* Gargoyle Enforcer&lt;br /&gt;
&lt;br /&gt;
=== Creepy &amp;amp; Monstrous ===&lt;br /&gt;
* Nightmare&lt;br /&gt;
* Hell Steed&lt;br /&gt;
* Hell Cat&lt;br /&gt;
* Hell Hound&lt;br /&gt;
* Fire Elemental&lt;br /&gt;
* Poison Elemental&lt;br /&gt;
* Blood Elemental&lt;br /&gt;
* Earth Elemental&lt;br /&gt;
* Air Elemental&lt;br /&gt;
* Water Elemental&lt;br /&gt;
* Elder Gazer&lt;br /&gt;
* Gazer&lt;br /&gt;
* Gazer Larva&lt;br /&gt;
* Ogre Lord&lt;br /&gt;
* Shadow Fiend&lt;br /&gt;
* Bone Demon&lt;br /&gt;
* Flesh Golem&lt;br /&gt;
* Giant Spider&lt;br /&gt;
* Terathan Avenger&lt;br /&gt;
* Terathan Warrior&lt;br /&gt;
* Terathan Matriarch&lt;br /&gt;
* Ancient Wyrm&lt;br /&gt;
* Dragon&lt;br /&gt;
* White Wyrm&lt;br /&gt;
* Wyvern&lt;br /&gt;
&lt;br /&gt;
=== Special Appearances ===&lt;br /&gt;
* Vampire Bat&lt;br /&gt;
* Pumpkin Head&lt;br /&gt;
* Headless One&lt;br /&gt;
&lt;br /&gt;
== All Goodies ==&lt;br /&gt;
* Black Cat Statue&lt;br /&gt;
* Black Cat Statue (ALT)&lt;br /&gt;
* Blood Clot Fudge&lt;br /&gt;
* Blood Crunch Bar&lt;br /&gt;
* Blood Patch&lt;br /&gt;
* Blood Patch (ALT)&lt;br /&gt;
* Blood Skull&lt;br /&gt;
* Bog Thing Statue&lt;br /&gt;
* Bust&lt;br /&gt;
* Carved Pumpkin&lt;br /&gt;
* Carved Pumpkin (ALT)&lt;br /&gt;
* Cat Pumpkin&lt;br /&gt;
* Coffin Creme&lt;br /&gt;
* Cypher&#039;s Head&lt;br /&gt;
* Daemon Claw&lt;br /&gt;
* Damned Pumpkin&lt;br /&gt;
* Decorative Shield&lt;br /&gt;
* Demon Head&lt;br /&gt;
* Demon Head (ALT)&lt;br /&gt;
* Demon Platter&lt;br /&gt;
* Dragon Statue&lt;br /&gt;
* Dragon Statue (ALT)&lt;br /&gt;
* Dragon&#039;s Head&lt;br /&gt;
* Dragon&#039;s Head (ALT)&lt;br /&gt;
* Draconis Portrait&lt;br /&gt;
* Draconis Portrait (ALT)&lt;br /&gt;
* Draconis&#039;s Head&lt;br /&gt;
* Firemaiden Painting&lt;br /&gt;
* Firemaiden Painting (ALT)&lt;br /&gt;
* Flowerpot&lt;br /&gt;
* Gargoyle Painting&lt;br /&gt;
* Ghoul Chews&lt;br /&gt;
* Ghoul Chews (ALT)&lt;br /&gt;
* Gypsy Table&lt;br /&gt;
* Gypsy Table (ALT)&lt;br /&gt;
* Halloween Spice&lt;br /&gt;
* Halloween Spice (ALT)&lt;br /&gt;
* Hanging Skeleton&lt;br /&gt;
* Hanging Skeleton (ALT)&lt;br /&gt;
* Hanging Skeleton (ALT2)&lt;br /&gt;
* Horn Of Plenty&lt;br /&gt;
* Horn Of Plenty (ALT)&lt;br /&gt;
* Horn Of Plenty (ALT2)&lt;br /&gt;
* Horn Of Plenty (ALT3)&lt;br /&gt;
* Hourglass Marble Table&lt;br /&gt;
* Kraken Statue&lt;br /&gt;
* Lava Serpent Crust&lt;br /&gt;
* Lich Painting&lt;br /&gt;
* Lich Painting (ALT)&lt;br /&gt;
* Lil Dude&lt;br /&gt;
* Marble Stand&lt;br /&gt;
* Marble Stand (ALT)&lt;br /&gt;
* Marble Stand (ALT2)&lt;br /&gt;
* Medusa Pumpkin&lt;br /&gt;
* Mega Pumpkin&lt;br /&gt;
* Midnight Taffy&lt;br /&gt;
* Opal Branch&lt;br /&gt;
* Opal Branch (ALT)&lt;br /&gt;
* Painting&lt;br /&gt;
* Pillow&lt;br /&gt;
* Pillow (ALT)&lt;br /&gt;
* Plague Banner&lt;br /&gt;
* Plague Banner (ALT)&lt;br /&gt;
* Potted Tree&lt;br /&gt;
* Portrait&lt;br /&gt;
* Pumpkin&lt;br /&gt;
* Pumpkin (ALT)&lt;br /&gt;
* Pumpkin Centerpiece&lt;br /&gt;
* Pumpkin Centerpiece (ALT)&lt;br /&gt;
* Pumpkin Skull&lt;br /&gt;
* Revenant&lt;br /&gt;
* Ruined Picture&lt;br /&gt;
* Ruined Picture (ALT)&lt;br /&gt;
* Sackled Heart&lt;br /&gt;
* Sackled Heart (ALT)&lt;br /&gt;
* Scarecrow&lt;br /&gt;
* Scarecrow (ALT)&lt;br /&gt;
* Sea Serpent Statue&lt;br /&gt;
* Serpent Jaw&lt;br /&gt;
* Shade&lt;br /&gt;
* Shadow Fiend&lt;br /&gt;
* Sign Post&lt;br /&gt;
* Sin Pop&lt;br /&gt;
* Sinister Sour&lt;br /&gt;
* Skeleton Portrait&lt;br /&gt;
* Skeletal Stained Glass&lt;br /&gt;
* Skeletal Stained Glass (ALT)&lt;br /&gt;
* Skull Bunch&lt;br /&gt;
* Skull Totem&lt;br /&gt;
* Spiked Chair&lt;br /&gt;
* Spiked Chair (ALT)&lt;br /&gt;
* Spiked Chair (ALT2)&lt;br /&gt;
* Spike Trap&lt;br /&gt;
* Spike Trap (ALT)&lt;br /&gt;
* Standing Cauldron&lt;br /&gt;
* Standing Cauldron (ALT)&lt;br /&gt;
* Statue&lt;br /&gt;
* Statue (ALT)&lt;br /&gt;
* Tall Pumpkin&lt;br /&gt;
* Tall Pumpkin (ALT)&lt;br /&gt;
* Tall Pumpkin (ALT2)&lt;br /&gt;
* Tall Pumpkin (ALT3)&lt;br /&gt;
* Tentacle Statue&lt;br /&gt;
* Thorn Throne&lt;br /&gt;
* Thorn Throne (ALT)&lt;br /&gt;
* Tombstone Taffy&lt;br /&gt;
* Torso&lt;br /&gt;
* Torso (ALT)&lt;br /&gt;
* Totem&lt;br /&gt;
* Vine Of Skulls&lt;br /&gt;
* Void Core&lt;br /&gt;
* Wade&#039;s Head&lt;br /&gt;
* Writing Desk&lt;br /&gt;
* Writing Desk (ALT)&lt;br /&gt;
* Yard Ornament&lt;br /&gt;
* Zombie Hand&lt;br /&gt;
* Zombie Hand (ALT)&lt;br /&gt;
* Zombie Painting&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Halloween_2025&amp;diff=1795</id>
		<title>Halloween 2025</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Halloween_2025&amp;diff=1795"/>
		<updated>2025-10-26T17:40:23Z</updated>

		<summary type="html">&lt;p&gt;Draconis: /* How It Works */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Halloween Event: Trick or Treat and More! =&lt;br /&gt;
&lt;br /&gt;
The spirits are restless… and they brought loot. &lt;br /&gt;
During Halloween, selected monsters have a chance to drop unique, &lt;br /&gt;
movable decorations, curios, and candies. &lt;br /&gt;
A burst of blue lightning marks each special drop.&lt;br /&gt;
&lt;br /&gt;
== Event Window ==&lt;br /&gt;
* **Runs through:** &#039;&#039;&#039;November 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
* **Eligible kills only:** Drops occur &#039;&#039;&#039;only&#039;&#039;&#039; from the whitelisted creatures (see below).&lt;br /&gt;
* **Drop chance:** &#039;&#039;&#039;7%&#039;&#039;&#039; per eligible corpse.&lt;br /&gt;
&lt;br /&gt;
== Eligible Creatures ==&lt;br /&gt;
=== Undead ===&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Skeletal Knight&lt;br /&gt;
* Skeletal Mage&lt;br /&gt;
* Skeletal Captain&lt;br /&gt;
* Lich&lt;br /&gt;
* Lich Lord&lt;br /&gt;
* Wraith&lt;br /&gt;
* Shade&lt;br /&gt;
* Ghoul&lt;br /&gt;
* Zombie&lt;br /&gt;
* Mummy&lt;br /&gt;
* Bone Knight&lt;br /&gt;
* Bone Magi&lt;br /&gt;
* Revenant&lt;br /&gt;
* Spectre&lt;br /&gt;
* Restless Soul&lt;br /&gt;
* Ancient Lich&lt;br /&gt;
* Plague Beast Lord&lt;br /&gt;
&lt;br /&gt;
=== Demonic / Infernal ===&lt;br /&gt;
* Daemon&lt;br /&gt;
* Balron&lt;br /&gt;
* Devourer&lt;br /&gt;
* Imp&lt;br /&gt;
* Fire Gargoyle&lt;br /&gt;
* Gargoyle&lt;br /&gt;
* Gargoyle Destroyer&lt;br /&gt;
* Gargoyle Enforcer&lt;br /&gt;
&lt;br /&gt;
=== Creepy &amp;amp; Monstrous ===&lt;br /&gt;
* Nightmare&lt;br /&gt;
* Hell Steed&lt;br /&gt;
* Hell Cat&lt;br /&gt;
* Hell Hound&lt;br /&gt;
* Fire Elemental&lt;br /&gt;
* Poison Elemental&lt;br /&gt;
* Blood Elemental&lt;br /&gt;
* Earth Elemental&lt;br /&gt;
* Air Elemental&lt;br /&gt;
* Water Elemental&lt;br /&gt;
* Elder Gazer&lt;br /&gt;
* Gazer&lt;br /&gt;
* Gazer Larva&lt;br /&gt;
* Ogre Lord&lt;br /&gt;
* Shadow Fiend&lt;br /&gt;
* Bone Demon&lt;br /&gt;
* Flesh Golem&lt;br /&gt;
* Giant Spider&lt;br /&gt;
* Terathan Avenger&lt;br /&gt;
* Terathan Warrior&lt;br /&gt;
* Terathan Matriarch&lt;br /&gt;
* Ancient Wyrm&lt;br /&gt;
* Dragon&lt;br /&gt;
* White Wyrm&lt;br /&gt;
* Wyvern&lt;br /&gt;
&lt;br /&gt;
=== Special Appearances ===&lt;br /&gt;
* Vampire Bat&lt;br /&gt;
* Pumpkin Head&lt;br /&gt;
* Headless One&lt;br /&gt;
&lt;br /&gt;
== All Goodies (names only) ==&lt;br /&gt;
* Pirate Pumpkin&lt;br /&gt;
* Pumpkin Centerpiece&lt;br /&gt;
* Tombstone Taffy&lt;br /&gt;
* Skeletal Stained Glass&lt;br /&gt;
* Dragon&#039;s Head&lt;br /&gt;
* Gypsy Table&lt;br /&gt;
* Opal Branch&lt;br /&gt;
* Shackled Heart&lt;br /&gt;
* Blood Crunch Bar&lt;br /&gt;
* Draconis Portrait&lt;br /&gt;
* Hourglass Marble Table&lt;br /&gt;
* Scarecrow&lt;br /&gt;
* Draconis&#039;s Head&lt;br /&gt;
* Decorative Shield&lt;br /&gt;
* Vine Of Skulls&lt;br /&gt;
* Blood Patch&lt;br /&gt;
* Tall Pumpkin&lt;br /&gt;
* Bog Thing Statue&lt;br /&gt;
* Ghoul Chews&lt;br /&gt;
* Skeletal Stained Glass&lt;br /&gt;
* Standing Cauldron&lt;br /&gt;
* Spiked Chair&lt;br /&gt;
* Gypsy Table&lt;br /&gt;
* Ruined Picture&lt;br /&gt;
* Bust&lt;br /&gt;
* Lava Serpent Crust&lt;br /&gt;
* Mega Pumpkin&lt;br /&gt;
* Ruined Picture&lt;br /&gt;
* Writing Desk&lt;br /&gt;
* Demon Head&lt;br /&gt;
* Serpent Jaw&lt;br /&gt;
* Carved Pumpkin&lt;br /&gt;
* Statue&lt;br /&gt;
* Hanging Skeleton&lt;br /&gt;
* Tentacle Statue&lt;br /&gt;
* Hanging Skeleton&lt;br /&gt;
* Tall Pumpkin&lt;br /&gt;
* Halloween Spice&lt;br /&gt;
* Void Core&lt;br /&gt;
* Blood Clot Fudge&lt;br /&gt;
* Wade&#039;s Head&lt;br /&gt;
* Potted Tree&lt;br /&gt;
* Shackled Heart&lt;br /&gt;
* Body&lt;br /&gt;
* Zombie Hand&lt;br /&gt;
* Horn Of Plenty&lt;br /&gt;
* Portrait&lt;br /&gt;
* Dragon&#039;s Head&lt;br /&gt;
* Spike Trap&lt;br /&gt;
* Firemaiden Painting&lt;br /&gt;
* Marble Stand&lt;br /&gt;
* Demon Platter&lt;br /&gt;
* Skull Bunch&lt;br /&gt;
* Spiked Chair&lt;br /&gt;
* Writing Desk&lt;br /&gt;
* Zombie Hand&lt;br /&gt;
* Hanging Skeleton&lt;br /&gt;
* Cypher&#039;s Head&lt;br /&gt;
* Firemaiden Painting&lt;br /&gt;
* Lich Painting&lt;br /&gt;
* Sea Serpent Statue&lt;br /&gt;
* Blood Patch&lt;br /&gt;
* Lich Painting&lt;br /&gt;
* Opal Branch&lt;br /&gt;
* Horn Of Plenty&lt;br /&gt;
* Kraken Statue&lt;br /&gt;
* Black Cat Statue&lt;br /&gt;
* Plague Banner&lt;br /&gt;
* Marble Stand&lt;br /&gt;
* Skeleton Portrait&lt;br /&gt;
* Midnight Taffy&lt;br /&gt;
* Demon Head&lt;br /&gt;
* Tall Pumpkin&lt;br /&gt;
* Flowerpot&lt;br /&gt;
* Yard Ornament&lt;br /&gt;
* Pumpkin&lt;br /&gt;
* Horn Of Plenty&lt;br /&gt;
* Painting&lt;br /&gt;
* Carved Pumpkin&lt;br /&gt;
* Ghoul Chews&lt;br /&gt;
* Tall Pumpkin&lt;br /&gt;
* Scarecrow&lt;br /&gt;
* Pumpkin Skull&lt;br /&gt;
* Medusa Pumpkin&lt;br /&gt;
* Gargoyle Painting&lt;br /&gt;
* Spike Trap&lt;br /&gt;
* Pillow&lt;br /&gt;
* Thorn Throne&lt;br /&gt;
* Torso&lt;br /&gt;
* Cat Pumpkin&lt;br /&gt;
* Standing Cauldron&lt;br /&gt;
* Torso&lt;br /&gt;
* Pillow&lt;br /&gt;
* Daemon Claw&lt;br /&gt;
* Blood Skull&lt;br /&gt;
* Dragon Statue&lt;br /&gt;
* Zombie Painting&lt;br /&gt;
* Pumpkin Centerpiece&lt;br /&gt;
* Draconis Portrait&lt;br /&gt;
* Spiked Chair&lt;br /&gt;
* Lil Dude&lt;br /&gt;
* Marble Stand&lt;br /&gt;
* Plague Banner&lt;br /&gt;
* Ultima Online Pumpkin&lt;br /&gt;
* Sin Pop&lt;br /&gt;
* Dragon Statue&lt;br /&gt;
* Coffin Creme&lt;br /&gt;
* Statue&lt;br /&gt;
* Thorn Throne&lt;br /&gt;
* Sign Post&lt;br /&gt;
* Damned Pumpkin&lt;br /&gt;
* Horn Of Plenty&lt;br /&gt;
* Skull Totem&lt;br /&gt;
* Sinister Sour&lt;br /&gt;
* Totem&lt;br /&gt;
* Pumpkin&lt;br /&gt;
* Black Cat Statue&lt;br /&gt;
* Halloween Spice&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Halloween_2025&amp;diff=1794</id>
		<title>Halloween 2025</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Halloween_2025&amp;diff=1794"/>
		<updated>2025-10-26T17:39:47Z</updated>

		<summary type="html">&lt;p&gt;Draconis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Halloween Event: Trick or Treat and More! =&lt;br /&gt;
&lt;br /&gt;
The spirits are restless… and they brought loot. &lt;br /&gt;
During Halloween, selected monsters have a chance to drop unique, &lt;br /&gt;
movable decorations, curios, and candies. &lt;br /&gt;
A burst of blue lightning marks each special drop.&lt;br /&gt;
&lt;br /&gt;
== Event Window ==&lt;br /&gt;
* **Runs through:** &#039;&#039;&#039;November 1&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== How It Works ==&lt;br /&gt;
* **Eligible kills only:** Drops occur &#039;&#039;&#039;only&#039;&#039;&#039; from the whitelisted creatures (see below).&lt;br /&gt;
* **Drop chance:** &#039;&#039;&#039;6%&#039;&#039;&#039; per eligible corpse.&lt;br /&gt;
&lt;br /&gt;
== Eligible Creatures ==&lt;br /&gt;
=== Undead ===&lt;br /&gt;
* Skeleton&lt;br /&gt;
* Skeletal Knight&lt;br /&gt;
* Skeletal Mage&lt;br /&gt;
* Skeletal Captain&lt;br /&gt;
* Lich&lt;br /&gt;
* Lich Lord&lt;br /&gt;
* Wraith&lt;br /&gt;
* Shade&lt;br /&gt;
* Ghoul&lt;br /&gt;
* Zombie&lt;br /&gt;
* Mummy&lt;br /&gt;
* Bone Knight&lt;br /&gt;
* Bone Magi&lt;br /&gt;
* Revenant&lt;br /&gt;
* Spectre&lt;br /&gt;
* Restless Soul&lt;br /&gt;
* Ancient Lich&lt;br /&gt;
* Plague Beast Lord&lt;br /&gt;
&lt;br /&gt;
=== Demonic / Infernal ===&lt;br /&gt;
* Daemon&lt;br /&gt;
* Balron&lt;br /&gt;
* Devourer&lt;br /&gt;
* Imp&lt;br /&gt;
* Fire Gargoyle&lt;br /&gt;
* Gargoyle&lt;br /&gt;
* Gargoyle Destroyer&lt;br /&gt;
* Gargoyle Enforcer&lt;br /&gt;
&lt;br /&gt;
=== Creepy &amp;amp; Monstrous ===&lt;br /&gt;
* Nightmare&lt;br /&gt;
* Hell Steed&lt;br /&gt;
* Hell Cat&lt;br /&gt;
* Hell Hound&lt;br /&gt;
* Fire Elemental&lt;br /&gt;
* Poison Elemental&lt;br /&gt;
* Blood Elemental&lt;br /&gt;
* Earth Elemental&lt;br /&gt;
* Air Elemental&lt;br /&gt;
* Water Elemental&lt;br /&gt;
* Elder Gazer&lt;br /&gt;
* Gazer&lt;br /&gt;
* Gazer Larva&lt;br /&gt;
* Ogre Lord&lt;br /&gt;
* Shadow Fiend&lt;br /&gt;
* Bone Demon&lt;br /&gt;
* Flesh Golem&lt;br /&gt;
* Giant Spider&lt;br /&gt;
* Terathan Avenger&lt;br /&gt;
* Terathan Warrior&lt;br /&gt;
* Terathan Matriarch&lt;br /&gt;
* Ancient Wyrm&lt;br /&gt;
* Dragon&lt;br /&gt;
* White Wyrm&lt;br /&gt;
* Wyvern&lt;br /&gt;
&lt;br /&gt;
=== Special Appearances ===&lt;br /&gt;
* Vampire Bat&lt;br /&gt;
* Pumpkin Head&lt;br /&gt;
* Headless One&lt;br /&gt;
&lt;br /&gt;
== All Goodies (names only) ==&lt;br /&gt;
* Pirate Pumpkin&lt;br /&gt;
* Pumpkin Centerpiece&lt;br /&gt;
* Tombstone Taffy&lt;br /&gt;
* Skeletal Stained Glass&lt;br /&gt;
* Dragon&#039;s Head&lt;br /&gt;
* Gypsy Table&lt;br /&gt;
* Opal Branch&lt;br /&gt;
* Shackled Heart&lt;br /&gt;
* Blood Crunch Bar&lt;br /&gt;
* Draconis Portrait&lt;br /&gt;
* Hourglass Marble Table&lt;br /&gt;
* Scarecrow&lt;br /&gt;
* Draconis&#039;s Head&lt;br /&gt;
* Decorative Shield&lt;br /&gt;
* Vine Of Skulls&lt;br /&gt;
* Blood Patch&lt;br /&gt;
* Tall Pumpkin&lt;br /&gt;
* Bog Thing Statue&lt;br /&gt;
* Ghoul Chews&lt;br /&gt;
* Skeletal Stained Glass&lt;br /&gt;
* Standing Cauldron&lt;br /&gt;
* Spiked Chair&lt;br /&gt;
* Gypsy Table&lt;br /&gt;
* Ruined Picture&lt;br /&gt;
* Bust&lt;br /&gt;
* Lava Serpent Crust&lt;br /&gt;
* Mega Pumpkin&lt;br /&gt;
* Ruined Picture&lt;br /&gt;
* Writing Desk&lt;br /&gt;
* Demon Head&lt;br /&gt;
* Serpent Jaw&lt;br /&gt;
* Carved Pumpkin&lt;br /&gt;
* Statue&lt;br /&gt;
* Hanging Skeleton&lt;br /&gt;
* Tentacle Statue&lt;br /&gt;
* Hanging Skeleton&lt;br /&gt;
* Tall Pumpkin&lt;br /&gt;
* Halloween Spice&lt;br /&gt;
* Void Core&lt;br /&gt;
* Blood Clot Fudge&lt;br /&gt;
* Wade&#039;s Head&lt;br /&gt;
* Potted Tree&lt;br /&gt;
* Shackled Heart&lt;br /&gt;
* Body&lt;br /&gt;
* Zombie Hand&lt;br /&gt;
* Horn Of Plenty&lt;br /&gt;
* Portrait&lt;br /&gt;
* Dragon&#039;s Head&lt;br /&gt;
* Spike Trap&lt;br /&gt;
* Firemaiden Painting&lt;br /&gt;
* Marble Stand&lt;br /&gt;
* Demon Platter&lt;br /&gt;
* Skull Bunch&lt;br /&gt;
* Spiked Chair&lt;br /&gt;
* Writing Desk&lt;br /&gt;
* Zombie Hand&lt;br /&gt;
* Hanging Skeleton&lt;br /&gt;
* Cypher&#039;s Head&lt;br /&gt;
* Firemaiden Painting&lt;br /&gt;
* Lich Painting&lt;br /&gt;
* Sea Serpent Statue&lt;br /&gt;
* Blood Patch&lt;br /&gt;
* Lich Painting&lt;br /&gt;
* Opal Branch&lt;br /&gt;
* Horn Of Plenty&lt;br /&gt;
* Kraken Statue&lt;br /&gt;
* Black Cat Statue&lt;br /&gt;
* Plague Banner&lt;br /&gt;
* Marble Stand&lt;br /&gt;
* Skeleton Portrait&lt;br /&gt;
* Midnight Taffy&lt;br /&gt;
* Demon Head&lt;br /&gt;
* Tall Pumpkin&lt;br /&gt;
* Flowerpot&lt;br /&gt;
* Yard Ornament&lt;br /&gt;
* Pumpkin&lt;br /&gt;
* Horn Of Plenty&lt;br /&gt;
* Painting&lt;br /&gt;
* Carved Pumpkin&lt;br /&gt;
* Ghoul Chews&lt;br /&gt;
* Tall Pumpkin&lt;br /&gt;
* Scarecrow&lt;br /&gt;
* Pumpkin Skull&lt;br /&gt;
* Medusa Pumpkin&lt;br /&gt;
* Gargoyle Painting&lt;br /&gt;
* Spike Trap&lt;br /&gt;
* Pillow&lt;br /&gt;
* Thorn Throne&lt;br /&gt;
* Torso&lt;br /&gt;
* Cat Pumpkin&lt;br /&gt;
* Standing Cauldron&lt;br /&gt;
* Torso&lt;br /&gt;
* Pillow&lt;br /&gt;
* Daemon Claw&lt;br /&gt;
* Blood Skull&lt;br /&gt;
* Dragon Statue&lt;br /&gt;
* Zombie Painting&lt;br /&gt;
* Pumpkin Centerpiece&lt;br /&gt;
* Draconis Portrait&lt;br /&gt;
* Spiked Chair&lt;br /&gt;
* Lil Dude&lt;br /&gt;
* Marble Stand&lt;br /&gt;
* Plague Banner&lt;br /&gt;
* Ultima Online Pumpkin&lt;br /&gt;
* Sin Pop&lt;br /&gt;
* Dragon Statue&lt;br /&gt;
* Coffin Creme&lt;br /&gt;
* Statue&lt;br /&gt;
* Thorn Throne&lt;br /&gt;
* Sign Post&lt;br /&gt;
* Damned Pumpkin&lt;br /&gt;
* Horn Of Plenty&lt;br /&gt;
* Skull Totem&lt;br /&gt;
* Sinister Sour&lt;br /&gt;
* Totem&lt;br /&gt;
* Pumpkin&lt;br /&gt;
* Black Cat Statue&lt;br /&gt;
* Halloween Spice&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=Halloween_2025&amp;diff=1793</id>
		<title>Halloween 2025</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=Halloween_2025&amp;diff=1793"/>
		<updated>2025-10-26T17:35:23Z</updated>

		<summary type="html">&lt;p&gt;Draconis: Created page with &amp;quot;= Halloween Event: Trick or Treat and More! =  The spirits return to Phoenix each year bringing fear, fortune, and festive chaos. During this event, monsters across the world have a chance to drop unique **Halloween-themed items**, while special donation items and discounts fill the season with mischief and reward.  == Event Duration == * **Active:** October 15 – November 1 * **Ends:** November 1st at midnight  == Overview == During the Halloween Event, nearly every un...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Halloween Event: Trick or Treat and More! =&lt;br /&gt;
&lt;br /&gt;
The spirits return to Phoenix each year bringing fear, fortune, and festive chaos. During this event, monsters across the world have a chance to drop unique **Halloween-themed items**, while special donation items and discounts fill the season with mischief and reward.&lt;br /&gt;
&lt;br /&gt;
== Event Duration ==&lt;br /&gt;
* **Active:** October 15 – November 1&lt;br /&gt;
* **Ends:** November 1st at midnight&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
During the Halloween Event, nearly every undead, demonic, and monstrous creature across the world may drop **exclusive Halloween decorations, candies, and collectibles**.  &lt;br /&gt;
Over &#039;&#039;&#039;80 unique items&#039;&#039;&#039; can be found, ranging from cursed statues to festive pumpkins, eerie portraits, and grim confectionaries.&lt;br /&gt;
&lt;br /&gt;
A flash of blue lightning marks each special drop — a visible sign that a spirit’s blessing (or curse) has struck your foe.&lt;br /&gt;
&lt;br /&gt;
== Eligible Creatures ==&lt;br /&gt;
These haunting beings are known to carry Halloween treasures.  &lt;br /&gt;
Each kill from the following types has a chance to produce a themed drop:&lt;br /&gt;
&lt;br /&gt;
=== Undead ===&lt;br /&gt;
* Skeleton  &lt;br /&gt;
* Skeletal Knight  &lt;br /&gt;
* Skeletal Mage  &lt;br /&gt;
* Skeletal Captain  &lt;br /&gt;
* Bone Knight  &lt;br /&gt;
* Bone Magi  &lt;br /&gt;
* Lich  &lt;br /&gt;
* Lich Lord  &lt;br /&gt;
* Wraith  &lt;br /&gt;
* Shade  &lt;br /&gt;
* Ghoul  &lt;br /&gt;
* Zombie  &lt;br /&gt;
* Mummy  &lt;br /&gt;
* Revenant  &lt;br /&gt;
* Spectre  &lt;br /&gt;
* Restless Soul  &lt;br /&gt;
* Ancient Lich  &lt;br /&gt;
* Plague Beast Lord  &lt;br /&gt;
&lt;br /&gt;
=== Demonic &amp;amp; Infernal ===&lt;br /&gt;
* Daemon  &lt;br /&gt;
* Balron  &lt;br /&gt;
* Devourer  &lt;br /&gt;
* Imp  &lt;br /&gt;
* Fire Gargoyle  &lt;br /&gt;
* Gargoyle  &lt;br /&gt;
* Gargoyle Destroyer  &lt;br /&gt;
* Gargoyle Enforcer  &lt;br /&gt;
&lt;br /&gt;
=== Creepy &amp;amp; Monstrous ===&lt;br /&gt;
* Nightmare  &lt;br /&gt;
* Hell Steed  &lt;br /&gt;
* Hell Cat  &lt;br /&gt;
* Hell Hound  &lt;br /&gt;
* Fire Elemental  &lt;br /&gt;
* Poison Elemental  &lt;br /&gt;
* Blood Elemental  &lt;br /&gt;
* Earth Elemental  &lt;br /&gt;
* Air Elemental  &lt;br /&gt;
* Water Elemental  &lt;br /&gt;
* Elder Gazer  &lt;br /&gt;
* Gazer  &lt;br /&gt;
* Gazer Larva  &lt;br /&gt;
* Ogre Lord  &lt;br /&gt;
* Shadow Fiend  &lt;br /&gt;
* Bone Demon  &lt;br /&gt;
* Flesh Golem  &lt;br /&gt;
* Giant Spider  &lt;br /&gt;
* Terathan Avenger  &lt;br /&gt;
* Terathan Warrior  &lt;br /&gt;
* Terathan Matriarch  &lt;br /&gt;
* Ancient Wyrm  &lt;br /&gt;
* Dragon  &lt;br /&gt;
* White Wyrm  &lt;br /&gt;
* Wyvern  &lt;br /&gt;
&lt;br /&gt;
=== Special Appearances ===&lt;br /&gt;
* Vampire Bat  &lt;br /&gt;
* Pumpkin Head  &lt;br /&gt;
* Headless One  &lt;br /&gt;
&lt;br /&gt;
== Drop Mechanics ==&lt;br /&gt;
* Chance: &#039;&#039;&#039;20%&#039;&#039;&#039; drop rate on eligible creatures  &lt;br /&gt;
* Item Type: Random selection from the &#039;&#039;&#039;Halloween Goodie Pool&#039;&#039;&#039; (80+ items)  &lt;br /&gt;
* Effect: A burst of &#039;&#039;&#039;blue lightning&#039;&#039;&#039; strikes the corpse when an item drops  &lt;br /&gt;
* All drops are movable and collectible  &lt;br /&gt;
&lt;br /&gt;
== Loot Examples ==&lt;br /&gt;
A few of the possible drops include:&lt;br /&gt;
&lt;br /&gt;
; Decorations &amp;amp; Statues&lt;br /&gt;
* Pumpkin Skull  &lt;br /&gt;
* Thorn Throne  &lt;br /&gt;
* Decorative Shield  &lt;br /&gt;
* Gargoyle Painting  &lt;br /&gt;
* Dragon Statue  &lt;br /&gt;
* Skeleton Portrait  &lt;br /&gt;
* Lich Painting  &lt;br /&gt;
* Kraken Statue  &lt;br /&gt;
* Scarecrow  &lt;br /&gt;
* Black Cat Statue  &lt;br /&gt;
&lt;br /&gt;
; Treats &amp;amp; Confectionary&lt;br /&gt;
* Blood Crunch Bar  &lt;br /&gt;
* Ghoul Chews  &lt;br /&gt;
* Tombstone Taffy  &lt;br /&gt;
* Blood Clot Fudge  &lt;br /&gt;
* Sin Pop  &lt;br /&gt;
* Coffin Creme  &lt;br /&gt;
* Sinister Sour  &lt;br /&gt;
* Midnight Taffy  &lt;br /&gt;
* Pumpkin Chew  &lt;br /&gt;
&lt;br /&gt;
; Seasonal Curiosities&lt;br /&gt;
* Carved Pumpkin  &lt;br /&gt;
* Pirate Pumpkin  &lt;br /&gt;
* Mega Pumpkin  &lt;br /&gt;
* Pumpkin Centerpiece  &lt;br /&gt;
* Vine of Skulls  &lt;br /&gt;
* Hord of Plenty  &lt;br /&gt;
* Haunted Portraits  &lt;br /&gt;
* Opal Branch  &lt;br /&gt;
&lt;br /&gt;
== Donation Bonuses ==&lt;br /&gt;
* All &#039;&#039;&#039;Halloween Donation Items&#039;&#039;&#039; are active during the event.  &lt;br /&gt;
* The entire &#039;&#039;&#039;Donation Merchant&#039;&#039;&#039; is discounted by **30%** for the event’s duration.  &lt;br /&gt;
* Many exclusive items are Halloween-themed and available only this season.&lt;br /&gt;
&lt;br /&gt;
== Notes ==&lt;br /&gt;
* The event ends automatically on **November 1st**.  &lt;br /&gt;
* Event drops are tradable and collectible.  &lt;br /&gt;
* Some rare decorations may not return in future years.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [[Holiday Events]]&lt;br /&gt;
* [[Donation Merchant]]&lt;br /&gt;
* [[Event Effects]]&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=1792</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=1792"/>
		<updated>2025-10-26T17:19:41Z</updated>

		<summary type="html">&lt;p&gt;Draconis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
div#mw-panel div.portal h3,&lt;br /&gt;
div#mw-panel div.portal div.body ul li {&lt;br /&gt;
   font-size: 0.75em; font-weight: bold;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
	<entry>
		<id>https://uo-phoenix.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=1791</id>
		<title>MediaWiki:Common.css</title>
		<link rel="alternate" type="text/html" href="https://uo-phoenix.com/wiki/index.php?title=MediaWiki:Common.css&amp;diff=1791"/>
		<updated>2025-10-26T17:19:27Z</updated>

		<summary type="html">&lt;p&gt;Draconis: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;/* CSS placed here will be applied to all skins */&lt;br /&gt;
	background-image: url(&#039;images/bg_animated.gif&#039;);&lt;br /&gt;
	background-repeat: repeat;&lt;br /&gt;
div#mw-panel div.portal h3,&lt;br /&gt;
div#mw-panel div.portal div.body ul li {&lt;br /&gt;
   font-size: 0.75em; font-weight: bold;&lt;br /&gt;
}&lt;/div&gt;</summary>
		<author><name>Draconis</name></author>
	</entry>
</feed>